Update 3.5: everything that changed

Changes between 3.4 and 3.5 (Mar 2026), class by class and section by section.

188 spells, 376 items, 20 sets, 0 dungeons and 725 recipes affected.

Class spells

Cra 13 spells

Retreating Shot

  • Casting Casting conditions changed (line of sight, cast in line…)

Concentration Arrow

nerf
  • Global cooldown none → 1 nerf

Bat's Eye

nerf
  • Global cooldown none → 1 nerf

Erosive Arrows

  • Casting Casting conditions changed (line of sight, cast in line…)

Piercing Shot

nerf
  • Global cooldown none → 1 nerf

Eye for Eye

  • Effect Heals the attacker by 20% of damage suffered → Heals on the attacker: 0% of damage

Raining Arrows

nerf
  • Global cooldown none → 1 nerf

Crushing Arrow

nerf
  • Global cooldown none → 1 nerf

Arrow of Judgement

nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Global cooldown none → 1 nerf

Destructive Bolts

nerf
  • Global cooldown none → 1 nerf

Withdrawal Arrows

  • Casting Casting conditions changed (line of sight, cast in line…)

Sentinel

nerf
  • Global cooldown none → 1 nerf

Slow Down Arrow

nerf
  • Global cooldown none → 1 nerf
Cra · since 3.4 (Dec 2025)
Ecaflip 6 spells

Yahtzee

  • Effect 3 to 18% Critical (2 turns) → 3 to 18% Critical (3 turns)
  • Effect (critical) 21% Critical (2 turns) → 21% Critical (3 turns)

Luck

  • Description Before : Inflicts Water damage and Draws a Queen of Clubs. Does not affect the caster. Also reduces Critical Resistance based on the Clubs in Hand (stackable once per Card). On a critical hit, the effect duration is greater. The spell's damage increases with each Club in Hand. Plays Cards from the Clubs suit if the caster initially has at least one of them in their Hand. Now : Inflicts Water damage and Draws a Queen of Clubs. Does not affect the caster. Also reduces Critical based on the Clubs in Hand (stackable once per Card). The spell's damage increases with each Club in Hand. Plays Cards from the Clubs suit if the caster initially has at least one of them in their Hand.
  • Effect -12 to -21 Critical Resistance (2 turns) → -4 to -10% Critical (3 turns)

Kraps

  • Effect 28 to 30 Critical Damage (2 turns) → 28 to 30 Critical Damage (3 turns)
  • Effect (critical) 34 Critical Damage (2 turns) → 34 Critical Damage (3 turns)

Wheel of Fortune

nerf
  • Global cooldown none → 1 nerf

Playful Claw

  • Description Before : Inflicts Water damage and reduces Critical odds in an area of effect. Draws a King of Clubs. Now : Inflicts Water damage and reduces Critical Resistance in an area of effect. Draws a King of Clubs.
  • Effect -30% Critical (1 turn) [area: l of size 1] → -31 to -35 Critical Resistance (3 turns) [area: l of size 1]
  • Effect (critical) -30% Critical (2 turns) [area: l of size 1] → -42 Critical Resistance (3 turns) [area: l of size 1]

Ecaflip's Tarot

  • Description Before : Draws a random Card from Ecaflip's Tarot to apply its effects on the caster and everyone. The spell's AP cost is reimbursed. Now : Draws a random Card from Ecaflip's Tarot to apply its effects on the caster and everyone.
  • Removed effect Reimburses 1 AP
Ecaflip · since 3.4 (Dec 2025)
Eniripsa 24 spells

Friendship Word

  • Description Before : Summons a biddable Coney that can heal or apply a shield. If in the Controlled state, the Coney can also transform to inflict damage. When it dies, the spell's cooldown period is set to 2 turns, and a glyph is placed under the Coney. If the Coney is still alive when the spell is recast, it is teleported to and immobilised on the targeted cell. Now : Summons a biddable Coney that can heal or apply a shield. If in the Controlled state, it can also transform to inflict damage in the Alchemical Rhetoric element. The Coney is teleported to the targeted cell and immobilised if the spell is recast when it is alive. When it dies, the caster places a glyph under the Coney, which inflicts damage on enemies or heals allies in the caster's best element, and the spell's cooldown period is set to 2 turns.
  • New effect Places a start-of-turn glyph (2 turns) [area: circle of size 2]
  • New effect Places an end-of-turn glyph (2 turns) [area: circle of size 2]

Stimulating Word

  • Description Before : Increases the targeted ally's AP and applies the Encouraged state on the ally. Stacking is shared among Eniripsa Encouragements. On a free cell: summons a Stimulating Fairy. Now : Increases the targeted ally's AP and applies the Encouraged state on the ally. Stacking is shared among Encouragements. On a free cell: summons a Stimulating Fairy.

Lamentations

  • Description Before : Steals HP in the Water element from enemies and heals allies (except the caster) based on the damage inflicted in an area of effect. Now : Steals HP in the Water element from enemies and heals allies based on the damage inflicted in an area of effect. Does not affect the caster.

Turbulent Word

  • Description Before : Heals allies, inflicts Fire damage on enemies and applies the Turbulent state to them in an area of effect: • At the end of the target's turn, repels entities adjacent to it. Now : Heals allies, inflicts Fire damage on enemies and applies the Turbulent state to them in an area of effect: • Repels entities adjacent to the target at the end of its turn.

Life-Giving Word

  • Description Before : Increases the targeted ally's MP and Dodge and applies the Encouraged state on the ally. Stacking is shared among Eniripsa Encouragements. On a free cell: summons a Life-Giving Fairy. Now : Increases the targeted ally's MP and Dodge and applies the Encouraged state on the ally. Stacking is shared among Encouragements. On a free cell: summons a Life-Giving Fairy.

Prankster's Word

  • Description Before : Inflicts Air damage on enemies or heals allies and applies the Pranked state on the target: • At the end of the target's turn, teleports the target to its previous position. Now : Inflicts Air damage on enemies or heals allies and applies the Pranked state on the target: • Teleports the target to its previous position at the end of its turn.

Warpaint

buff
  • Description Before : Applies the Paint state to the target and inflicts Earth damage on enemies or heals allies. Paint State: • On an enemy: reduces their Pushback Resistance. • On an ally: heals them at the start of their turn. Now : Paints the target and inflicts Earth damage on enemies or heals allies. Paint State: • On an enemy: reduces their Pushback Resistance. • On an ally: heals at the start of their turn.
  • Global cooldown 1 → none buff

Word of Youth

  • Description Before : Reduces the duration of effects on the targeted ally, heals them immediately and at start of turn, and applies the Encouraged state on them. Stacking is shared among Eniripsa Encouragements. On a free cell: summons a Youth Fairy. Now : Reduces the duration of effects on the targeted ally, heals them immediately and at start of turn, and applies the Encouraged state on them. Stacking is shared among Encouragements. On a free cell: summons a Youth Fairy.

War Cry

  • Description Before : Inflicts Earth damage on enemies and repels the targets in an area of effect around the caster. The area-of-effect damage does not decrease with distance. Now : Inflicts Earth damage on enemies and repels the targets in an area of effect. The area-of-effect damage does not decrease with distance.

Overwhelming Word

  • Description Before : Removes MP and MP Parry from the targeted enemy and applies the Mocked state on it. Stacking is shared among Eniripsa Mockeries. On a free cell: summons an Overwhelming Fire. Now : Removes MP and MP Parry from the targeted enemy and applies the Mocked state on it. Stacking is shared among Mockeries. On a free cell: summons an Overwhelming Fire.

Flowery Word

  • Description Before : Inflicts Air damage on enemies and applies the Flowering state on targets in an area of effect: • At the end of a target's turn, heals allies in an area of effect. Now : Inflicts Air damage on enemies and applies the Flowering state on targets in an area of effect: • Heals allies in an area of effect around the target at the end of their turn.

Tribal Paintbrush

  • Description Before : Applies the Paint state to the target and heals allies or inflicts Earth damage on enemies. On a Painted target: spreads the state, heals allies and inflicts Earth damage on enemies in an area of effect. On the caster: consumes all Paints to inflict Earth damage on all Painted enemies. • The damage is greater for each enemy hit. • Increases the caster's Pushback Damage for each ally hit. Now : Paints the target and heals allies or inflicts Earth damage on enemies. On a Painted target: spreads the state, heals allies and inflicts Earth damage on enemies in an area of effect. On the caster: consumes all Paints to inflict Earth damage on all Painted enemies. • The damage is increased for each enemy hit before applying the effects. • Increases the caster's pushback damage for each ally hit.

Cryotherapy

  • Description Before : Inflicts Water damage on enemies and applies the Cryotherapy state on the target: • Applies a shield on the targeted ally or removes Dodge from enemies. • If the target loses the state: heals allies and inflicts Water damage on enemies in an area of effect. Now : Inflicts Water damage on enemies and applies the Cryotherapy state on the target: • Applies a shield on the targeted ally or removes Dodge from enemies. • Removes the spell's effects to heal allies and inflict Water damage on enemies in an area of effect if the target loses the state.

Alchemical Word

  • Description Before : Summons an empty, static Alchemical Vial that can explode when destroyed if it is full. On one of the caster's full Vials: consumes the Vial's contents. The contents can also be consumed by allies by inflicting damage on the Vial. On one of the caster's empty Vials: destroys the Vial and reimburses the AP cost. Using the spell on a Vial reimburses the use of the spell on the current turn. Now : Summons a static Empty Flask that can be filled with an element with Alchemical Rhetoric. When the flask is attacked by an ally, the ally consumes its contents so that the caster heals them and increases their characteristics based on the contents. When it is destroyed, the flask inflicts damage based on its contents on enemies and on the caster's other flasks in an area of effect. On one of the caster's full flasks: consumes the flask's contents. On one of the caster's empty flasks: destroys the flask and reimburses the AP cost. Using the spell on a flask reimburses the use of the spell on the current turn.
  • New effect 20 Earth heals
  • New effect 150 Strength (3 turns)
  • New effect 20 Fire heals
  • New effect 150 Intelligence (3 turns)
  • New effect 20 Water heals
  • New effect 150 Chance (3 turns)
  • New effect 20 Air heals
  • New effect 150 Agility (3 turns)
  • New effect 20 Earth damage [area: circle of size 2]
  • New effect 20 Fire damage [area: circle of size 2]
  • New effect 20 Water damage [area: circle of size 2]
  • New effect 20 Air damage [area: circle of size 2]
  • Removed effect +1 cast(s) per turn

Sobs

  • Description Before : Inflicts Water damage. Also heals allies based on the damage inflicted on the targeted enemy in an area of effect. Now : Inflicts Water damage on the target and heals allies based on the damage inflicted in an area of effect around the target.

Word of Decline

  • Description Before : Reduces the duration of effects on the targeted enemy, reduces its healing received, and applies the Mocked state on it. Stacking is shared among Eniripsa Mockeries. On a free cell: summons a Fire of Decline. Now : Reduces the duration of effects on the targeted enemy, reduces its healing received, and applies the Mocked state on it. Stacking is shared among Mockeries. On a free cell: summons a Fire of Decline.

Secret Word

  • Description Before : Heals allies and inflicts Air damage on enemies in an area of effect. Healing and damage is higher in 2 turns if the spell isn't cast again on the following turn. Increases final healing applied by the caster's Fairies if an entity is hit. Now : Heals allies and inflicts Air damage on enemies in an area of effect. Healing and damage is higher in 2 turns if the spell isn't cast again on the following turn. Increases final healing from all the caster's Fairies if an entity is hit.

Galvanising Word

  • Description Before : Increases the targeted ally's Power and applies a shield and the Encouraged state on that ally. Stacking is shared among Eniripsa Encouragements. On a free cell: summons a Galvanising Fairy. Now : Increases the targeted ally's Power and applies a shield and the Encouraged state on that ally. Stacking is shared among Encouragements. On a free cell: summons a Galvanising Fairy.

Enchanted Thicket

nerf
  • Global cooldown none → 1 nerf

Depressing Word

  • Description Before : Removes Power and damage from the targeted enemy and applies the Mocked state on it. Stacking is shared among Eniripsa Mockeries. On a free cell: summons a Depressing Fire. Now : Removes Power and damage from the targeted enemy and applies the Mocked state on it. Stacking is shared among Mockeries. On a free cell: summons a Depressing Fire.

Ritual Word

buff
  • Description Before : Places a glyph-aura that applies the Paint state in an area of effect. Also inflicts Earth damage on enemies in the area of effect and heals allies inside the ring. Now : Places a glyph-aura that applies the Paint state on entities in an area of effect. Also inflicts Earth damage on enemies in the area of effect and heals allies inside the area of effect.
  • Global cooldown 2 → 1 (−1) buff

Bloodless Word

  • Description Before : Inflicts Water damage on enemies or heals allies. Entities that attack the targeted enemy are healed for some of the damage inflicted. Now : Inflicts Water damage and heals the target's attackers. On an ally: heals the target.
  • Effect Heals the attacker by 25% of damage suffered → Heals on the attacker: 0% of damage

Discouraging Word

  • Description Before : Removes AP and AP Parry from the targeted enemy and applies the Mocked state on it. Stacking is shared among Eniripsa Mockeries. On a free cell: summons a Discouraging Fire. Now : Removes AP and AP Parry from the targeted enemy and applies the Mocked state on it. Stacking is shared among Mockeries. On a free cell: summons a Discouraging Fire.

Uniting Word

  • Description Before : Transfers 10% of the targeted ally's health points or 90% of the health points of one of the caster's Fairies to all allies in the Encouraged state and to all the caster's Fairies. On an ally in the Encouraged state: transfers 10% of the health points of all allies in the Encouraged state and 90% of the health points of all the caster's Fairies to the target. Now : Transfers some of the targeted ally's health to all Encouraged allies. A transfer from one of the caster's Fairies is greater. On an Encouraged ally: transfers some of the health of all Encouraged allies to the target.
Eniripsa · since 3.4 (Dec 2025)
Enutrof 1 spell

Mine Fire

  • Effect Heals the attacker by 15% of damage suffered → Heals on the attacker: 0% of damage
Enutrof · since 3.4 (Dec 2025)
Feca 21 spells

Languor

  • Description Before : Removes Intelligence, reduces Critical odds and inflicts Fire damage. Now : Removes Intelligence and Critical, and inflicts Fire damage.

Rampart

  • Effect -12 damage received [area: circle of size 3] → -0 damage received [area: circle of size 3]

Barricade

  • Description Before : Makes the targeted ally Invulnerable in Close Combat. Increases the ally's MP when attacked from long range or unbewitched. On a free cell: summons a static shield that makes adjacent allies in its glyph-aura Invulnerable in Close Combat. This shield is destroyed on the following turn. Now : Makes the targeted ally Invulnerable in Close Combat. Increases the ally's MP when attacked from long range or unbewitched. On a free cell: summons a static shield that places a glyph-aura, making allies Invulnerable in Close Combat. The glyph follows the shield, and it is destroyed on the following turn.
  • New effect Places a glyph-aura (1 turn) [area: cross of size 1]

Bastion

  • Description Before : Makes the targeted ally Invulnerable at Range. Increases their Power if they are attacked in close combat or unbewitched. On a free cell: summons a static shield that makes adjacent allies in its glyph-aura Invulnerable at Range. This shield is destroyed on the following turn. Now : Makes the targeted ally Invulnerable at Range. Increases their Power if they are attacked in close combat or unbewitched. On a free cell: summons a static shield that places a glyph-aura, making allies Invulnerable at Range. The glyph follows the shield, and it is destroyed on the following turn.
  • New effect Places a glyph-aura (1 turn) [area: cross of size 1]

Greener Pastures

  • Description Before : Teleports the caster and triggers their elemental glyphs on the targeted cell. Also applies the Shepherd's Star state to allies present in the triggered glyphs. The glyphs can only be triggered manually once per turn. Now : Teleports the caster and triggers their elemental glyphs on the targeted cell. Also applies the Shepherd's Star on allies present in the triggered glyphs. The glyphs can only be triggered manually once per turn.

Prairie

  • Description Before : Places a start-of-turn glyph that inflicts Air damage on enemies. Reduces the final damage inflicted by enemies present in the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn. Now : Places a start-of-turn glyph that inflicts Air damage on enemies. Reduces the final damage of enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

Valley

  • Description Before : Places a start-of-turn glyph that inflicts Water damage on enemies. Removes Range from enemies present in the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn. Now : Places a start-of-turn glyph that inflicts Water damage on enemies. Removes Range from enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

Dirt Floor

  • Description Before : Places a start-of-turn glyph that inflicts Earth damage on enemies. Removes AP from enemies present in the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn. Now : Places a start-of-turn glyph that inflicts Earth damage on enemies. Removes AP from enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

Scorched Dirt

  • Description Before : Places a start-of-turn glyph that inflicts Fire damage on enemies. Removes MP from enemies present in the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn. Now : Places a start-of-turn glyph that inflicts Fire damage on enemies. Removes MP from enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

Backup

  • Description Before : Teleports the caster to the first cell available between the targeted ally and the caster. Now : Teleports the caster to the targeted ally.

Into the Fold

  • Description Before : Places a glyph-aura that applies the Unshakable and Gravity states. Also applies the Shepherd's Star state to allies present in the glyph. Now : Places a glyph-aura that applies the Unshakable and Gravity states on entities. Also applies the Shepherd's Star on allies present in or entering the glyph.

Distrust

  • Description Before : Increases the targeted ally's Lock for each enemy adjacent to them, and places an end-of-turn glyph that inflicts Earth, Fire, Water and Air damage on enemies. Increases the close-combat resistances of allies present in the glyph. Also summons the Shepherd's Lantern and applies the spell's effects to them if the cell is free. Allows the Lantern to lock. Now : Increases the targeted ally's Lock for each enemy adjacent to them, and places an end-of-turn glyph that inflicts Earth, Fire, Water and Air damage on enemies. Increases the close-combat resistances of allies present in or entering the glyph. Also summons the Shepherd's Lantern, applies the spell's effects on it and allows it to lock if the cell is free.

Fortification

  • Effect -16 damage received → -0 damage received

Pavise

  • Description Before : Summons multiple Pavises in an area of effect. These shields are destroyed on the following turn. On a target: summons multiple Pavises adjacent to the target. • On an ally: the Pavises are destroyed at the start of the ally's turn or when the ally dies. • On an enemy: the Pavises are destroyed on the following turn. Now : Summons multiple static shields in an area of effect. The shields are destroyed on the following turn. On a target: summons these shields adjacent to the target. • On an ally: the Pavises are destroyed at the start of the ally's turn or when the ally dies. • On an enemy: the Pavises are destroyed on the following turn.

Barrier

  • Description Before : Applies the Gravity and Barrier states to the target. On an enemy: • At the start of their turn, places a glyph that inflicts Earth, Fire, Water and Air damage around the target. • Increases the ranged resistances of allies present within the area of effect. • The glyph only inflicts damage on the enemy if they go through it. • The states and glyph are removed if the enemy goes through the Barrier or if they die. On an ally: • The glyph is placed at end of the caster's turn and only inflicts damage on the first enemy that goes through it. • The states and glyph are removed if the target or an enemy goes through the Barrier. On a free cell: • Summons the Shepherd's Lantern and applies the spell's effects to it. Now : Applies the Gravity and Barrier states to the target. On an enemy: • At the start of their turn, places a glyph that inflicts Earth, Fire, Water and Air damage around the target. • Increases the ranged resistances of allies present in or entering the area of effect. • The glyph only inflicts damage on the enemy if they go through it. • The states and glyph are removed if the enemy goes through the Barrier or if they are killed. On an ally: • The glyph is placed at end of the caster's turn and only inflicts damage on the first enemy that goes through it. • The states and glyph are removed if the target or an enemy goes through the Barrier. On a free cell: summons the Shepherd's Lantern and applies the spell's effects on it.

Gather the Flock

  • Description Before : Attracts targets towards the centre and inflicts Earth damage on enemies in an area of effect around the caster. Now : Attracts targets towards the centre and inflicts Earth damage on enemies in an area of effect.

Truce

  • Description Before : Places a glyph-aura that applies the Pacifist state. Now : Places a glyph-aura that applies the Pacifist state on entities.

Excursion

  • Description Before : Places a glyph that switches the allies' places with the caster's. Also applies the Shepherd's Star state to allies who trigger the glyph. Now : Places a glyph that switches the allies' places with the caster's. Also applies the Shepherd's Star on allies who trigger the glyph.

Reinforced Protection

  • Description Before : Increases the caster's characteristics based on their active elemental armour, triggers their elemental glyphs on the targeted cell, and applies the Shepherd's Star state on allies present in the glyphs. The glyphs can only be triggered manually once per turn. Now : Increases the caster's characteristics based on their active elemental armour, triggers their elemental glyphs on the targeted cell, and applies the Shepherd's Star on allies present in these glyphs. The glyphs can only be triggered manually once per turn.

Ataraxia

  • Description Before : Applies the Gravity state on the targeted ally and reduces all types of damage suffered on the first attack. The effects of the spell are removed if the ally suffers damage. Interception and damage-sharing effects are incompatible with the spell. Now : Applies the Gravity state on the targeted ally and reduces all types of damage suffered on the first attack. The spell's effects are removed upon suffering any attack. Interception and damage-sharing effects are incompatible with the spell.

Aegis

  • Description Before : Summons a static shield that intercepts damage suffered by allies within its glyph-aura and applies the Shepherd's Star state on them. This shield is destroyed 2 turns after being summoned. On a target: places a glyph-aura that intercepts damage suffered by allies and applies the Shepherd's Star state on them. Does not affect the Barricade or the Bastion. Now : Summons a static shield that intercepts damage suffered by allies within its glyph-aura and applies the Shepherd's Star state on them. The glyph follows the shield, and it is destroyed 2 turns after being summoned. On a target: places a glyph-aura that intercepts damage suffered by allies and applies the Shepherd's Star state on them. Does not affect the Barricade or the Bastion.
Feca · since 3.4 (Dec 2025)
Foggernaut 9 spells

Harpooner

nerf
  • Global cooldown none → 1 nerf

Lifesaver

nerf
  • Global cooldown none → 1 nerf

Tacturret

nerf
  • Global cooldown none → 1 nerf

Short-Circuit

nerf
  • Global cooldown none → 1 nerf

Drill

nerf
  • Global cooldown none → 1 nerf

Bathyscaphe

nerf
  • Global cooldown none → 1 nerf

Trawler

nerf
  • Global cooldown none → 1 nerf

Pilfer

nerf
  • Global cooldown none → 1 nerf

Froth

nerf
  • Global cooldown none → 1 nerf
Foggernaut · since 3.4 (Dec 2025)
Forgelance 9 spells

Biting Trident

  • Description Before : Inflicts Water damage on enemies and attracts targets in an area of effect. Now : Inflicts Water damage on enemies and attracts targets towards the targeted cell in an area of effect.

Balestra

  • Description Before : Teleports the caster to the first available cell between them and the target, teleports the caster symmetrically in relation to the target and moves them away from the target, and inflicts Water damage on enemies in an area of effect. The caster is only teleported symmetrically and moved away if they are teleported adjacent to the target. Now : Teleports the caster to the target, teleports the caster symmetrically and moves them away in relation to the target, and inflicts Water damage on enemies in an area of effect. The caster is only teleported symmetrically and moved away if they are teleported adjacent to the target.

Muspel

  • Casting Casting conditions changed (line of sight, cast in line…)

Puncheon

  • Description Before : Recalls and summons the Lance and applies the Puncheon state to it: • Allows the Lance to lock. • Increases its Lock and Vitality. • Makes the Lance and targets adjacent to it Unmovable. The effects are removed when the Lance is destroyed. On the caster: makes only targets Unmovable in an area of effect. Now : Recalls and summons the Lance in the Puncheon state: • Allows the Lance to lock. • Increases its Lock and Vitality. • Makes the Lance and targets adjacent to it Unmovable. The effects are removed when the Lance is destroyed. On the caster: makes only targets Unmovable in an area of effect.

Eclipse

nerf
  • Description Before : Recalls the Lance and applies the Eclipse state on the caster: • Disarms the caster. • Applies a shield on the caster and their allies in an area of effect around the caster. • Reduces everyone's Range. On the targeted cell on the following turn: • If the cell is occupied by the caster, casts the Mani's Crescent spell. • Otherwise, casts the Sigel's Disc spell. Now : Recalls the Lance, applies a shield on the caster and their allies in an area of effect around the caster, and removes Range from everyone. Immediately disarms the caster to apply effects on the targeted cell on the following turn: • Casts the Mani's Crescent spell if the cell is occupied by the caster. • Otherwise, casts the Sigel's Disc spell.
  • Global cooldown none → 1 nerf

Lightning-Javelin

nerf
  • Description Before : Summons the Lance and inflicts Water damage on enemies in an area of effect. If the targeted cell is occupied, also rebounds on the nearest enemy that is not in the area of effect in a 2-cell circle. Now : Summons the Lance and inflicts Water damage on enemies in an area of effect. Also rebounds on the nearest enemy that is not in the area of effect in a 2-cell circle if the cell is occupied.
  • Global cooldown none → 1 nerf

Parry

  • Description Before : Recalls the Lance and replaces Guard with Parry: • Recalls the Lance again. • Makes the caster Unmovable. • Reduces damage suffered in close combat. • Inflicts damage in their best element and repels their attacker if they suffer close-combat damage. Parry is removed after the caster suffers close-combat damage. Interception and damage-sharing effects are incompatible with the spell. Now : Immediately recalls the Lance and again at the end of the caster's turn while replacing Guard with Parry: • Makes the caster Unmovable. • Reduces damage suffered in close combat. • Inflicts damage in their best element and repels their attacker if they suffer close-combat damage. The Parry is removed after the first close-combat attack suffered. Interception and damage-sharing effects are incompatible with the spell.

Ydra

  • Effect -2 damage received → -0 damage received

Valkyr's Embrace

buff
  • Global cooldown 2 → 1 (−1) buff
  • Effect -9 damage received → -0 damage received
Forgelance · since 3.4 (Dec 2025)
Huppermage 45 spells

Supernova · Reduces the duration of effects on the target and inflicts damage on enemies in the caster's best and worst elements. Places a rune in the worst element. Can generate Elemental Combinations.

Ether

nerf
  • Description Before : Inflicts Air damage and increases the caster's Agility. Can generate elemental combinations. Now : Inflicts Air damage and removes Range. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 26 to 28 Air damage → 25 to 28 Air damage nerf
  • New effect -2 Range (1 turn)
  • Removed effect 30 Agility (3 turns)
  • Effect (critical) 31 to 34 Air damage → 30 to 34 Air damage nerf

Seismic Shockwave

buff and nerf formerly Telluric Wave
  • Description Before : Inflicts Earth damage and increases the caster's Strength. Can generate elemental combinations. Now : Inflicts Earth damage and removes MP. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 24 to 27 Earth damage → 25 to 28 Earth damage buff
  • New effect -2 MP (1 turn)
  • Removed effect 30 Strength (3 turns)
  • Effect (critical) 29 to 32 Earth damage → 30 to 34 Earth damage buff

Flamethrower

nerf
  • Description Before : Inflicts Fire damage and increases the caster's Intelligence. Can generate elemental combinations. Now : Inflicts Fire damage and removes AP. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 27 to 30 Fire damage → 26 to 29 Fire damage nerf
  • New effect -2 AP (1 turn)
  • Removed effect 30 Intelligence (3 turns)
  • Effect (critical) 32 to 36 Fire damage → 31 to 35 Fire damage nerf

Stalagmite

nerf
  • Description Before : Inflicts Water damage and increases the caster's Chance. Can generate elemental combinations. Now : Inflicts Water damage and reduces final damage. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect -4% final damage (1 turn)
  • Removed effect 30 Chance (3 turns)

Runification

buff
  • Description Before : Triggers all of the caster's runes that are occupied by an enemy. Can generate elemental combinations. Now : Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. On the caster: triggers all runes occupied by an entity. Can generate Elemental Combinations.
  • Max range 0 → 8 (+8) buff
  • Max stacks 4 → 6 (+2) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect [!] Rune (rang 3) state (1 turn)
  • New effect Removes the [!] Runification state
  • New effect Removes the [!] Rune (rang 3) state
  • New effect 15 Earth steal
  • New effect 15 Fire steal
  • New effect 15 Water steal
  • New effect 15 Air steal
  • New effect Heal: 6% of max HP
  • New effect 50 Strength (3 turns)
  • New effect 50 Intelligence (3 turns)
  • New effect 50 Chance (3 turns)
  • New effect 50 Agility (3 turns)
  • New effect Earth state (infinite)
  • New effect Fire state (infinite)
  • New effect Water state (infinite)
  • New effect Air state (infinite)

Elemental Drain

buff and nerf
  • Description Before : Steals characteristics and inflicts damage based on the targeted enemy's elemental state. Consumes the elemental state. Now : Steals characteristics and health based on the targeted enemy's elemental state.
  • Max range 3 → 4 (+1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 23 to 27 Earth damage → 26 to 29 Earth steal
  • Effect 23 to 27 Fire damage → 26 to 29 Fire steal
  • Effect 23 to 27 Water damage → 26 to 29 Water steal
  • Effect 23 to 27 Air damage → 26 to 29 Air steal
  • Removed effect Removes the Earth state
  • Removed effect Removes the Fire state
  • Removed effect Removes the Water state
  • Removed effect Removes the Air state
  • Effect (critical) 28 to 32 Earth damage → 31 to 35 Earth steal
  • Effect (critical) 28 to 32 Fire damage → 31 to 35 Fire steal
  • Effect (critical) 28 to 32 Water damage → 31 to 35 Water steal
  • Effect (critical) 28 to 32 Air damage → 31 to 35 Air steal

Meteor

buff and nerf formerly Striking Meteor
  • Description Before : Repels the target and inflicts Earth damage on enemies. Can generate elemental combinations. Now : Repels the target and inflicts Earth damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 147 → 149 (+2)
  • Effect 32 to 36 Earth damage → 27 to 30 Earth damage nerf
  • Effect (critical) 38 to 43 Earth damage → 32 to 36 Earth damage nerf

Astral Blade

buff and nerf
  • Description Before : Teleports the caster symmetrically in relation to the target and inflicts Air damage on enemies. Can generate elemental combinations. Now : Teleports the caster symmetrically in relation to the target and inflicts Air damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Required level 160 → 154 (−6)
  • Effect 33 to 36 Air damage → 29 to 32 Air damage nerf
  • Effect (critical) 40 to 43 Air damage → 35 to 38 Air damage nerf

Elemental Cycle

  • Description Before : Changes the targeted enemy's elemental state based on its current state: • Earth > Water > Fire > Air > Earth The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the targeted enemy's elemental state based on its current state: • Earth → Water → Fire → Air → Earth The spell's AP cost is reimbursed on the first casting on a target.
  • Required level 195 → 159 (−36)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Elemental Cycle Second Casting state (1 turn) → Earth state (infinite)
  • New effect Water state (infinite)
  • New effect Fire state (infinite)
  • New effect Air state (infinite)

Sun Lance

buff and nerf
  • Description Before : Switches places with the target and inflicts Fire damage on enemies. Can generate elemental combinations. Now : Switches places with the target and inflicts Fire damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 170 → 164 (−6)
  • Effect 33 to 37 Fire damage → 29 to 32 Fire damage nerf
  • Effect (critical) 40 to 44 Fire damage → 35 to 38 Fire damage nerf

Flood

buff and nerf
  • Description Before : Moves the caster closer to the target and inflicts Water damage on enemies. Can generate elemental combinations. Now : Moves the caster closer to the target and inflicts Water damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 194 → 169 (−25)
  • Effect 31 to 35 Water damage → 27 to 30 Water damage nerf
  • Effect (critical) 37 to 42 Water damage → 32 to 36 Water damage nerf

Journey

buff and nerf
  • Description Before : Teleports the caster to the targeted cell and inflicts damage in the elemental state of enemies in an area of effect. Now : Teleports the caster to the targeted cell and inflicts damage on enemies in an area of effect based on their elemental state.
  • AP cost 4 → 3 (−1) buff
  • Min range 5 → 2 (−3) buff
  • Critical (%) 25 → 20 (−5) nerf
  • Cooldown (turns) 3 → 2 (−1) buff
  • Effect 31 to 40 Earth damage [area: l of size 1] → 30 to 33 Earth damage [area: l of size 1] nerf
  • Effect 31 to 40 Fire damage [area: l of size 1] → 30 to 33 Fire damage [area: l of size 1] nerf
  • Effect 31 to 40 Water damage [area: l of size 1] → 30 to 33 Water damage [area: l of size 1] nerf
  • Effect 31 to 40 Air damage [area: l of size 1] → 30 to 33 Air damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Earth damage [area: l of size 1] → 36 to 40 Earth damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Fire damage [area: l of size 1] → 36 to 40 Fire damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Water damage [area: l of size 1] → 36 to 40 Water damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Air damage [area: l of size 1] → 36 to 40 Air damage [area: l of size 1] nerf

Contribution

  • Description Before : Applies effects on the targeted ally based on the elemental states of all the enemies: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP. Each effect can be stacked 2 times. Consumes all elemental states. Now : Places a rune and applies effects on the targeted ally based on the elemental states of all the enemies: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP. Consumes all elemental states.
  • Required level 189 → 174 (−15)
  • New effect Places a rune (2 turns) [area: whole map of size 1]
  • Removed effect Contribution state (1 turn)

Burning Stroke

nerf
  • Description Before : Steals HP in the Fire element in an area of effect. Can generate elemental combinations. Now : Repels targets and inflicts Fire damage on enemies in an area of effect. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 164 → 184 (+20)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 28 to 32 Fire steal [area: perpendicular line of size 2] → 33 to 37 Fire damage [area: perpendicular line of size 2]
  • New effect Pushes back 1 cell [area: perpendicular line of size 2]
  • Effect (critical) 34 to 38 Fire steal [area: perpendicular line of size 2] → 40 to 44 Fire damage [area: perpendicular line of size 2]

Glacier

nerf
  • Description Before : Steals HP in the Water element in an area of effect. Can generate elemental combinations. Now : Attracts targets towards the centre and steals HP in the Water element from enemies in an area of effect. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 169 → 189 (+20)
  • Effect Places a rune (2 turns) [area: circle of size 2] → Places a rune (2 turns) [area: circle of size 3]
  • Effect 29 to 33 Water steal [area: circle of size 2] → 32 to 36 Water steal [area: circle of size 3]
  • Effect Water state (infinite) [area: circle of size 2] → Water state (infinite) [area: circle of size 3]
  • New effect Attracts by 2 cells [area: circle of size 3]
  • Effect (critical) 35 to 40 Water steal [area: circle of size 2] → 38 to 43 Water steal [area: circle of size 3]

Flurry

nerf formerly Transfixing Gust
  • Description Before : Steals HP in the Air element in an area of effect. Does not affect the caster. Can generate elemental combinations. Now : Teleports targets symmetrically in relation to the centre and steals HP in the Air element from enemies in an area of effect. Does not directly affect the caster. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 154 → 194 (+40)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 26 to 30 Air steal [area: circle of size 2] → 29 to 33 Air steal [area: circle of size 2]
  • New effect Symmetric teleportation [area: circle of size 2]
  • Effect (critical) 31 to 36 Air steal [area: circle of size 2] → 35 to 40 Air steal [area: circle of size 2]

Storm

buff and nerf
  • Description Before : Steals HP in the Earth element in an area of effect. Can generate elemental combinations. Now : Repels targets from the centre and inflicts Earth damage on enemies in an area of effect. Does not affect the caster. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Min range 2 → 0 (−2) buff
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 149 → 198 (+49)
  • Effect 27 to 31 Earth steal [area: cross of size 1] → 32 to 36 Earth damage [area: cross of size 1]
  • New effect Pushes back 1 cell [area: hollow cross of size 1]
  • Effect (critical) 32 to 37 Earth steal [area: cross of size 1] → 38 to 43 Earth damage [area: cross of size 1]

Elemental Shield

buff
  • Description Before : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally: • Reduces the target's resistance in the element of the attack suffered by the target and applies the state of this element to the attacker. Can generate elemental combinations. Now : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally: • Applies an elemental state on the attacker based on the element of the attack suffered by the target. Can generate Elemental Combinations.
  • Max range 5 → 6 (+1) buff
  • Required level 179 → 137 (−42)
  • New effect Places a rune (2 turns)
  • New effect Earth state (infinite)
  • New effect Fire state (infinite)
  • New effect Water state (infinite)
  • New effect Air state (infinite)

Polarity

  • Description Before : Applies effects on the targeted enemy based on their elemental state: • Earth: repels the target. • Fire: switches places with the target. • Water: attracts the target. • Air: teleports the caster symmetrically in relation to the target. Consumes the elemental state. Now : Consumes the elemental state on the targeted enemy to apply effects based on their elemental state: • Earth: repels the target. • Fire: switches places with the target. • Water: attracts the target. • Air: teleports the caster symmetrically in relation to the target.
  • Required level 159 → 142 (−17)
  • Removed effect Removes the Earth state
  • Removed effect Removes the Fire state
  • Removed effect Removes the Air state
  • Removed effect Removes the Water state

Runic Overcharge

buff and nerf
  • Description Before : Inflicts damage in the rune's element for each of the caster's runes on the field. Consumes all of the caster's runes. Now : Triggers all the caster's runes to inflict damage on the enemy or heal the targeted ally in the rune's element for each rune triggered.
  • Min range 1 → 0 (−1) buff
  • Max range 5 → 6 (+1) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Required level 175 → 147 (−28)
  • Effect Runic Overcharge state (1 turn) → [!] Surcharge Runique (rang 2) state (1 turn)
  • New effect Triggers runes [area: whole map of size 1]
  • New effect Removes the Runic Overcharge state [area: whole map of size 1]
  • New effect Removes the [!] Surcharge Runique (rang 2) state
  • New effect Heal: 4% of max HP

Propagation

buff and nerf
  • Description Before : Spreads the targeted enemy's elemental state to all enemies in an area of effect around the enemy. Can generate elemental combinations. Now : Applies effects and spreads states to enemies in an area of effect based on the elemental state of the targeted enemy: • Earth: reduces Pushback Resistance. • Fire: removes Critical. • Water: removes Dodge. • Air: removes Lock. Can generate Elemental Combinations.
  • Casts per turn 1 → 2 (+1) buff
  • Casts per target unlimited → 1 nerf
  • Max stacks unlimited → 2 nerf
  • Required level 137 → 152 (+15)
  • New effect -40 Pushback Resistance (1 turn) [area: circle of size 3]
  • New effect -15% Critical (1 turn) [area: circle of size 3]
  • New effect -20 Dodge (1 turn) [area: circle of size 3]
  • New effect -20 Lock (1 turn) [area: circle of size 3]

Ember

buff and nerf
  • Description Before : Inflicts Fire and Air damage. Places an Air rune. Can generate elemental combinations. Now : Inflicts damage and steals HP in the Fire element. Can generate Elemental Combinations.
  • Max range 5 → 7 (+2) buff
  • Critical (%) 5 → 10 (+5) buff
  • Required level 177 → 167 (−10)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 16 to 18 Fire damage → 13 to 15 Fire damage nerf
  • Effect 16 to 18 Air damage → 13 to 15 Fire steal
  • Effect Air state (infinite) → Fire state (infinite)
  • Effect (critical) 19 to 21 Fire damage → 16 to 18 Fire damage nerf
  • Effect (critical) 19 to 21 Air damage → 16 to 18 Fire steal

Cataract

buff and nerf
  • Description Before : Inflicts Water and Fire damage. Places a Fire rune. Can generate elemental combinations. Now : Inflicts damage and steals HP in the Water element. Can generate Elemental Combinations.
  • Critical (%) 5 → 10 (+5) buff
  • Required level 167 → 162 (−5)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 18 to 20 Water damage → 14 to 16 Water damage nerf
  • Effect 18 to 20 Fire damage → 14 to 16 Water steal
  • Effect Fire state (infinite) → Water state (infinite)
  • Effect (critical) 21 to 23 Water damage → 17 to 19 Water damage nerf
  • Effect (critical) 21 to 23 Fire damage → 17 to 19 Water steal

Manifestation

buff and nerf
  • Description Before : Triggers the targeted rune. On a cell occupied by an enemy: applies the rune's effects to the target. On a cell that is or will be free: summons an Elemental Manifestation that applies effects as soon as it is summoned. • Earth: repels entities in an area of effect around the Manifestation. • Fire: switches the positions of the caster and the Manifestation. • Water: attracts entities in an area of effect around the Manifestation. • Air: teleports entities symmetrically in relation to the Manifestation in an area of effect around it. This Manifestation is destroyed on the following turn. When it dies, it applies the state of its element in an area of effect around it. Can generate elemental combinations. Now : Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. If the cell is free or becomes free: • Earth: pushes entities from the rune in an area of effect. • Fire: teleports the caster to the rune. • Water: attracts entities towards the rune in an area of effect. • Air: teleports entities symmetrically in relation to the rune in an area of effect. Can generate Elemental Combinations.
  • Min range 1 → 0 (−1) buff
  • Max range 8 → 6 (−2) nerf
  • Max stacks 4 → 6 (+2) buff
  • Effect Switches positions → Teleports to the targeted cell
  • Effect Earth state (infinite) [area: circle of size 3] → [!] Rune (rang 3) state (1 turn)
  • New effect Removes the [!] Rune (rang 3) state
  • New effect 15 Earth steal
  • New effect 15 Fire steal
  • New effect 15 Water steal
  • New effect 15 Air steal
  • New effect Heal: 6% of max HP
  • New effect 50 Strength (3 turns)
  • New effect 50 Intelligence (3 turns)
  • New effect 50 Chance (3 turns)
  • New effect 50 Agility (3 turns)
  • Effect Fire state (infinite) [area: circle of size 3] → Earth state (infinite)
  • Effect Water state (infinite) [area: circle of size 3] → Fire state (infinite)
  • Effect Air state (infinite) [area: circle of size 3] → Water state (infinite)
  • New effect Air state (infinite)

Telluric Lances

buff and nerf formerly Stinger
  • Description Before : Inflicts Earth and Water damage. Places a Water rune. Can generate elemental combinations. Now : Inflicts damage and steals HP in the Earth element. Can generate Elemental Combinations.
  • Max range 8 → 6 (−2) nerf
  • Critical (%) 5 → 10 (+5) buff
  • Required level 162 → 172 (+10)
  • Effect 12 to 14 Earth damage → 11 to 13 Earth damage nerf
  • Effect 12 to 14 Water damage → 11 to 13 Earth steal
  • Effect Water state (infinite) → Earth state (infinite)
  • Effect (critical) 15 to 17 Earth damage → 14 to 16 Earth damage nerf
  • Effect (critical) 15 to 17 Water damage → 14 to 16 Earth steal

Celestial Wave

buff and nerf
  • Description Before : Inflicts Air and Earth damage. Places an Earth rune. Can generate elemental combinations. Now : Inflicts damage and steals HP in the Air element. Can generate Elemental Combinations.
  • Max range 9 → 8 (−1) nerf
  • Critical (%) 5 → 10 (+5) buff
  • Required level 172 → 177 (+5)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 14 to 16 Air damage → 12 to 14 Air damage nerf
  • Effect 14 to 16 Earth damage → 12 to 14 Air steal
  • Effect Earth state (infinite) → Air state (infinite)
  • Effect (critical) 17 to 19 Air damage → 15 to 17 Air damage nerf
  • Effect (critical) 17 to 19 Earth damage → 15 to 17 Air steal

Hurricane

buff and nerf
  • Description Before : Inflicts Air damage. Can generate elemental combinations. Now : Inflicts Air damage and removes AP. Can generate Elemental Combinations.
  • Max range 4 → 6 (+2) buff
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 140 → 175 (+35)
  • Effect 17 to 19 Air damage → 21 to 23 Air damage buff
  • New effect -1 AP (1 turn)
  • Effect (critical) 20 to 23 Air damage → 25 to 28 Air damage buff

Comet

buff and nerf
  • Description Before : Moves the caster away from the target and inflicts Air damage on enemies. Can generate elemental combinations. Now : Teleports the caster to the target and inflicts Air damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Max range 8 → 6 (−2) nerf
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 142 → 140 (−2)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Moves back 2 cells → Teleports to the targeted cell [area: l of size 1]
  • Effect 32 to 35 Air damage → 27 to 30 Air damage nerf
  • Effect (critical) 38 to 42 Air damage → 32 to 36 Air damage nerf

Convection

buff and nerf formerly Quadramental Current
  • Description Before : Applies effects on the targeted enemy based on their elemental state: • Earth: removes MP. • Fire: removes AP. • Water: erodes the target. • Air: removes Range. Each effect can be stacked one time. Now : Consumes the elemental state on the targeted enemy to apply effects based on their elemental state: • Earth: moves the caster away from the target. • Fire: teleports the target and caster to their previous positions. • Water: moves the caster closer to the target. • Air: teleports the target symmetrically in relation to the caster.
  • Max range 6 → 4 (−2) nerf
  • Initial cooldown none → 1 nerf
  • Max stacks 1 → unlimited buff
  • Required level 135 → 185 (+50)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Moves back 3 cells
  • New effect Teleports to previous position
  • New effect Advances by 3 cells
  • New effect Symmetric teleportation relative to the caster
  • Removed effect -3 MP (1 turn)
  • Removed effect -2 AP (1 turn)
  • Removed effect 20% Erosion (1 turn)
  • Removed effect -4 Range (1 turn)

Stalactite

buff and nerf
  • Description Before : Inflicts Water damage. Can generate elemental combinations. Now : Inflicts Water damage and removes MP. Can generate Elemental Combinations.
  • Max range 2 → 4 (+2) buff
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 192 → 160 (−32)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect -2 MP (1 turn)
  • Effect (critical) 27 to 30 Water damage → 28 to 30 Water damage buff

Volcano

buff and nerf
  • Description Before : Inflicts Fire damage. Can generate elemental combinations. Now : Steals HP in the Fire element and increases the damage suffered by the target. Can generate Elemental Combinations.
  • Max range 7 → 6 (−1) nerf
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 145 → 165 (+20)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 19 to 21 Fire damage → 17 to 19 Fire steal
  • New effect x104% damage sustained
  • Effect (critical) 23 to 25 Fire damage → 20 to 23 Fire steal

Runic Prism

buff formerly Elemental Trap
  • Description Before : Places a single-cell trap that applies effects on enemies based on their elemental state in an area of effect: • Earth: reduces the duration of effects. • Fire: reduces healing received. • Water: applies the Gravity state. • Air: applies the Unable to Lock state. Consumes the elemental states of enemies hit. Now : Triggers one of the caster's runes to apply effects and an elemental state on enemies based on its element in an area of effect: • Earth: reduces the duration of effects on the targets. • Fire: reduces healing received by the targets. • Water: erodes the targets. • Air: heals the targets' attackers. Can generate Elemental Combinations.
  • Min range 1 → 0 (−1) buff
  • Required level 180 → 195 (+15)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Places a trap → Triggers runes
  • New effect [!] Prisme Élémentaire state (1 turn)
  • New effect Effect duration: -1 [area: circle of size 2]
  • New effect Earth state (infinite) [area: circle of size 2]
  • New effect Heals received x70% [area: circle of size 2]
  • New effect Fire state (infinite) [area: circle of size 2]
  • New effect 15% Erosion (2 turns) [area: circle of size 2]
  • New effect Water state (infinite) [area: circle of size 2]
  • New effect Heals on the attacker: 0% of damage [area: circle of size 2]
  • New effect Air state (infinite) [area: circle of size 2]
  • New effect Removes the [!] Prisme Élémentaire state

Elemental Guardian

buff and nerf
  • Description Before : Summons a biddable Elemental Guardian that can inflict damage or change elemental states. When the caster generates an elemental combination, the Guardian gains effects based on the combination. There can only be one Elemental Guardian per team. If the Elemental Guardian is still alive when summoned again, the old one is killed to make room for the new one. Now : Summons a biddable Elemental Guardian that can inflict damage and place runes. When the caster generates an elemental combination, the Guardian gains effects based on the combination.
  • Max range 6 → 4 (−2) nerf
  • Global cooldown 4 → none buff
  • Required level 155 → 180 (+25)
  • Removed effect Kills the target [area: whole map of size 1]

Deflagration

buff and nerf
  • Description Before : Reduces effect duration on the target and inflicts Fire damage on enemies. Unbewitchment only works once per turn on the same target. Can generate elemental combinations. Now : Teleports the target and the caster to their previous positions and inflicts Fire damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Min range 0 → 1 (+1) nerf
  • Max range 3 → 5 (+2) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Required level 184 → 197 (+13)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 32 to 35 Fire damage → 27 to 30 Fire damage nerf
  • New effect Teleports to previous position
  • Removed effect Effect duration: -1
  • Removed effect Deflagration state (1 turn)
  • Effect (critical) 38 to 42 Fire damage → 32 to 36 Fire damage nerf

Imprint

buff and nerf
  • Description Before : Places a rune under all enemies in an elemental state. Now : Consumes the elemental state on the targeted enemy to place a rune in the state's element. On the caster: applies the effects on all enemies. Otherwise: places a rune in the same element as the last rune placed by the caster. Using the spell on a free cell is only possible once per turn.
  • Max range 0 → 6 (+6) buff
  • Casts per turn unlimited → 2 nerf
  • Casts per target unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff
  • Required level 152 → 155 (+3)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Removed effect Places a rune (2 turns) [area: whole map of size 1]
  • Removed effect Places a rune (2 turns) [area: whole map of size 1]
  • Removed effect Places a rune (2 turns) [area: whole map of size 1]

Asteroid

buff and nerf formerly Telluric Blade
  • Description Before : Repels the target and inflicts Earth damage on enemies. Can generate elemental combinations. Now : Moves the caster away from the target and inflicts Earth damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 185 → 145 (−40)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Pushes back 3 cells → Moves back 2 cells
  • Effect 34 to 38 Earth damage → 25 to 28 Earth damage nerf
  • Effect (critical) 41 to 46 Earth damage → 30 to 34 Earth damage nerf

Sublimation

buff and nerf formerly Runic Treatment
  • Description Before : Heals the targeted ally for each of the caster's runes on the field. Healing is lower on the caster. Consumes all of the caster's runes. Now : Applies the Sublimation state on the targeted enemy: • Removes characteristics from the target, increases those of the attacker, and applies a state on the target based on the element of the attack the target suffers (stackable 5 times). Can generate Elemental Combinations.
  • Min range 0 → 1 (+1) nerf
  • Max range 8 → 7 (−1) nerf
  • Casts per turn 1 → unlimited buff
  • Cooldown (turns) none → 3 nerf
  • Max stacks unlimited → 1 nerf
  • Required level 198 → 190 (−8)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Runic Treatment (rune) state (1 turn) → Sublimation state (2 turns)
  • New effect -50 Strength (2 turns)
  • New effect 50 Strength (2 turns)
  • Effect Runic Treatment (target) state (1 turn) → Earth state (infinite)
  • New effect -50 Intelligence (2 turns)
  • New effect 50 Intelligence (2 turns)
  • New effect Fire state (infinite)
  • New effect -50 Chance (2 turns)
  • New effect 50 Chance (2 turns)
  • New effect Water state (infinite)
  • New effect -50 Agility (2 turns)
  • New effect 50 Agility (2 turns)
  • New effect Air state (infinite)
  • Removed effect Removes the Runic Treatment (rune) state
  • Removed effect Removes the Runic Treatment (target) state
  • Removed effect Heal: 5% of max HP [area: whole map of size 1]
  • Removed effect Heal: 3% of max HP [area: whole map of size 1]

Breach

buff and nerf formerly Tectonic Breach
  • Description Before : Inflicts Earth damage. Can generate elemental combinations. Now : Steals HP in the Earth element and removes Range. Can generate Elemental Combinations.
  • Min range 2 → 1 (−1) buff
  • Max range 7 → 5 (−2) nerf
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 197 → 170 (−27)
  • Effect 14 to 16 Earth damage → 16 to 18 Earth steal
  • New effect -2 Range (1 turn)
  • Effect (critical) 17 to 19 Earth damage → 19 to 22 Earth steal

Avalanche

buff and nerf formerly Icy Shards
  • Description Before : Attracts the target and inflicts Water damage on enemies. Can generate elemental combinations. Now : Attracts the target and inflicts Water damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Max range 6 → 5 (−1) nerf
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 190 → 192 (+2)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Attracts by 3 cells → Attracts by 4 cells buff
  • Effect 34 to 38 Water damage → 28 to 31 Water damage nerf
  • Effect (critical) 41 to 46 Water damage → 34 to 37 Water damage nerf

Quadramental Current

buff and nerf formerly Tribute
  • Description Before : Applies effects on the caster based on the targeted enemy's elemental state: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP. Consumes the target's elemental state. Now : Changes the elemental state on the targeted enemy counter-clockwise based on their current state: • Water → Earth → Air → Fire → Water On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed on the first casting on a target.
  • Max range 6 → 8 (+2) buff
  • Casts per turn unlimited → 4 nerf
  • Casts per target unlimited → 3 nerf
  • Cooldown (turns) 2 → none buff
  • Required level 157 → 135 (−22)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Water state (infinite)
  • New effect Earth state (infinite)
  • New effect Air state (infinite)
  • New effect Fire state (infinite)
  • New effect Reimburses 1 AP
  • Removed effect Removes the Air state
  • Removed effect Removes the Earth state
  • Removed effect Removes the Water state
  • Removed effect Removes the Fire state
  • Removed effect 1 MP (2 turns)
  • Removed effect 200% of level to shield (2 turns)
  • Removed effect 150 Power (2 turns)
  • Removed effect 1 AP (2 turns)

Runic Repulsion

  • Description Before : Pushes targets back in an area of effect and pushes them back again for each of the caster's runes on the field. The pushback decreases with each rune. Consumes all of the caster's runes. Now : Repels targets in an area of effect. Also triggers all the caster's runes to repel targets again for each rune triggered. The pushback decreases with each rune.
  • New effect Triggers runes [area: whole map of size 1]
  • Removed effect Runic Pushback state (1 turn)

Tribute

nerf formerly Morph
  • Description Before : Inflicts damage based on the targeted enemy's elemental state. The spell's casting conditions are modified based on the elemental state: • Water: reduces the AP cost. • Earth: disables the line of sight. • Air: increases the maximum range. • Fire: increases the spell's damage. Each effect can be stacked one time. Changes the elemental state based on the current state: • Water > Earth > Air > Fire > Water Now : Applies effects on the caster based on the elemental state on the targeted enemy and inflicts damage in the caster's best element: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP.
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → 1 (−1) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect 1 MP (2 turns)
  • New effect 150% of level to shield (2 turns)
  • New effect 150 Power (2 turns)
  • New effect 1 AP (2 turns)
  • New effect 24 to 27 best-element damage
  • Removed effect 28 to 32 Water damage
  • Removed effect 28 to 32 Earth damage
  • Removed effect 28 to 32 Air damage
  • Removed effect 28 to 32 Fire damage
  • Removed effect Morph: -1 AP (3 turns)
  • Removed effect Morph: line of sight off (3 turns)
  • Removed effect Morph: +4 Maximum Range (3 turns)
  • Removed effect Morph: +10 base damage (3 turns)
  • New effect (critical) 29 to 32 best-element damage
  • Removed effect (critical) 34 to 38 Water damage
  • Removed effect (critical) 34 to 38 Earth damage
  • Removed effect (critical) 34 to 38 Air damage
  • Removed effect (critical) 34 to 38 Fire damage

Arcane Torrent

buff and nerf
  • Description Before : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are removed after the spell has been used. Requires generating at least one elemental combination to be used. Now : Applies the Gravity state on the targets and inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are reset after the spell is used.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 5 → 10 (+5) buff
  • Global cooldown 3 → 1 (−2) buff
  • Effect 3 Air damage [area: circle of size 2] → 4 Air damage [area: circle of size 2] buff
  • Effect 3 Earth damage [area: circle of size 2] → 4 Earth damage [area: circle of size 2] buff
  • Effect 3 Fire damage [area: circle of size 2] → 4 Fire damage [area: circle of size 2] buff
  • Effect 3 Water damage [area: circle of size 2] → 4 Water damage [area: circle of size 2] buff
  • Effect +3 base damage (infinite) → +4 base damage (infinite) buff
  • New effect Gravity state (1 turn) [area: circle of size 2]
  • Effect (critical) 4 Air damage [area: circle of size 2] → 6 Air damage [area: circle of size 2] buff
  • Effect (critical) 4 Earth damage [area: circle of size 2] → 6 Earth damage [area: circle of size 2] buff
  • Effect (critical) 4 Fire damage [area: circle of size 2] → 6 Fire damage [area: circle of size 2] buff
  • Effect (critical) 4 Water damage [area: circle of size 2] → 6 Water damage [area: circle of size 2] buff
Huppermage · since 3.4 (Dec 2025)
Iop 3 spells

Precipitation

nerf
  • Global cooldown none → 1 nerf

Iop's Wrath

nerf
  • Global cooldown none → 1 nerf

Tumult

  • Effect +20 base damage → +20 base damage [area: cross of size 1]
Iop · since 3.4 (Dec 2025)
Masqueraider 4 spells

Grimace

  • Description Before : Summons a biddable Grimacing Mask that locks enemies and shares its damage with its summoner as long as it is alive. When an enemy is locked by the Mask, the mask and its summoner gain shield. The Grimacing Mask also applies effects depending on the mask worn by its summoner: • Intrepid: attracts entities in an area of effect around it. • Coward: increases its MP. • Psychopath: repels adjacent entities. When it dies, the spell's cooldown period is set to 2 turns. If the Grimacing Mask is still alive when the spell is recast, it is teleported to the targeted cell. Now : Summons a biddable Grimacing Mask that locks enemies and shares its damage with its summoner as long as it is alive. When an enemy is locked by the Mask, the mask and its summoner gain shield. The Grimacing Mask also applies effects depending on the mask worn by its summoner: • Intrepid: attracts entities in an area of effect around it. • Coward: increases its MP. • Psychopath: repels adjacent entities. The Mask is teleported to the targeted cell if the spell is cast when it is alive. When it dies, the spell's cooldown period is set to 2 turns.

Ginga

nerf
  • Global cooldown none → 1 nerf

Masquerade

nerf
  • Global cooldown none → 1 nerf

Agular

nerf
  • Global cooldown none → 1 nerf
Masqueraider · since 3.4 (Dec 2025)
Osamodas 22 spells

Tofu

  • Removed effect [!] Invocation 1 PI state (1 turn)

Gobball

  • Removed effect [!] Invocation 1 PI state (1 turn)

Sweetoad

  • Removed effect [!] Invocation 1 PI state (1 turn)

Dragoone

  • Removed effect [!] Invocation 1 PI state (1 turn)

Wild Procession

nerf formerly Animal Communion
  • Description Before : Increases the Vitality of all the caster's summons for each enemy fighter alive. Also applies the Pacifist state on the caster to share damage between the caster and their Osamodas summons. Now : Increases the caster's Summons and reduces the AP cost of Osamodas summoning spells. All Osamodas summons die at the start of the caster's turn if the caster is under the effects of the spell.
  • Cooldown (turns) 4 → 5 (+1) nerf
  • Effect Change appearance (1 turn) → Change appearance (2 turns)
  • Effect Change appearance (1 turn) → Change appearance (2 turns)
  • New effect 3 Summons (2 turns)
  • New effect Kills the target [area: whole map of size 1]
  • Removed effect Communion state (1 turn)
  • Removed effect Communion state (1 turn) [area: whole map of size 1]
  • Removed effect 25% Vitality (1 turn) [area: whole map of size 1]
  • Removed effect Pacifist state (1 turn)
  • Removed effect Shares damage [area: whole map of size 1]

High-Energy Shot

  • Removed effect Size: +20% (3 turns)

Tofurby

  • Removed effect [!] Invocation 2 PI state (1 turn)

Gobbulky

  • Removed effect [!] Invocation 2 PI state (1 turn)

Sweetoadie

  • Removed effect [!] Invocation 2 PI state (1 turn)

Wyrmling

  • Removed effect [!] Invocation 2 PI state (1 turn)

Gluttonous Spirit

buff and nerf
  • AP cost 2 → 3 (+1) nerf
  • Initial cooldown 1 → none buff

Fangs of Boowolf

  • Description Before : Inflicts Earth damage on enemies and increases the caster's and their allies' final damage in an area of effect. Now : Inflicts Earth damage on enemies and increases the caster's and their allies' close-combat damage in an area of effect.

Wild Heart

  • Effect Heals received x125% (2 turns) [area: star of size 1] → Heals received x115% (2 turns) [area: star of size 1]

Vulture Talons

  • Description Before : Inflicts Air damage on enemies in an area of effect. Entities that attack the targeted enemies are healed for some of the damage inflicted. Now : Inflicts Air damage on enemies and heals their attackers in an area of effect.
  • Effect Heals the attacker by 15% of damage suffered [area: fork of size 1] → Heals on the attacker: 0% of damage [area: fork of size 1]

Snake Bite

nerf
  • Max stacks 2 → 1 (−1) nerf

Bestial Pact

buff
  • Description Before : Increases the caster's final damage and healing, Vitality, and MP. Also applies the Pacifist state on all their Osamodas summons to further increase their final damage and healing based on their number. Now : Applies the Bestial state on the caster: • Increases the caster's AP. • Sacrifices all their current and future Osamodas summons to increase their damage and final heals. • Transfers some of the sacrificed summons' health to the caster. • The effects are greater based on the summons' SP cost. Gobgobs are not affected by the spell. The state and AP bonus duration is longer if the caster summons an Osamodas creature. The cooldown period of Osamodas summoning spells is reset, and the spell's effects are removed if the state is lost or if the spell is recast.
  • Cooldown (turns) 4 → 2 (−2) buff
  • Effect Pacifist state (2 turns) → Bestial state (3 turns)
  • New effect 2 AP (3 turns)
  • Effect 10% final damage (2 turns) → 3% final damage (3 turns)
  • Effect Increases final healing applied by 10% (2 turns) → Increases final healing applied by 3% (3 turns)
  • Effect 3% final damage (2 turns) → 6% final damage (3 turns)
  • Effect Increases final healing applied by 3% (2 turns) → Increases final healing applied by 6% (3 turns)
  • New effect 9% final damage (3 turns)
  • New effect Increases final healing applied by 9% (3 turns)
  • New effect Transfers 30% of own HP
  • Removed effect Change appearance (2 turns)
  • Removed effect 20% Vitality (2 turns)
  • Removed effect 2 MP (2 turns)

Animal Communion

nerf formerly Animal Blessing
  • Description Before : Heals the targeted ally and increases their summons and those of the caster. Now : Shares damage between the caster and an allied summons. • On the caster: shares damage among all their summons.
  • AP cost 2 → 3 (+1) nerf
  • Cooldown (turns) 2 → 3 (+1) nerf
  • New effect Shares damage
  • Removed effect Heal: 12% of max HP
  • Removed effect 1 Summons (2 turns)

Crackolossus

  • Removed effect [!] Invocation 3 PI state (1 turn)

Crocurmudgeon

  • Removed effect [!] Invocation 3 PI state (1 turn)

Sulphoenix

  • Removed effect [!] Invocation 3 PI state (1 turn)

Scarabolt

  • Removed effect [!] Invocation 3 PI state (1 turn)

Mischievous Spirit

nerf
  • AP cost 2 → 3 (+1) nerf
Osamodas · since 3.4 (Dec 2025)
Ouginak 2 spells

Prey

  • Effect Heals the attacker by 25% of damage suffered → Heals on the attacker: 0% of damage

Beaten

buff and nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
Ouginak · since 3.4 (Dec 2025)
Pandawa 7 spells

Karcham

nerf
  • Global cooldown none → 1 nerf

Distillation

  • Description Before : Inflicts damage and applies a start-of-turn Water poison on targets in an area of effect. Does not affect the caster. The spell's and poison's damage increase each time the spell's poisons are triggered on a target (stackable 5 times). Bonuses are removed after the spell has been used. Now : Inflicts damage and applies a start-of-turn Water poison on targets in an area of effect. Does not affect the caster. The spell's and poison's damage increase each time the spell's poisons are triggered on a target (stackable 4 times). Bonuses are removed after the spell has been used.

Chamrak

nerf
  • Global cooldown none → 1 nerf

Sherpa

nerf
  • Effect Karcham: +4 cast(s) per turn (1 turn) → Karcham: +2 cast(s) per turn (1 turn) nerf
  • Effect Chamrak: +4 cast(s) per turn (1 turn) → Chamrak: +2 cast(s) per turn (1 turn) nerf

Brewing

  • Effect Brewing state (2 turns) → Brewing state (3 turns)

Bamboo Grove

  • Description Before : Summons multiple Little Bamboos in an area of effect. The Bamboos dies at the start of the caster's next turn, and do not count towards the caster's maximum number of summons. Now : Summons multiple Little Bamboos in an area of effect. The Bamboos die at the start of the caster's next turn.

Pandawa's Hand

nerf
  • Global cooldown none → 1 nerf
Pandawa · since 3.4 (Dec 2025)
Rogue 1 spell

Remission

  • Effect -20 damage received (3 turns) → -0 damage received (3 turns)
  • Effect (critical) -23 damage received (3 turns) → -0 damage received (3 turns)
Rogue · since 3.4 (Dec 2025)
Sacrier 4 spells

Torture

  • Effect Heals the attacker by 20% of damage suffered → Heals on the attacker: 0% of damage

Berserk

nerf
  • Global cooldown none → 1 nerf

Punishment

nerf
  • Global cooldown none → 1 nerf

Bloodthirsty Madness

buff
  • Global cooldown 3 → 1 (−2) buff
Sacrier · since 3.4 (Dec 2025)
Sadida 12 spells

Madoll

  • Casting Casting conditions changed (line of sight, cast in line…)

The Block

  • Casting Casting conditions changed (line of sight, cast in line…)

Sylvan Power

  • Casting Casting conditions changed (line of sight, cast in line…)

Sacrificial Doll

  • Casting Casting conditions changed (line of sight, cast in line…)

Inflatable Doll

  • Casting Casting conditions changed (line of sight, cast in line…)

Earthquake

nerf
  • Global cooldown none → 1 nerf
  • Casting Casting conditions changed (line of sight, cast in line…)

Natural Gift

  • Casting Casting conditions changed (line of sight, cast in line…)

The Ultra-Powerful

  • Casting Casting conditions changed (line of sight, cast in line…)

Haunted Forest

nerf
  • Global cooldown none → 1 nerf

Vegetal Influence

  • Casting Casting conditions changed (line of sight, cast in line…)

Mangrove

nerf
  • Global cooldown none → 1 nerf

Vegetal Altruism

  • Casting Casting conditions changed (line of sight, cast in line…)
Sadida · since 3.4 (Dec 2025)
Sram 2 spells

Invisibility

nerf
  • Global cooldown none → 1 nerf

Waylaying

  • Effect Heals the attacker by 25% of damage suffered → Heals on the attacker: 0% of damage
Sram · since 3.4 (Dec 2025)
Xelor 3 spells

Rhol Bak

nerf
  • Global cooldown none → 1 nerf

Drying Up

  • Casting Casting conditions changed (line of sight, cast in line…)

Knell

nerf
  • Global cooldown none → 1 nerf
Xelor · since 3.4 (Dec 2025)

Interface

  • Cosmetics windowDedicated window (Shift + C) with a catalogue of every cosmetic, built-in fitting room and one-click equipment hiding.
  • Character customisationFace, body, pose and colours editable from a character tab; up to 16 colours.
  • Marketplace30-day sales history, price chart per item (24 h, 7 d, 30 d) and new filters (specific stat, already owned, creature level).
  • BreedingThe breeding window opens anywhere; only moving mounts requires being at the paddock.
  • DreamsTraining mode without rewards and a progress bar for the final fight.

Sources : dofuspourlesnoobs.com, guidactik.com

Items

376 / 376

Changes
DisaprysPrysmaraditebuff and nerf200
  • New effect 1000 Initiativebuff
  • Removed effect 40 Dodgenerf
Karkanik BowBowNew200
  • New effect 451 to 500 Vitality
  • New effect 31 to 40 Agility
  • New effect -15 AP Parry
  • New effect 9 to 12% Neutral Resistance
  • New effect 9 to 12% Fire Resistance
  • New effect 2 Range
  • New effect 41 to 50 Power
  • New effect 25 to 30 Air steal
  • New effect 41 to 50 Wisdom
  • New effect 11 to 15 MP Parry
  • New effect 4 to 6 Neutral steal
Potbellion CollarAmuletNew200
  • New effect 451 to 500 Vitality
  • New effect 41 to 50 Wisdom
  • New effect 31 to 40 Intelligence
  • New effect 1 AP
  • New effect 41 to 50 Power
  • New effect 9 to 12% Earth Resistance
  • New effect 31 to 40 Pushback Damage
  • New effect -40 Pushback Resistance
  • New effect 9 to 12% Air Resistance
Predagob LoinclothBeltNew194
  • New effect 251 to 300 Vitality
  • New effect 51 to 70 Chance
  • New effect 51 to 70 Agility
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 4 to 6 Dodge
  • New effect 11 to 15 Pushback Resistance
  • New effect 7 to 10 Water Damage
  • New effect 7 to 10 Air damage
  • New effect 7 to 10% Air Resistance
  • New effect 7 to 10% Water Resistance
  • New effect 4 to 6 Lock
Predagob BraceletRingNew192
  • New effect 201 to 250 Vitality
  • New effect 41 to 50 Chance
  • New effect 41 to 50 Agility
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 7 to 10 Pushback Damage
  • New effect 5 to 8 Water Damage
  • New effect 5 to 8 Air damage
  • New effect 7 to 10% Earth Resistance
  • New effect 4 to 6 Dodge
Predagob WigHatNew190
  • New effect 301 to 350 Vitality
  • New effect 51 to 70 Chance
  • New effect 51 to 70 Agility
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 9 to 12 Water Damage
  • New effect 9 to 12 Air damage
  • New effect 16 to 20 Pushback Damage
  • New effect 4 to 6 Lock
  • New effect 4 to 7% Air Resistance
  • New effect 4 to 7% Water Resistance
  • New effect 11 to 15 Pushback Resistance
Ptidoop RingRingNew187
  • New effect 151 to 200 Vitality
  • New effect 41 to 60 Agility
  • New effect 41 to 60 Strength
  • New effect 16 to 25 Wisdom
  • New effect 1 to 2% Critical
  • New effect 7 to 10 Neutral Damage
  • New effect 7 to 10 Earth Damage
  • New effect 3 to 4 AP Reduction
  • New effect 3 to 4 AP Parry
  • New effect 2 to 3% Air Resistance
  • New effect 2 to 3% Fire Resistance
  • New effect 2 to 3% Water Resistance
  • New effect -10 Dodge
  • New effect 7 to 10 Air damage
Ptidoop CollarAmuletNew185
  • New effect 251 to 300 Vitality
  • New effect 41 to 60 Intelligence
  • New effect 41 to 60 Strength
  • New effect 21 to 30 Wisdom
  • New effect 7 to 10 Prospecting
  • New effect 2 to 3% Critical
  • New effect 7 to 10 Neutral Damage
  • New effect 7 to 10 Earth Damage
  • New effect 3 to 4 AP Reduction
  • New effect 3 to 4 Lock
  • New effect 3 to 5% Fire Resistance
  • New effect 3 to 5% Earth Resistance
  • New effect 3 to 5% Water Resistance
  • New effect 1 AP
  • New effect -5 Dodge
  • New effect 7 to 10 Fire Damage
Ptidoop CapeCloakNew183
  • New effect 251 to 300 Vitality
  • New effect 41 to 60 Intelligence
  • New effect 41 to 60 Agility
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 3 to 4% Critical
  • New effect 7 to 10 Fire Damage
  • New effect 7 to 10 Air damage
  • New effect 3 to 4 AP Parry
  • New effect 3 to 4 Lock
  • New effect 3 to 5% Fire Resistance
  • New effect 3 to 5% Earth Resistance
  • New effect 3 to 5% Air Resistance
  • New effect 1 Summons
  • New effect -5 Dodge
Blaber RingRingbuff and nerf150
  • New effect Smell: -1 APbuff
  • New effect Wheel of Fortune: -1 APbuff
  • Removed effect Roulette: +1 cast(s) per turnnerf
OringinalRingbuff and nerf150
  • Effect Imprint: -1 cooldown→Elemental Guardian: -1 cooldownbuff
  • Effect Stalagmite: modifiable Range→Sublimation: modifiable Rangebuff
  • New effect Runification: +2 Maximum Rangebuff
  • New effect Manifestation: +2 Maximum Rangebuff
  • New effect Elemental Shield: -1 APbuff
  • New effect Polarity: +1 Maximum Rangebuff
  • New effect Convection: +1 Maximum Rangebuff
  • New effect Runic Overcharge: -1 APbuff
  • Removed effect Striking Meteor: +35% Criticalnerf
  • Removed effect Elemental Cycle: line of sight offnerf
  • Removed effect Ember: modifiable Rangenerf
  • Removed effect Telluric Blade: line of sight offnerf
  • Removed effect Icy Shards: straight-line casting offnerf
  • Removed effect Comet: +35% Criticalnerf
Buddy Dubble SwordSwordNew146
  • New effect 101 to 200 Initiative
  • New effect 151 to 200 Vitality
  • New effect 41 to 50 Agility
  • New effect 26 to 35 Wisdom
  • New effect 7 to 10 Prospecting
  • New effect 9 to 12 Air damage
  • New effect 3 to 5 Lock
  • New effect 7 to 10 AP Parry
  • New effect 5 to 7% Earth Resistance
  • New effect 7 to 10 Critical Damage
  • New effect 1 Summons
  • New effect 36 to 43 Air damage
Buddy Dubble GetasBootsNew144
  • New effect 51 to 150 Initiative
  • New effect 151 to 200 Vitality
  • New effect 51 to 60 Agility
  • New effect 21 to 30 Wisdom
  • New effect 16 to 25 Prospecting
  • New effect 7 to 10 Air damage
  • New effect 3 to 5 Lock
  • New effect 7 to 10 Dodge
  • New effect 5 to 7% Fire Resistance
  • New effect 7 to 10 Pushback Resistance
  • New effect 1 MP
Buddy Dubble MaskHatNew142
  • New effect 201 to 300 Initiative
  • New effect 151 to 200 Vitality
  • New effect 41 to 50 Agility
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 9 to 12 Air damage
  • New effect 3 to 5 Lock
  • New effect 7 to 10 MP Parry
  • New effect 5 to 7% Air Resistance
  • New effect 7 to 10 Critical Resistance
  • New effect 1 Range
Transplent SwordSwordNew139
  • New effect 41 to 70 Vitality
  • New effect 41 to 50 Strength
  • New effect 41 to 50 Chance
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 5 to 8% Critical
  • New effect 5 to 7 Water Damage
  • New effect 5 to 7 Earth Damage
  • New effect 11 to 15 Critical Damage
  • New effect 5 to 8 Dodge
  • New effect 21 to 25 Earth damage
  • New effect 7 to 10 Water damage
  • New effect 7 to 10 Water damage
Transplent ShieldShieldNew137
  • New effect 31 to 60 Vitality
  • New effect 31 to 40 Strength
  • New effect 31 to 40 Chance
  • New effect 21 to 30 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 4 to 6% Critical
  • New effect 5 to 7 Dodge
  • New effect 11 to 15 Air Resistance
  • New effect 11 to 15 Fire Resistance
Transplent BeltBeltNew135
  • New effect 31 to 60 Vitality
  • New effect 41 to 50 Strength
  • New effect 41 to 50 Chance
  • New effect 16 to 25 Wisdom
  • New effect 7 to 10 Prospecting
  • New effect 4 to 6% Critical
  • New effect 5 to 7 Water Damage
  • New effect 5 to 7 Earth Damage
  • New effect 7 to 10 Critical Damage
  • New effect 4 to 6 Dodge
  • New effect 1 Range
Cyclone BeltBeltbuff and nerf130
  • Effect Sarcasm: modifiable Range→Conjuration: modifiable Rangenerf
  • Effect Pride: modifiable Range→Sarcasm: modifiable Rangebuff
  • New effect Pride: modifiable Rangebuff
  • Removed effect Resonance: -1 cooldownnerf
Diezzle BeltBelt130
  • Effect Animal Blessing: -1 AP→Animal Communion: -1 AP
Sleepless BeltBeltbuff and nerf130
  • Effect Refraction: +1 cast(s) per turn→Xelor's Sandglass: +1 cast(s) per turnnerf
  • Effect Xelor's Sandglass: +1 cast(s) per target→Petrification: +1 cast(s) per targetbuff
  • Effect Petrification: +1 cast(s) per target→Harmpit: +1 cast(s) per targetbuff
  • New effect Refraction: +1 cast(s) per turnbuff
  • Removed effect Harmpit: +1 cast(s) per targetnerf
The ElebeltBeltbuff and nerf130
  • Effect Polarity: +1 Maximum Range→Elemental Drain: +2 Maximum Rangenerf
  • Effect Runic Treatment: line of sight off→Tribute: line of sight offbuff
  • Effect Contribution: line of sight off→Propagation: line of sight offnerf
  • Effect Runic Overcharge: +1 Maximum Range→Supernova: +2 Maximum Rangebuff
  • Effect Elemental Drain: straight-line casting off→Arcane Torrent: straight-line casting offbuff
  • New effect Elemental Cycle: modifiable Rangebuff
  • New effect Quadramental Current: modifiable Rangebuff
  • New effect Runic Prism: -1 APbuff
  • Removed effect Quadramental Current: +1 cast(s) per turnnerf
  • Removed effect Morph: +1 cast(s) per targetnerf
  • Removed effect Creation: +2 Maximum Rangenerf
War T ScytheScytheNew129
  • New effect 101 to 200 Initiative
  • New effect 101 to 150 Vitality
  • New effect 31 to 40 Intelligence
  • New effect 31 to 40 Chance
  • New effect 31 to 40 Agility
  • New effect 16 to 25 Wisdom
  • New effect 7 to 10 Fire Damage
  • New effect 7 to 10 Water Damage
  • New effect 7 to 10 Air damage
  • New effect 11 to 15 Prospecting
  • New effect 14 to 17 Fire damage
  • New effect 14 to 17 Water damage
  • New effect 14 to 17 Air damage
War T LotusShieldNew127
  • New effect 101 to 150 Initiative
  • New effect 101 to 130 Vitality
  • New effect 26 to 35 Intelligence
  • New effect 26 to 35 Chance
  • New effect 26 to 35 Agility
  • New effect 16 to 25 Wisdom
  • New effect 7 to 10 Heals
  • New effect 5 to 7% Water Resistance
  • New effect 5 to 7% Earth Resistance
  • New effect 1 Summons
War T LilyHatNew125
  • New effect 301 to 400 Initiative
  • New effect 101 to 150 Vitality
  • New effect 31 to 40 Intelligence
  • New effect 31 to 40 Chance
  • New effect 31 to 40 Agility
  • New effect 16 to 25 Wisdom
  • New effect 5 to 7 Fire Damage
  • New effect 5 to 7 Water Damage
  • New effect 5 to 7 Air damage
  • New effect 5 to 7 Heals
  • New effect 5 to 7% Water Resistance
Naganita NaginataLanceNew109
  • New effect 101 to 130 Vitality
  • New effect 41 to 50 Chance
  • New effect 16 to 20 Wisdom
  • New effect 3 to 4% Critical
  • New effect 3 to 4 Heals
  • New effect 5 to 8 Water Damage
  • New effect 7 to 10% Water Resistance
  • New effect 5 to 8 Lock
  • New effect 34 to 40 Water damage
  • New effect 2 to 3 Water steal

Sets

20 / 20

Changes
Armarines SetStalak Shield, Karkanik Bow, Potbellion CollarNew200
Gargandyas Setbuff and nerf200
  • 1-item bonus 200 Vitalitynerf
  • 2-item bonus 80 Power→40 Powernerf
  • 2-item bonus 1 Summonsbuff
  • 2-item bonus 200 Vitalitynerf
  • 2-item bonus 10 Damagenerf
Predagob SetPredagob Wig, Predagob Bracelet, Predagob LoinclothNew194
Shushu Ptidoop SetPtidoop Cape, Ptidoop Collar, Ptidoop RingNew187
Buddy Dubble SetBuddy Dubble Mask, Buddy Dubble Getas, Buddy Dubble SwordNew146
Transplent SetTransplent Belt, Transplent Shield, Transplent SwordNew139
War T'Lillyput SetWar T Lily, War T Lotus, War T ScytheNew129
Naganita SetNaganita Cape, Naganita Necklace, Naganita NaginataNew109
Augerfeld SetCarlita Headband, Carlita Belt, Carlita BlunderbussNew106
StingsetSpykhat, Spykhammer, SpykutcheonNew106
Rok Gnorok SetRok Gnorok Lucky Charm, The Rok Gnorok, Rok Gnorok BastioneNew98
Simbadas SetSimbadas Cage, Simbadas Barrier, Simbadas PawNew96
Musha SetMusha Hood, Musha Veil, Musha SheyeldNew87
Scalptaras SetScalptaras Ring, Scalptaras Apron, Scalptaras BootsNew86
The Terrible SetTyranna Hood, Tyranna Belt, Tyranna GloveNew85
Qil Bil SetQil Bil Helmet, Qil Bil Ring, Qil Bil TonfasNew77
Marzwel SetMarzwel Ears, Marzwel Bracelet, Marzwel JavelinNew66
RhineetlesetRhineetle Boots, Rhineetle Cloak, Rhineetle ShieldNew60
Scalarcin SetScalarcin Glove, Scalarcin Socks, Scalarcin DaggeribonesNew55
SeemyoolsetSeemyool Hat, Seemyool Boots, Seemyool CloakNew55

Dungeons

No changes in this section over this period.

Professions

Number of recipes affected per profession. Details open on the profession page (changes since 3.4).

Content

77 / 77

Changes
Brakmar Stud FarmZone · Brakmar60
  • Level 1→60
Seemyool ReefZone · Sufokia BayNew60
BetaZone · IncarnamNew0
Chaos ClockZone · OuterworldNew0
Ends of the EarthZone · OuterworldNew0
Kolossium - TeamsZone · OuterworldNew0
Kolossium - TrainingZone · OuterworldNew0
Venerable Soul SafariQuest · Archipelago of VulkaniaRemoved150
Juvenile Soul SafariQuest · Archipelago of VulkaniaRemoved100
Mature Soul SafariQuest · Archipelago of VulkaniaRemoved100
Novice Soul SafariQuest · Archipelago of VulkaniaRemoved100
???Achievement · Crimson SeasonRemoved200
???Achievement · Crimson SeasonRemoved200
???Achievement · Crimson SeasonRemoved200
???Achievement · Crimson SeasonRemoved200
DOFOUSSE I TrialAchievement · Crimson Season: The Trial by FireNew200
  • Objective Complete the following achievements:
DOFOUSSE II TrialAchievement · Crimson Season: The Trial by FireNew200
  • Objective Win the final fight in the DOFOUSSE trial.
DOFOUSSE III TrialAchievement · Crimson Season: The Trial by FireNew200
  • Objective In the DOFOUSSE Trial, win the final fight with at least 10 waves defeated.
DOFOUSSE IV TrialAchievement · Crimson Season: The Trial by FireNew200
  • Objective Complete the following achievements:
Dragoturkey: First GenerationAchievement · DragoturkeysRemoved200
Freedom Won't Let You DownAchievement · GeneralRemoved200
Guild Mission Expert (Anomaly)Achievement · GuildsNew200
  • Objective Complete 10 guild missions in the Anomaly category.
Guild Mission Expert (Culling)Achievement · GuildsNew200
  • Objective Complete 10 guild missions in the Culling category.
Guild Mission Expert (Dungeon)Achievement · GuildsNew200
  • Objective Complete 10 guild missions in the Dungeon category.
Guild Mission Expert (Guild Contract)Achievement · GuildsNew200
  • Objective Complete 10 guild missions in the Guild Contract category.