Forgelance : Spell changes since 3.1 (Apr 2025)

I haven't played since with my

From 3.1 (Apr 2025) to 3.7 (Oct 2026): 19 spells changed, 0 new, 0 removed. 3 clearly buffed and 1 clearly nerfed.

3 buffs 1 nerfs 1 buff and nerf 14 other changes
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Changed spells

Biting Trident

  • Description Before : Inflicts Water damage on enemies and attracts targets in an area of effect. Now : Inflicts Water damage on enemies and attracts targets towards the targeted cell in an area of effect.

Burning Estoc

  • Removed effect Burning Estoc state (1 turn) [area: cone of size 2]

Balestra

  • Description Before : Teleports the caster to the first available cell between them and the target, teleports the caster symmetrically in relation to the target and moves them away from the target, and inflicts Water damage on enemies in an area of effect. The caster is only teleported symmetrically and moved away if they are teleported adjacent to the target. Now : Teleports the caster to the target, teleports the caster symmetrically and moves them away in relation to the target, and inflicts Water damage on enemies in an area of effect. The caster is only teleported symmetrically and moved away if they are teleported adjacent to the target.

Earthen Weakness

  • Description Before : Moves the caster closer to the target and inflicts Earth damage on enemies. Now : Recalls the Lance, moves the caster closer to the target and inflicts Earth damage on enemies.

Muspel

  • Casting Casting conditions changed (line of sight, cast in line…)

Chivalry

buff
  • Description Before : Heals allies and increases their MP in an area of effect. Healing is greater on the caster. Also recalls the Lance if the caster is Disarmed. Now : Heals allies and increases their MP in an area of effect. Also recalls the Lance if the caster is Disarmed.
  • AP cost 3 → 2 (−1) buff
  • Removed effect Heal: 15% of max HP

Puncheon

  • Description Before : Recalls and summons the Lance and applies the Puncheon state to it: • Allows the Lance to lock. • Increases its Lock and Vitality. • Makes the Lance and targets adjacent to it Unmovable. The effects are removed when the Lance is destroyed. Now : Recalls and summons the Lance in the Puncheon state: • Allows the Lance to lock. • Increases its Lock and Vitality. • Makes the Lance and targets adjacent to it Unmovable. The effects are removed when the Lance is destroyed. On the caster: makes only targets Unmovable in an area of effect.

Eclipse

  • Description Before : Recalls the Lance and applies the Eclipse state on the caster: • Disarms the caster. • Applies a shield on the caster and their allies in an area of effect around the caster. • Reduces everyone's Range. On the targeted cell on the following turn: • If the cell is occupied by the caster, casts the Mani's Crescent spell. • Otherwise, casts the Sigel's Disc spell. Now : Recalls the Lance, applies a shield on the caster and their allies in an area of effect around the caster, and removes Range from everyone. Immediately disarms the caster to apply effects on the targeted cell on the following turn: • Casts the Mani's Crescent spell if the cell is occupied by the caster. • Otherwise, casts the Sigel's Disc spell.
  • Effect -6 Range (1 turn) → -6 Range (1 turn) [area: whole map of size 1]

Seismic Pike

  • Description Before : Inflicts Earth damage on enemies and repels targets from the targeted cell in an area of effect. The area-of-effect damage does not decrease with distance. Now : Inflicts Earth damage on enemies and repels the targets in an area of effect. The area-of-effect damage does not decrease with distance.

Lightning-Javelin

  • Description Before : Summons the Lance and inflicts Water damage on enemies in an area of effect. If the targeted cell is occupied, also rebounds on the nearest enemy that is not in the area of effect in a 2-cell circle. Now : Summons the Lance and inflicts Water damage on enemies in an area of effect. Also rebounds on the nearest enemy that is not in the area of effect in a 2-cell circle if the cell is occupied.

Parry

  • Description Before : Recalls the Lance and replaces Guard with Parry: • Recalls the Lance again. • Makes the caster Unmovable. • Reduces damage suffered in close combat. • Inflicts damage in their best element and repels their attacker if they suffer close-combat damage. Parry is removed after the caster suffers close-combat damage. Interception and damage-sharing effects are incompatible with the spell. Now : Immediately recalls the Lance and again at the end of the caster's turn while replacing Guard with Parry: • Makes the caster Unmovable. • Reduces damage suffered in close combat. • Inflicts damage in their best element and repels their attacker if they suffer close-combat damage. The Parry is removed after the first close-combat attack suffered. Interception and damage-sharing effects are incompatible with the spell.

Gallantry

buff
  • Max range 1 → 3 (+2) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Moves back 1 cell → Moves back 2 cells buff
  • Effect Attracts by 1 cell → Attracts by 3 cells buff

Oriflamme

  • Effect 350% of level to shield (2 turns) [area: circle of size 2] → 300% of level to shield (2 turns) [area: circle of size 2]

Windmill

buff
  • Max range 1 → 2 (+1) buff

Lunge

  • Description Before : Teleports the caster to the targeted cell or symmetrically in relation to the target and inflicts Fire damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance. Now : Recalls the Lance, teleports the caster to the targeted cell, or symmetrically in relation to the target, and inflicts Fire damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance.

Ydra

  • Effect -2 damage received → -0 damage received

Valkyr's Embrace

  • Effect -9 damage received → -0 damage received
  • Removed effect Removes the effects of the spell
  • Removed effect Removes the effects of the spell

Renown

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff

Holmgang

nerf
  • Global cooldown 1 → 2 (+1) nerf