Foggernaut : Spell changes since 3.1 (Apr 2025)

I haven't played since with my

From 3.1 (Apr 2025) to 3.7 (Oct 2026): 11 spells changed, 0 new, 0 removed. 1 clearly buffed and 1 clearly nerfed.

1 buffs 1 nerfs 5 buff and nerf 4 other changes
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Changed spells

Turbine

buff and nerf
  • Description Before : Inflicts Fire damage on enemies and attracts the targets up to the centre in an area of effect. Does not affect the caster. Also evolves Turrets in the area of effect. Now : Inflicts Fire damage on enemies and attracts the targets up to the centre in an area of effect. Also evolves Turrets in the area of effect.
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 1 → 2 (+1) buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Scaphander

  • Effect 250% of level to shield (2 turns) → 200% of level to shield (2 turns)
  • Effect (critical) 300% of level to shield (2 turns) → 250% of level to shield (2 turns)

Trident

  • Description Before : Inflicts Air damage on enemies and repels targets in an area of effect. Now : Inflicts Air damage on enemies and repels targets outwards in an area of effect.

Corrosion

buff and nerf
  • AP cost 3 → 2 (−1) buff
  • Critical (%) 10 → 5 (−5) nerf
  • Effect 26 to 30 Air damage → 17 to 19 Air damage nerf
  • Effect (critical) 31 to 36 Air damage → 20 to 22 Air damage nerf

Hypertension

  • Removed effect Hypertension state (2 turns)

Recursiveness

nerf
  • Initial cooldown none → 1 nerf

Armour-Plating

  • Effect 300% of level to shield (2 turns) → 250% of level to shield (2 turns)
  • Effect 600% of level to shield (2 turns) → 500% of level to shield (2 turns)
  • Effect (critical) 350% of level to shield (2 turns) → 300% of level to shield (2 turns)
  • Effect (critical) 700% of level to shield (2 turns) → 600% of level to shield (2 turns)

Harmattan

buff and nerf
  • Description Before : Repels the target and inflicts Air damage on enemies. Rebounds on entities adjacent to the target. The rebound pushback does not affect the caster. Now : Repels the target and inflicts Air damage on enemies. Rebounds on entities adjacent to the target.
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff

Periscope

buff and nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Effect 28 to 32 Water damage → 28 to 32 Water damage [area: cross of size 1]
  • Effect Seasickness state (2 turns) → Seasickness state (2 turns) [area: cross of size 1]
  • Effect Steals 1 MP (1 turn) → Steals 1 MP (1 turn) [area: cross of size 1]
  • Effect (critical) 34 to 38 Water damage → 34 to 38 Water damage [area: cross of size 1]

Piston

buff
  • AP cost 2 → 1 (−1) buff

Vapour

buff and nerf
  • Description Before : Inflicts Fire damage on enemies and repels targets from the centre in an area of effect. Does not affect the caster. Also evolves Turrets in the area of effect. Now : Inflicts Fire damage on enemies and repels targets from the centre in an area of effect. Also evolves Turrets in the area of effect.
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 1 → 2 (+1) buff