Foggernaut : Spell changes since 3.0 (Dec 2024)

I haven't played since with my

From 3.0 (Dec 2024) to 3.7 (Oct 2026): 18 spells changed, 0 new, 0 removed. 2 clearly buffed and 4 clearly nerfed.

2 buffs 4 nerfs 5 buff and nerf 7 other changes
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Changed spells

Evolution

  • Effect Heal: 100% of max HP → Heal: 50% of max HP
  • Effect Heal: 20% of max HP → Heal: 25% of max HP
  • Effect Heal: 20% of max HP → Heal: 25% of max HP

Turbine

buff and nerf
  • Description Before : Inflicts Fire damage on enemies and attracts the targets up to the centre in an area of effect. Does not affect the caster. Also evolves Turrets in the area of effect. Now : Inflicts Fire damage on enemies and attracts the targets up to the centre in an area of effect. Also evolves Turrets in the area of effect.
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 1 → 2 (+1) buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Scaphander

  • Description Before : Applies a shield around the caster and Turrets and makes them Unlockable. Now : Applies a shield around the caster and Turrets and makes them Unlockable. The shield is greater on the caster.
  • Effect 250% of level to shield (2 turns) → 200% of level to shield (2 turns)
  • Effect 250% of level to shield (2 turns) [area: whole map of size 1] → 125% of level to shield (2 turns) [area: whole map of size 1]
  • Effect (critical) 300% of level to shield (2 turns) → 250% of level to shield (2 turns)
  • Effect (critical) 300% of level to shield (2 turns) [area: whole map of size 1] → 150% of level to shield (2 turns) [area: whole map of size 1]

Trident

  • Description Before : Inflicts Air damage on enemies and repels targets in an area of effect. Now : Inflicts Air damage on enemies and repels targets outwards in an area of effect.

Dive

nerf
  • AP cost 2 → 3 (+1) nerf
  • Casts per target unlimited → 1 nerf
  • Effect -2 MP (1 turn) → -3 MP (1 turn)

Compass

  • Description Before : Switches the positions of the first and last target in the area of effect. On the caster: teleports adjacent entities symmetrically in relation to them. Also works with Turrets. Now : Switches the positions of the first and last target in the area of effect. On the caster: teleports adjacent entities symmetrically in relation to them.

Corrosion

buff and nerf
  • AP cost 3 → 2 (−1) buff
  • Critical (%) 10 → 5 (−5) nerf
  • Effect 26 to 30 Air damage → 17 to 19 Air damage nerf
  • Effect -80 Pushback Resistance (2 turns) → -60 Pushback Resistance (2 turns)
  • Effect (critical) 31 to 36 Air damage → 20 to 22 Air damage nerf

Hypertension

  • Effect Heal: 40% of max HP → Heal: 50% of max HP
  • Effect Heal: 40% of max HP → Heal: 50% of max HP
  • Removed effect Hypertension state (2 turns)

Recursiveness

nerf
  • Description Before : Repels the target. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it. The initial pushback does not affect the caster. Also works with Turrets. Now : Repels the target. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it. The initial pushback does not affect the caster.
  • Initial cooldown none → 1 nerf

Armour-Plating

  • Description Before : Applies a shield on the targeted ally and makes them Unshakable. The shield is greater on Turrets. Now : Applies a shield on the targeted ally and makes them Unmovable. The shield is greater on Turrets.
  • Effect 300% of level to shield (2 turns) → 250% of level to shield (2 turns)
  • Effect 600% of level to shield (2 turns) → 500% of level to shield (2 turns)
  • Effect Unshakable state (1 turn) → Unmovable state (1 turn)
  • Effect (critical) 350% of level to shield (2 turns) → 300% of level to shield (2 turns)
  • Effect (critical) 700% of level to shield (2 turns) → 600% of level to shield (2 turns)

Harmattan

buff and nerf
  • Description Before : Repels the target and inflicts Air damage on enemies. Rebounds on entities adjacent to the target. The rebound pushback does not affect the caster. Now : Repels the target and inflicts Air damage on enemies. Rebounds on entities adjacent to the target.
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff

Periscope

buff and nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Effect 28 to 32 Water damage → 28 to 32 Water damage [area: cross of size 1]
  • Effect Seasickness state (2 turns) → Seasickness state (2 turns) [area: cross of size 1]
  • Effect Steals 1 MP (1 turn) → Steals 1 MP (1 turn) [area: cross of size 1]
  • Effect (critical) 34 to 38 Water damage → 34 to 38 Water damage [area: cross of size 1]

Signal Box

  • Description Before : Attracts the target towards the nearest Turret in a 5-cell cross around it. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it. Also works with Turrets. Now : Attracts the target towards the nearest Turret in a 5-cell cross around it. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it.

Piston

buff
  • AP cost 2 → 1 (−1) buff

Pilfer

buff
  • Description Before : Inflicts Air damage and applies the Pilfer state on the targeted enemy: • Inflicts Air damage if the target suffers pushback damage. The damage may be triggered 3 times as long as the state is active. The state is removed when the limit is reached. Now : Inflicts Air damage and applies the Pilfer state on the targeted enemy: • Inflicts Air damage on enemies in an area of effect and removes the state if the target suffers pushback damage.
  • Casts per target 1 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 13 to 15 Air damage → 23 to 25 Air damage [area: square of size 1]
  • Effect (critical) 16 to 18 Air damage → 28 to 30 Air damage [area: square of size 1]

Submersion

nerf
  • AP cost 2 → 3 (+1) nerf
  • Casts per target unlimited → 1 nerf
  • Effect -3 Range (1 turn) → -4 Range (1 turn)

Froth

nerf
  • Effect 36 to 40 Water damage [area: cone of size 2] → 32 to 36 Water damage [area: cone of size 2] nerf
  • Effect (critical) 43 to 48 Water damage [area: cone of size 2] → 38 to 43 Water damage [area: cone of size 2] nerf

Vapour

buff and nerf
  • Description Before : Inflicts Fire damage on enemies and repels targets from the centre in an area of effect. Does not affect the caster. Also evolves Turrets in the area of effect. Now : Inflicts Fire damage on enemies and repels targets from the centre in an area of effect. Also evolves Turrets in the area of effect.
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 1 → 2 (+1) buff