Iop : Spell changes since 3.0 (Dec 2024)

I haven't played since with my

From 3.0 (Dec 2024) to 3.7 (Oct 2026): 14 spells changed, 0 new, 0 removed. 3 clearly buffed and 1 clearly nerfed.

3 buffs 1 nerfs 1 buff and nerf 9 other changes
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Changed spells

Fervour

nerf
  • Description Before : Inflicts Water damage on enemies and applies a shield on the caster and their allies in an area of effect. Now : Applies a shield on the caster and their allies and inflicts Water damage on enemies in an area of effect.
  • Casts per turn 3 → 2 (−1) nerf

Jump

  • Effect x110% damage sustained [area: hollow cross of size 1] → x115% damage sustained [area: hollow cross of size 1]

Strengthstorm

  • Description Before : Inflicts Fire damage. Does not affect the caster. Also inflicts Fire damage on the initial enemy if the spell is cast on another target. The damage increases after 2 consecutive castings on the same target. Now : Inflicts Fire damage. Does not affect the caster. Also inflicts Fire damage on the initial enemy if the spell is cast on another target. The damage increases after 2 consecutive casts on the same enemy.

Endurance

  • Description Before : Inflicts Water damage and applies a shield on the caster. The damage does not affect the caster. Now : Applies a shield on the caster and inflicts Water damage. The damage does not affect the caster.

Precipitation

  • Description Before : Increases the targeted ally's AP and applies the Weakened state on the ally. Removes unparryable AP from that ally on the following turn. The state is not applied on the caster. Now : Increases the targeted ally's AP and applies the Hasty state on them, preventing the ally from using their weapon. Removes unparryable AP from that ally on the following turn. The state is not applied on the caster.
  • Effect Weakened state (1 turn) → Hasty state (1 turn)

Conquest

  • Description Before : Summons a Iop Strategist that can reflect 50% of the damage he suffers in an area of effect around himself. The damage reflection does not affect the caster. The Iop Strategist reduces immediate allied damage by 50%. There can only be one Iop Strategist per team. If the Iop Strategist is still alive when summoned again, the old one is killed to make room for the new one. Now : Summons a Iop Strategist that can reflect 50% of the damage he suffers in an area of effect around himself. The damage reflection does not affect the caster. The Iop Strategist reduces immediate allied damage by 50%. There can only be one Iop Strategist per team. If the Iop Strategist is still on the field when summoned again, the old one is destroyed to make room for the new one.

Agitation

  • Description Before : Increases the targeted ally's MP and makes them Unlockable. Removes some of their Dodge on the following turn. Now : Increases the targeted ally's MP and makes them Unlockable. Also increases their Power for each MP used.
  • New effect Removes the effects of the spell
  • New effect 20 Power (1 turn)
  • Removed effect -50% Dodge (1 turn)

Pygmachia

  • Description Before : Inflicts Earth damage in an area of effect. The spell's damage is increased after each casting. The damage does not affect the caster. Now : Inflicts Earth damage in an area of effect. The spell damage is increased after each casting for the current turn. The damage does not affect the caster.

Iop's Wrath

buff
  • Effect (critical) 97 to 120 Earth damage → 107 to 130 Earth damage buff

Fight Back

  • Effect Fight Back state (2 turns) → Fight Back state (1 turn)
  • Effect Fight Back state (2 turns) → Fight Back state (1 turn)

Prosecution

buff
  • Max range 4 → 5 (+1) buff
  • Casts per turn 1 → 2 (+1) buff

Zenith

  • Description Before : Inflicts Air damage in an area of effect. Inflicts additional Air damage in an area of effect based on the caster's remaining MP. Now : Inflicts Air damage in an area of effect. The second attack is based on the caster's remaining MP.

Tumult

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff
  • Global cooldown 1 → none buff
  • Effect +20 base damage → +20 base damage [area: cross of size 1]

Determination

buff
  • Max range 4 → 6 (+2) buff
  • Effect 400% of level to shield (1 turn) → 300% of level to shield (1 turn)