From 3.5 (Mar 2026) to 3.7 (Oct 2026): 17 spells changed, 0 new, 0 removed. 1 clearly buffed and 2 clearly nerfed.
1 buffs 2 nerfs 3 buff and nerf 11 other changes
Changed spells
Runification
buff
Global cooldown1
→
nonebuff
Elemental Drain
nerf
Effect26 to 29 Earth steal
→
23 to 26 Earth stealnerf
Effect26 to 29 Fire steal
→
23 to 26 Fire stealnerf
Effect26 to 29 Water steal
→
23 to 26 Water stealnerf
Effect26 to 29 Air steal
→
23 to 26 Air stealnerf
Effect (critical)31 to 35 Earth steal
→
28 to 31 Earth stealnerf
Effect (critical)31 to 35 Fire steal
→
28 to 31 Fire stealnerf
Effect (critical)31 to 35 Water steal
→
28 to 31 Water stealnerf
Effect (critical)31 to 35 Air steal
→
28 to 31 Air stealnerf
Elemental Cycle
Description Before : Changes the targeted enemy's elemental state based on its current state:
• Earth → Water → Fire → Air → Earth
The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy clockwise based on their current state:
• Earth → Water → Fire → Air → Earth
On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster.
The spell's AP cost is reimbursed the first time a target changes states.
Contribution
Required level174
→
179(+5)
Flurry
CastingCasting conditions changed (line of sight, cast in line…)
Storm
Required level198
→
199(+1)
Elemental Shield
Description Before : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally:
• Applies an elemental state on the attacker based on the element of the attack suffered by the target.
Can generate Elemental Combinations. Now : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally:
• Reduces the target's resistance in the element of the attack suffered by the target.
• Applies an elemental state on its attacker based on the element of the attack.
Can generate Elemental Combinations.
Ember
Description Before : Inflicts damage and steals HP in the Fire element.
Can generate Elemental Combinations. Now : Inflicts Fire damage.
Can generate Elemental Combinations.
Effect13 to 15 Fire steal
→
13 to 15 Fire damage
Effect (critical)16 to 18 Fire steal
→
16 to 18 Fire damage
Cataract
Description Before : Inflicts damage and steals HP in the Water element.
Can generate Elemental Combinations. Now : Inflicts Water damage.
Can generate Elemental Combinations.
Effect14 to 16 Water steal
→
14 to 16 Water damage
Effect (critical)17 to 19 Water steal
→
17 to 19 Water damage
Telluric Lances
Description Before : Inflicts damage and steals HP in the Earth element.
Can generate Elemental Combinations. Now : Inflicts Earth damage.
Can generate Elemental Combinations.
Effect11 to 13 Earth steal
→
11 to 13 Earth damage
Effect (critical)14 to 16 Earth steal
→
14 to 16 Earth damage
Celestial Wave
nerf
Description Before : Inflicts damage and steals HP in the Air element.
Can generate Elemental Combinations. Now : Inflicts Air damage.
Can generate Elemental Combinations.
Max range8
→
5(−3)nerf
CastingCasting conditions changed (line of sight, cast in line…)
Effect12 to 14 Air steal
→
12 to 14 Air damage
Effect (critical)15 to 17 Air steal
→
15 to 17 Air damage
Comet
Description Before : Teleports the caster to the target and inflicts Air damage on enemies.
Can generate Elemental Combinations. Now : Applies effects based on the caster's position in relation to the target and inflicts Air damage on enemies:
• Moves the caster away from the target if the caster is in close combat.
• Teleports the caster up to target if the caster is at a distance.
Can generate Elemental Combinations.
New effectMoves back 3 cells
Elemental Guardian
Description Before : Summons a biddable Elemental Guardian that can inflict damage and place runes.
When the caster generates an elemental combination, the Guardian gains effects based on the combination. Now : Summons a biddable Elemental Guardian that can inflict damage, place runes and change elemental states.
When the caster generates an elemental combination, the Guardian gains effects based on the combination.
Sublimation
buff and nerf
Description Before : Applies the Sublimation state on the targeted enemy:
• Removes characteristics from the target, increases those of the attacker, and applies a state on the target based on the element of the attack the target suffers (stackable 5 times).
Can generate Elemental Combinations. Now : Applies the Gravity and Sublimation states on the targeted enemy:
• Increases the attacker's characteristics and applies a state on the target based on the element of the attack the target suffers (stackable 4 times).
Can generate Elemental Combinations.
Max range7
→
6(−1)nerf
Cooldown (turns)3
→
2(−1)buff
EffectSublimation state (2 turns)
→
Sublimation state (1 turn)
Description Before : Changes the elemental state on the targeted enemy counter-clockwise based on their current state:
• Water → Earth → Air → Fire → Water
On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster.
The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy counter-clockwise based on their current state:
• Water → Earth → Air → Fire → Water
On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster.
The spell's AP cost is reimbursed the first time a target changes states.
Tribute
buff and nerf
AP cost3
→
2(−1)buff
Critical (%)15
→
10(−5)nerf
Effect24 to 27 best-element damage
→
19 to 21 best-element damagenerf
Effect (critical)29 to 32 best-element damage
→
23 to 25 best-element damagenerf
Arcane Torrent
buff and nerf
Description Before : Applies the Gravity state on the targets and inflicts Air, Earth, Fire and Water damage on enemies in an area of effect.
The spell's damage increases with each elemental combination generated by the caster.
The effects are reset after the spell is used. Now : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect.
The spell's damage increases with each elemental combination generated by the caster.
The effects are reset after the spell is used.
AP cost4
→
3(−1)buff
Cooldown (turns)3
→
2(−1)buff
Global cooldown1
→
nonebuff
Effect4 Air damage [area: circle of size 2]
→
2 Air damage [area: circle of size 2]nerf
Effect4 Earth damage [area: circle of size 2]
→
2 Earth damage [area: circle of size 2]nerf
Effect4 Fire damage [area: circle of size 2]
→
2 Fire damage [area: circle of size 2]nerf
Effect4 Water damage [area: circle of size 2]
→
2 Water damage [area: circle of size 2]nerf
Effect+4 base damage (infinite)
→
+2 base damage (infinite)nerf
Removed effectGravity state (1 turn) [area: circle of size 2]
Effect (critical)6 Air damage [area: circle of size 2]
→
4 Air damage [area: circle of size 2]nerf
Effect (critical)6 Earth damage [area: circle of size 2]
→
4 Earth damage [area: circle of size 2]nerf
Effect (critical)6 Fire damage [area: circle of size 2]
→
4 Fire damage [area: circle of size 2]nerf
Effect (critical)6 Water damage [area: circle of size 2]
→
4 Water damage [area: circle of size 2]nerf