Update 3.6: everything that changed

Changes between 3.5 and 3.6 (Jun 2026), class by class and section by section.

149 spells, 25 items, 3 sets, 12 dungeons and 38 recipes affected.

Class spells

Cra 59 spells

Retreat Arrow · Inflicts Air damage on enemies and repels the target.

Vagabond Arrow · Moves the caster away from the target and inflicts Earth damage on enemies.

Barricade Arrow · Inflicts Fire damage on enemies and repels targets in an area of effect.

Sidestep · Teleports the caster to the targeted cell. Increases the caster's MP on the following turn.

Abolition Arrow · Steals HP in the Earth element. The damage is greater on targets with shield points. The size of the area of effect increases after each casting for the current turn.

Survival Beacon · Summons a beacon that can heal all allies in its line of sight at the start of its turn. It can also switch positions with the caster if the caster attacks while being in its line of sight. The beacon is destroyed 2 turns after being summoned.

Withdrawal Shot · Moves the caster away from the targeted enemy or moves the caster closer to the targeted ally. Also increases the caster's Range.

Piercing Arrow · Inflicts Air damage on enemies and repels targets in an area of effect. The area-of-effect damage does not decrease with distance and is greater on targets with shield points.

Plaguing Arrow · Reduces the healing received by the target and applies a start-of-turn Air poison.

Evasive Arrow · Applies effects based on the caster's position in relation to the target and inflicts Water damage on enemies: • Moves the caster away from the target and removes MP from enemies if the caster is in close combat. • Repels the target and removes AP from enemies if the caster is at a distance.

Piercing Shot · Erodes the target and increases the damage it suffers until the next attack.

Radiant Arrow · Steals HP in the Fire element from enemies and repels targets from the centre in an area of effect.

Loving Arrows · Heals the targeted ally. Also shares the damage between the initial allied fighter and another allied fighter, while increasing their Power, if the spell is cast on this other fighter. Heals do not affect the caster.

Slaughtering Arrow · Increases the spell's damage for each entity in the area of effect and inflicts Earth damage in an area of effect.

Boomerang Arrow · Removes MP and inflicts Air damage. Does not affect the caster. Removes MP and steals HP from the initial target and from enemies between the initial target and the new target if they are in line with each other. Also affects Beacons. Applies these effects between the last target and the caster at the end of the caster's turn if they are in line with each other.

Frozen Arrow

nerf
  • Description Before : Inflicts Water damage and removes AP. Now : Removes AP and inflicts Water damage. The spell's damage is increased after the spell is used.
  • Max range 10 → 7 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 24 to 28 Water damage → 21 to 24 Water damage nerf
  • New effect +8 base damage (3 turns)
  • Effect (critical) 29 to 34 Water damage → 25 to 29 Water damage nerf

Distant Shots

buff and nerf
  • Description Before : Increases the caster's and allies' Range in an area of effect. Now : Increases the minimum and maximum range of all the caster's offensive Cra spells. Also increases allies' Range (excluding Cras) in an area of effect around the caster and their Beacons.
  • AP cost 3 → 1 (−2) buff
  • Critical (%) 25 → 0 (−25) nerf
  • Cooldown (turns) 4 → 2 (−2) buff
  • New effect Punch: +3 Minimum Range (1 turn)
  • New effect Punch: +6 Maximum Range (1 turn)
  • New effect Vagabond Arrow: +3 Minimum Range (1 turn)
  • New effect Vagabond Arrow: +6 Maximum Range (1 turn)
  • New effect Barricade Arrow: +3 Minimum Range (1 turn)
  • New effect Barricade Arrow: +6 Maximum Range (1 turn)
  • New effect Frozen Arrow: +3 Minimum Range (1 turn)
  • New effect Frozen Arrow: +6 Maximum Range (1 turn)
  • New effect Retreat Arrow: +3 Minimum Range (1 turn)
  • New effect Retreat Arrow: +6 Maximum Range (1 turn)
  • New effect Exploding Arrow: +3 Minimum Range (1 turn)
  • New effect Exploding Arrow: +6 Maximum Range (1 turn)
  • New effect Abolition Arrow: +3 Minimum Range (1 turn)
  • New effect Abolition Arrow: +6 Maximum Range (1 turn)
  • New effect Lashing Arrow: +3 Minimum Range (1 turn)
  • New effect Lashing Arrow: +6 Maximum Range (1 turn)
  • New effect Immobilising Arrow: +3 Minimum Range (1 turn)
  • New effect Immobilising Arrow: +6 Maximum Range (1 turn)
  • New effect Dispersing Arrow: +3 Minimum Range (1 turn)
  • New effect Dispersing Arrow: +6 Maximum Range (1 turn)
  • New effect Explosive Arrow: +3 Minimum Range (1 turn)
  • New effect Explosive Arrow: +6 Maximum Range (1 turn)
  • New effect Bat's Eye: +3 Minimum Range (1 turn)
  • New effect Bat's Eye: +6 Maximum Range (1 turn)
  • New effect Eye for Eye: +3 Minimum Range (1 turn)
  • New effect Eye for Eye: +6 Maximum Range (1 turn)
  • New effect Punitive Arrow: +3 Minimum Range (1 turn)
  • New effect Punitive Arrow: +6 Maximum Range (1 turn)
  • New effect Atonement Arrow: +3 Minimum Range (1 turn)
  • New effect Atonement Arrow: +6 Maximum Range (1 turn)
  • New effect Piercing Arrow: +3 Minimum Range (1 turn)
  • New effect Piercing Arrow: +6 Maximum Range (1 turn)
  • New effect Devouring Arrow: +3 Minimum Range (1 turn)
  • New effect Devouring Arrow: +6 Maximum Range (1 turn)
  • New effect Evasive Arrow: +3 Minimum Range (1 turn)
  • New effect Evasive Arrow: +6 Maximum Range (1 turn)
  • New effect Destructive Bolts: +3 Minimum Range (1 turn)
  • New effect Destructive Bolts: +6 Maximum Range (1 turn)
  • New effect Plaguing Arrow: +3 Minimum Range (1 turn)
  • New effect Plaguing Arrow: +6 Maximum Range (1 turn)
  • New effect Radiant Arrow: +3 Minimum Range (1 turn)
  • New effect Radiant Arrow: +6 Maximum Range (1 turn)
  • New effect Slow-Down Arrow: +3 Minimum Range (1 turn)
  • New effect Slow-Down Arrow: +6 Maximum Range (1 turn)
  • New effect Persecuting Arrow: +3 Minimum Range (1 turn)
  • New effect Persecuting Arrow: +6 Maximum Range (1 turn)
  • New effect Assailing Arrow: +3 Minimum Range (1 turn)
  • New effect Assailing Arrow: +6 Maximum Range (1 turn)
  • New effect Tyrannical Arrow: +3 Minimum Range (1 turn)
  • New effect Tyrannical Arrow: +6 Maximum Range (1 turn)
  • New effect Burning Arrows: +3 Minimum Range (1 turn)
  • New effect Burning Arrows: +6 Maximum Range (1 turn)
  • New effect Slaughtering Arrow: +3 Minimum Range (1 turn)
  • New effect Slaughtering Arrow: +6 Maximum Range (1 turn)
  • New effect Raining Arrows: +3 Minimum Range (1 turn)
  • New effect Raining Arrows: +6 Maximum Range (1 turn)
  • New effect Paralysing Arrow: +3 Minimum Range (1 turn)
  • New effect Paralysing Arrow: +6 Maximum Range (1 turn)
  • New effect Reprisal: +3 Minimum Range (1 turn)
  • New effect Reprisal: +6 Maximum Range (1 turn)
  • New effect Vendetta: +3 Minimum Range (1 turn)
  • New effect Vendetta: +6 Maximum Range (1 turn)
  • New effect Arrow of Judgement: +3 Minimum Range (1 turn)
  • New effect Arrow of Judgement: +6 Maximum Range (1 turn)
  • New effect Redemption Arrow: +3 Minimum Range (1 turn)
  • New effect Redemption Arrow: +6 Maximum Range (1 turn)
  • New effect Boomerang Arrow: +3 Minimum Range (1 turn)
  • New effect Boomerang Arrow: +6 Maximum Range (1 turn)
  • New effect Fulminating Arrow: +3 Minimum Range (1 turn)
  • New effect Fulminating Arrow: +6 Maximum Range (1 turn)
  • New effect Removes the effects of the spell
  • Effect 6 Range (3 turns) [area: circle of size 3] → 3 Range (1 turn) [area: circle of size 2]
  • Removed effect (critical) 7 Range (3 turns) [area: circle of size 3]

Exploding Arrow

nerf
  • Description Before : Steals HP in the Fire element and applies the Exploding Arrow state on the target: • At the end of the target's turn, inflicts Fire damage and removes AP from enemies in an area of effect around the target. Now : Removes Range, inflicts Fire damage and applies the Exploding Arrow state on the target: • Applies the effects without the state to enemies in an area of effect around the target at the end of its turn. The effects may be triggered prematurely if the target suffers pushback damage.
  • Max range 7 → 6 (−1) nerf
  • Required level 164 → 149 (−15)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect -3 Range (1 turn)
  • Effect 19 to 23 Fire damage [area: circle of size 2] → 14 to 17 Fire damage
  • New effect -3 Range (1 turn) [area: circle of size 2]
  • New effect 14 to 17 Fire damage [area: circle of size 2]
  • Removed effect 14 to 17 Fire steal
  • Removed effect 14 to 17 Fire steal
  • Removed effect -2 AP (1 turn) [area: circle of size 2]
  • Effect (critical) 24 to 28 Fire damage [area: circle of size 2] → 18 to 21 Fire damage
  • New effect (critical) 18 to 21 Fire damage [area: circle of size 2]
  • Removed effect (critical) 18 to 21 Fire steal
  • Removed effect (critical) 18 to 21 Fire steal

Lashing Arrow

buff and nerf
  • Description Before : Inflicts Earth damage on enemies and repels the target. Now : Removes MP and inflicts Air damage.
  • AP cost 3 → 2 (−1) buff
  • Max range 8 → 7 (−1) nerf
  • Critical (%) 10 → 5 (−5) nerf
  • Max stacks unlimited → 1 nerf
  • Required level 136 → 159 (+23)
  • New effect -2 MP (1 turn)
  • New effect 15 to 18 Air damage
  • Removed effect 25 to 29 Earth damage
  • Removed effect Pushes back 2 cells
  • New effect (critical) 19 to 23 Air damage
  • Removed effect (critical) 30 to 35 Earth damage

Immobilising Arrow

nerf
  • Description Before : Steals MP and HP in the Water element. Now : Steals MP and inflicts Water damage. The spell's damage is increased after each casting.
  • Max range 10 → 7 (−3) nerf
  • Max stacks unlimited → 4 nerf
  • Required level 149 → 164 (+15)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect 11 to 13 Water damage
  • New effect +2 base damage (3 turns)
  • Removed effect 11 to 13 Water steal
  • New effect (critical) 14 to 16 Water damage
  • Removed effect (critical) 14 to 16 Water steal

Powerful Shots

buff and nerf
  • Description Before : Increases the target's Power and pushback damage. Now : Sacrifices the caster's Range to increase their Power, Pushback Damage and Critical.
  • AP cost 3 → 1 (−2) buff
  • Max range 6 → 0 (−6) nerf
  • Critical (%) 25 → 5 (−20) nerf
  • Cooldown (turns) 4 → 2 (−2) buff
  • Max stacks 1 → unlimited buff
  • Required level 174 → 169 (−5)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect -3 Range (1 turn)
  • Effect 300 Power (3 turns) → 250 Power (1 turn)
  • Effect 100 Pushback Damage (3 turns) → 150 Pushback Damage (1 turn)
  • New effect 15% Critical (1 turn)
  • Effect (critical) 350 Power (3 turns) → 300 Power (1 turn)
  • Effect (critical) 120 Pushback Damage (3 turns) → 170 Pushback Damage (1 turn)
  • New effect (critical) 17% Critical (1 turn)

Dispersing Arrow

buff and nerf
  • Description Before : Pushes targets from the centre of the area of effect. Now : Inflicts Air damage on enemies and pushes targets back from the centre of the area of effect. The pushback is greater at the edge of the area.
  • AP cost 2 → 3 (+1) nerf
  • Min range 1 → 2 (+1) nerf
  • Max range 12 → 6 (−6) nerf
  • Critical (%) 0 → 15 (+15) buff
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff
  • Required level 139 → 174 (+35)
  • New effect 21 to 24 Air damage [area: cross of size 2]
  • New effect Pushes back 1 cell [area: hollow cross of size 1]
  • New effect (critical) 25 to 29 Air damage [area: cross of size 2]
  • New effect (critical) Pushes back 2 cells [area: hollow cross of size 2]

Explosive Arrow

buff and nerf
  • Min range 1 → 4 (+3) nerf
  • Max range 8 → 7 (−1) nerf
  • Critical (%) 15 → 20 (+5) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Global cooldown 1 → none buff
  • Required level 147 → 179 (+32)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Removed effect 30 to 34 Fire damage [area: circle of size 3]
  • Removed effect (critical) 36 to 41 Fire damage [area: circle of size 3]

Bat's Eye

buff and nerf
  • Description Before : Removes Range, steals HP in the Water element and reveals invisible entities in an area of effect. Does not affect the caster. Now : Reveals invisible entities, removes Range and steals HP in the Water element in an area of effect.
  • Max range 10 → 6 (−4) nerf
  • Critical (%) 20 → 15 (−5) nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff
  • Global cooldown 1 → none buff
  • Effect Reveals invisible entities [area: circle of size 3] → Reveals invisible entities [area: circle of size 2]
  • Effect -4 Range (1 turn) [area: circle of size 3] → -3 Range (1 turn) [area: circle of size 2]
  • Effect 25 to 27 Water steal [area: circle of size 3] → 19 to 22 Water steal [area: circle of size 2]
  • Effect (critical) 29 to 32 Water steal [area: circle of size 3] → 23 to 26 Water steal [area: circle of size 2]

Eye for Eye

buff and nerf
  • Description Before : Steals Range from enemies and applies the Eye for Eye state on the target: • On an enemy: pushes back the target if they attack the caster. • On an ally: pushes back enemy attackers. Entities that attack the targeted enemy or the targeted ally's attackers are healed for some of the damage inflicted. Now : Steals HP in the Earth element in an area of effect. Does not affect the caster. The spell's damage increases for each enemy attack suffered on the previous turn.
  • AP cost 2 → 3 (+1) nerf
  • Max range 6 → 5 (−1) nerf
  • Critical (%) 0 → 15 (+15) buff
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 3 → none buff
  • Max stacks 1 → 4 (+3) buff
  • Required level 137 → 189 (+52)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect 27 to 30 Earth steal [area: cross of size 1]
  • New effect +6 base damage (1 turn) [area: cross of size 1]
  • Removed effect Eye for Eye (Enemy) state (1 turn)
  • Removed effect Steals 2 Range (1 turn)
  • Removed effect Eye for Eye state (1 turn)
  • Removed effect Pushes back 2 cells
  • Removed effect Heals on the attacker: 0% of damage
  • New effect (critical) 32 to 36 Earth steal [area: cross of size 1]

Punitive Arrow

buff and nerf
  • Description Before : Inflicts Earth damage. The spell's damage increases for subsequent castings. Now : Erodes the target and inflicts Earth damage. The spell's damage increases for subsequent castings.
  • Max range 8 → 10 (+2) buff
  • Critical (%) 25 → 20 (−5) nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff
  • Global cooldown 1 → none buff
  • Max stacks unlimited → 1 nerf
  • Required level 198 → 137 (−61)
  • New effect 15% Erosion (2 turns)
  • Effect 29 to 31 Earth damage → 30 to 34 Earth damage buff
  • Effect +36 base damage (1 turn) → +24 base damage (1 turn) nerf
  • Effect +36 base damage (1 turn) → +32 base damage (1 turn) nerf
  • Effect (critical) 35 to 37 Earth damage → 36 to 41 Earth damage buff

Atonement Arrow

buff and nerf
  • Description Before : Inflicts Water damage. The spell's damage increases for subsequent castings. Now : Reduces healing received by the target and inflicts Water damage. The spell's damage increases for subsequent castings.
  • Max range 10 → 12 (+2) buff
  • Cooldown (turns) 3 → 2 (−1) buff
  • Global cooldown 1 → none buff
  • New effect Heals received x50%
  • Effect +43 base damage (1 turn) → +36 base damage (1 turn) nerf
  • Effect +43 base damage (1 turn) → +36 base damage (1 turn) nerf

Devouring Arrow

buff
  • Description Before : Inflicts Air damage on enemies. The damage increases after each casting on the same target. Also steals HP in the Air element from the initial target if the spell is cast on another target. The health steal increases based on the number of castings on the initial target. Now : Steals HP in the Fire element. Does not affect the caster. The health steal increases after each casting on the same enemy. Also inflicts Fire damage on the initial enemy if the spell is cast on another target, or on subsequent turns if the spell is not recast. The damage increases based on the number of castings on the same enemy.
  • Global cooldown 1 → none buff
  • Required level 170 → 152 (−18)
  • New effect 11 to 13 Fire steal
  • New effect 11 to 13 Fire steal
  • New effect 23 to 27 Fire steal
  • New effect 34 to 38 Fire steal
  • New effect 34 to 38 Fire steal
  • New effect 34 to 38 Fire damage
  • New effect 34 to 38 Fire damage [area: circle of size 63]
  • Effect Devouring Arrow I state (infinite) → Devouring Arrow I state (3 turns)
  • New effect 52 to 56 Fire damage
  • New effect 52 to 56 Fire damage [area: circle of size 63]
  • Effect Devouring Arrow II state (infinite) → Devouring Arrow II state (3 turns)
  • New effect 70 to 74 Fire damage
  • New effect 70 to 74 Fire damage
  • New effect 70 to 74 Fire damage [area: circle of size 63]
  • Effect Devouring Arrow III state (infinite) → Devouring Arrow III state (3 turns)
  • New effect Devouring Arrow III state (3 turns)
  • Removed effect 11 to 13 Air damage
  • Removed effect 23 to 27 Air damage
  • Removed effect 34 to 38 Air damage
  • Removed effect 34 to 38 Air damage
  • Removed effect 34 to 38 Air steal [area: circle of size 63]
  • Removed effect 52 to 56 Air steal [area: circle of size 63]
  • Removed effect 70 to 74 Air steal [area: circle of size 63]
  • New effect (critical) 14 to 16 Fire steal
  • New effect (critical) 14 to 16 Fire steal
  • New effect (critical) 28 to 32 Fire steal
  • New effect (critical) 41 to 46 Fire steal
  • New effect (critical) 41 to 46 Fire steal
  • New effect (critical) 41 to 46 Fire damage
  • New effect (critical) 41 to 46 Fire damage [area: circle of size 63]
  • New effect (critical) 62 to 67 Fire damage
  • New effect (critical) 62 to 67 Fire damage [area: circle of size 63]
  • New effect (critical) 84 to 89 Fire damage
  • New effect (critical) 84 to 89 Fire damage
  • New effect (critical) 84 to 89 Fire damage [area: circle of size 63]
  • Removed effect (critical) 14 to 16 Air damage
  • Removed effect (critical) 28 to 32 Air damage
  • Removed effect (critical) 39 to 43 Air damage
  • Removed effect (critical) 39 to 43 Air damage
  • Removed effect (critical) 39 to 43 Air steal [area: circle of size 63]
  • Removed effect (critical) 60 to 64 Air steal [area: circle of size 63]
  • Removed effect (critical) 81 to 85 Air steal [area: circle of size 63]

Absolute Acuteness

buff and nerf
  • Description Before : Disables line of sight on all of the caster's spells and increases the caster's Critical odds. Now : Increases the minimum range of all the caster's offensive Cra spells to deactivate line of sight on all their spells. Also increases their Critical.
  • AP cost 3 → 2 (−1) buff
  • Critical (%) 25 → 0 (−25) nerf
  • Cooldown (turns) 3 → 4 (+1) nerf
  • Required level 187 → 157 (−30)
  • New effect Punch: +3 Minimum Range (1 turn)
  • New effect Vagabond Arrow: +3 Minimum Range (1 turn)
  • New effect Barricade Arrow: +3 Minimum Range (1 turn)
  • New effect Frozen Arrow: +3 Minimum Range (1 turn)
  • New effect Retreat Arrow: +3 Minimum Range (1 turn)
  • New effect Exploding Arrow: +3 Minimum Range (1 turn)
  • New effect Abolition Arrow: +3 Minimum Range (1 turn)
  • New effect Lashing Arrow: +3 Minimum Range (1 turn)
  • New effect Immobilising Arrow: +3 Minimum Range (1 turn)
  • New effect Dispersing Arrow: +3 Minimum Range (1 turn)
  • New effect Explosive Arrow: +3 Minimum Range (1 turn)
  • New effect Bat's Eye: +3 Minimum Range (1 turn)
  • New effect Eye for Eye: +3 Minimum Range (1 turn)
  • New effect Punitive Arrow: +3 Minimum Range (1 turn)
  • New effect Atonement Arrow: +3 Minimum Range (1 turn)
  • New effect Piercing Arrow: +3 Minimum Range (1 turn)
  • New effect Devouring Arrow: +3 Minimum Range (1 turn)
  • New effect Evasive Arrow: +3 Minimum Range (1 turn)
  • New effect Destructive Bolts: +3 Minimum Range (1 turn)
  • New effect Plaguing Arrow: +3 Minimum Range (1 turn)
  • New effect Radiant Arrow: +3 Minimum Range (1 turn)
  • New effect Slow-Down Arrow: +3 Minimum Range (1 turn)
  • New effect Persecuting Arrow: +3 Minimum Range (1 turn)
  • New effect Assailing Arrow: +3 Minimum Range (1 turn)
  • New effect Tyrannical Arrow: +3 Minimum Range (1 turn)
  • New effect Burning Arrows: +3 Minimum Range (1 turn)
  • New effect Slaughtering Arrow: +3 Minimum Range (1 turn)
  • New effect Raining Arrows: +3 Minimum Range (1 turn)
  • New effect Paralysing Arrow: +3 Minimum Range (1 turn)
  • New effect Reprisal: +3 Minimum Range (1 turn)
  • New effect Vendetta: +3 Minimum Range (1 turn)
  • New effect Arrow of Judgement: +3 Minimum Range (1 turn)
  • New effect Redemption Arrow: +3 Minimum Range (1 turn)
  • New effect Boomerang Arrow: +3 Minimum Range (1 turn)
  • New effect Fulminating Arrow: +3 Minimum Range (1 turn)
  • Effect 10% Critical (2 turns) → 15% Critical (1 turn)
  • New effect Removes the effects of the spell
  • Removed effect (critical) Punch: line of sight off (1 turn)
  • Removed effect (critical) 12% Critical (2 turns)

Destructive Bolts

buff and nerf
  • Description Before : Inflicts Earth damage and removes damage in an area of effect. Now : Inflicts Earth damage and removes damage from enemies, and repels the targets in an area of effect. The area-of-effect damage does not decrease with distance.
  • Max range 8 → 3 (−5) nerf
  • Global cooldown 1 → none buff
  • Required level 155 → 172 (+17)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 36 to 38 Earth damage [area: fork of size 2] → 38 to 42 Earth damage [area: fork of size 2]
  • New effect Pushes back 3 cells [area: fork of size 2]
  • Effect (critical) 43 to 46 Earth damage [area: fork of size 2] → 46 to 50 Earth damage [area: fork of size 2]

Assailing Arrow

buff and nerf
  • Description Before : Increases the caster's Power for each entity in the area of effect and inflicts Fire damage in an area of effect. Now : Applies effects based on the caster's position in relation to the target, inflicts Earth damage on enemies and increases the caster's Power: • Repels the target if the caster is in close combat. • Moves the caster closer to the target if the caster is at a distance.
  • AP cost 4 → 3 (−1) buff
  • Min range 2 → 1 (−1) buff
  • Max range 6 → 7 (+1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Max stacks 4 → 1 (−3) nerf
  • Required level 192 → 135 (−57)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Pushes back 3 cells
  • New effect Advances by 3 cells
  • New effect 23 to 26 Earth damage
  • Effect 50 Power (1 turn) [area: cross of size 1] → 150 Power (1 turn)
  • Removed effect 31 to 35 Fire damage [area: cross of size 1]
  • New effect (critical) 28 to 31 Earth damage
  • Removed effect (critical) 37 to 42 Fire damage [area: cross of size 1]

Tactical Beacon

buff and nerf
  • Description Before : Summons a Tactical Beacon that can serve as an obstacle and target. It takes half as much damage from allies, and it is immune to damage from Cra spells that require a target. There can only be one Tactical Beacon per team. If the Tactical Beacon is still on the field when summoned again, the old one is destroyed to make room for the new one. Now : Summons a static beacon that may apply effects in an area around it based on what it suffers: • It attracts targets if an ally inflicts ranged damage on it or pushes it. • It pushes targets if an ally inflicts close-combat or pushback damage on it. The beacon is destroyed 3 turns after being summoned. Also increases the caster's Power for each enemy in the targeted cell's line of sight.
  • Max range 10 → 8 (−2) nerf
  • Casts per turn 1 → unlimited buff
  • Cooldown (turns) none → 2 nerf
  • Initial cooldown 1 → none buff
  • Global cooldown 1 → none buff
  • Max stacks unlimited → 5 nerf
  • Required level 159 → 182 (+23)
  • Effect Summons 5908 → Summons 8347
  • New effect Attracts by 2 cells [area: hollow cross of size 3]
  • New effect Pushes back 2 cells (without damage) [area: hollow cross of size 1]
  • New effect Kills the target
  • New effect 40 Power (2 turns)

Slow-Down Arrow

buff and nerf formerly Slow Down Arrow
  • Description Before : Inflicts Water damage and removes MP in an area of effect. Now : Removes AP and MP and inflicts Water damage in an area of effect.
  • Max range 8 → 6 (−2) nerf
  • Critical (%) 15 → 20 (+5) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Global cooldown 1 → none buff
  • Required level 167 → 192 (+25)
  • New effect -2 AP (1 turn) [area: cone of size 2]
  • Effect -2 MP (1 turn) [area: cone of size 2] → -1 MP (1 turn) [area: cone of size 2]
  • Effect 34 to 36 Water damage [area: cone of size 2] → 32 to 34 Water damage [area: cone of size 2] nerf
  • Effect (critical) 41 to 43 Water damage [area: cone of size 2] → 38 to 41 Water damage [area: cone of size 2] nerf

Persecuting Arrow

buff and nerf
  • Description Before : Inflicts Earth and Water damage. Now : Steals HP in the Air element. Inflicts Air damage on the following turn if the target isn't in the caster's line of sight.
  • AP cost 3 → 4 (+1) nerf
  • Max range 10 → 9 (−1) nerf
  • Critical (%) 5 → 15 (+10) buff
  • Casts per target unlimited → 1 nerf
  • Max stacks unlimited → 1 nerf
  • Required level 152 → 197 (+45)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect 34 to 38 Air steal
  • New effect 34 to 38 Air damage
  • Removed effect 13 to 15 Earth damage
  • Removed effect 13 to 15 Water damage
  • New effect (critical) 41 to 46 Air steal
  • New effect (critical) 41 to 46 Air damage
  • Removed effect (critical) 16 to 18 Earth damage
  • Removed effect (critical) 16 to 18 Water damage

Tyrannical Arrow

buff and nerf
  • Description Before : Inflicts Fire and Air damage and applies the Tyrannical Arrow state on the targeted enemy: • Inflicts Fire damage if the target suffers pushback damage. • Inflicts Air damage if it is attracted or pushed. The damage may be triggered 4 times as long as the state is active. The state is removed when the limit is reached. Now : Inflicts damage and applies an end-of-turn Fire poison on the target. The poison is regenerated if the target is moved under the effects of the spell. Inflicts Fire damage prematurely and removes the spell's effects if the target suffers pushback damage.
  • Max range 7 → 8 (+1) buff
  • Critical (%) 10 → 15 (+5) buff
  • Casts per turn unlimited → 2 nerf
  • Cooldown (turns) 2 → none buff
  • Required level 195 → 140 (−55)
  • Effect 13 to 15 Fire damage → 28 to 32 Fire damage buff
  • Effect 7 to 8 Fire damage → 20 to 22 Fire damage
  • New effect 28 to 32 Fire damage
  • Removed effect 13 to 15 Air damage
  • Removed effect Tyrannical Arrow state (2 turns)
  • Removed effect 7 to 8 Air damage
  • Effect (critical) 16 to 18 Fire damage → 34 to 38 Fire damage buff
  • Effect (critical) 9 to 10 Fire damage → 24 to 26 Fire damage
  • New effect (critical) 34 to 38 Fire damage
  • Removed effect (critical) 16 to 18 Air damage
  • Removed effect (critical) 9 to 10 Air damage

Burning Arrows

buff
  • Max range 5 → 7 (+2) buff
  • Required level 172 → 150 (−22)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 33 to 36 Fire damage [area: line of size 4] → 34 to 38 Fire damage [area: line of size 4] buff
  • Effect Pushes back 1 cell [area: line of size 4] → Pushes back 2 cells [area: line of size 4] buff
  • Effect (critical) 40 to 43 Fire damage [area: line of size 4] → 41 to 46 Fire damage [area: line of size 4] buff

Raining Arrows

buff and nerf
  • Description Before : Inflicts Air damage in an area of effect. The area-of-effect damage does not decrease with distance and does not affect the caster. Now : Removes MP Parry and inflicts Air damage in an area of effect. Does not affect the caster. The effects are cast again from the targeted cell on the following turn.
  • Max range 7 → 6 (−1) nerf
  • Casts per turn 2 → 1 (−1) nerf
  • Global cooldown 1 → none buff
  • Max stacks unlimited → 1 nerf
  • Required level 162 → 160 (−2)
  • New effect -20 MP Parry (1 turn) [area: circle of size 3]
  • Effect 21 to 23 Air damage [area: circle of size 2] → 21 to 23 Air damage [area: circle of size 3]
  • New effect Places a glyph-aura (1 turn) [area: circle of size 3]
  • Effect (critical) 25 to 28 Air damage [area: circle of size 2] → 25 to 28 Air damage [area: circle of size 3]

Paralysing Arrow

nerf
  • Description Before : Inflicts Water damage and removes AP in an area of effect. Now : Removes AP and MP and inflicts Water damage in an area of effect.
  • Min range 2 → 3 (+1) nerf
  • Required level 145 → 165 (+20)
  • Effect -2 AP (1 turn) [area: cross of size 1] → -1 AP (1 turn) [area: square of size 1]
  • New effect -2 MP (1 turn) [area: square of size 1]
  • Effect 37 to 39 Water damage [area: cross of size 1] → 30 to 34 Water damage [area: square of size 1]
  • Effect (critical) 44 to 47 Water damage [area: cross of size 1] → 36 to 41 Water damage [area: square of size 1]

Reprisal

buff and nerf
  • Description Before : Applies the Gravity and Reprisal states to the target: • On an enemy: removes unparryable MP and increases damage suffered by the target if target attacks the caster. • On an ally: removes unparryable MP and increases damage suffered by their enemy attackers. Now : Inflicts Neutral damage on enemies based on their eroded health in an area of effect. Also applies the Gravity state on the targets and increases the damage suffered by the targeted enemies in an area of effect.
  • Min range 0 → 3 (+3) nerf
  • Critical (%) 0 → 25 (+25) buff
  • Max stacks 3 → 1 (−2) nerf
  • Required level 182 → 170 (−12)
  • New effect Neutral damage: 20% of the target's eroded HP [area: cross of size 1]
  • Effect Gravity state (1 turn) → Gravity state (1 turn) [area: cross of size 1]
  • Effect x105% damage sustained → x110% damage sustained [area: cross of size 1]
  • Removed effect Reprisal state (1 turn)
  • Removed effect Reprisal state (1 turn)
  • Removed effect -2 MP (2 turns)
  • New effect (critical) Neutral damage: 25% of the target's eroded HP [area: cross of size 1]
  • New effect (critical) Gravity state (1 turn) [area: cross of size 1]
  • New effect (critical) x110% damage sustained [area: cross of size 1]

Vendetta

buff and nerf
  • Description Before : Increases the targeted ally's Critical odds and applies the Vendetta state on them: • Erodes enemy attackers. On an enemy: reduces the target's Critical odds and erodes the target. Now : Places a single-cell trap that inflicts damage in the caster's best element on enemies and attracts entities towards its centre in an area of effect.
  • Min range 0 → 1 (+1) nerf
  • Max stacks 1 → unlimited buff
  • Required level 157 → 175 (+18)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Places a trap
  • Removed effect 10% Critical (2 turns)
  • Removed effect Vendetta state (1 turn)
  • Removed effect -10% Critical (2 turns)
  • Removed effect 10% Erosion (2 turns)

Arrow of Judgement

buff and nerf
  • Description Before : Steals health and inflicts Earth damage based on the caster's remaining MP. Now : Removes Power and inflicts Earth damage. The first attack is based on the caster's remaining MP.
  • AP cost 3 → 4 (+1) nerf
  • Min range 1 → 3 (+2) nerf
  • Critical (%) 10 → 20 (+10) buff
  • Global cooldown 1 → none buff
  • Max stacks unlimited → 2 nerf
  • Required level 175 → 180 (+5)
  • New effect -150 Power (2 turns)
  • Effect 31 to 35 Earth damage (% remaining MP) → 36 to 40 Earth damage (% remaining MP) buff
  • New effect 25 to 27 Earth damage
  • Removed effect 14 to 15 Earth steal
  • Effect (critical) 37 to 42 Earth damage (% remaining MP) → 43 to 48 Earth damage (% remaining MP) buff
  • New effect (critical) 30 to 32 Earth damage
  • Removed effect (critical) 16 to 18 Earth steal

Redemption Arrow

buff and nerf
  • Description Before : Inflicts Water damage. The spell's damage is increased after each casting. Now : Steals HP in the Water element. The spell's damage is increased every time an attempted AP or MP removal is successful. Damage is reset after the spell is used.
  • AP cost 3 → 4 (+1) nerf
  • Max range 8 → 9 (+1) buff
  • Critical (%) 10 → 15 (+5) buff
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Max stacks 2 → 6 (+4) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect 26 to 29 Water steal
  • Effect +7 base damage (3 turns) → +6 base damage (infinite)
  • New effect Removes the effects of rank 0 of the 2 spell
  • Removed effect 23 to 26 Water damage
  • Removed effect 23 to 26 Water damage
  • New effect (critical) 31 to 35 Water steal
  • Removed effect (critical) 28 to 31 Water damage
  • Removed effect (critical) 28 to 31 Water damage

Fulminating Arrow

buff and nerf
  • Max range 8 → 6 (−2) nerf
  • Global cooldown 1 → none buff
  • Required level 190 → 195 (+5)
  • Effect 34 to 38 Fire damage → 26 to 29 Fire damage
  • Effect +10 base damage → +15 base damage buff
  • Removed effect Fulminating Arrow Check state (1 turn)
  • Effect (critical) 41 to 46 Fire damage → 31 to 35 Fire damage

Sentinel

buff and nerf
  • Description Before : Immobilises the caster to: • Increase their spell damage. • Give their Cra spells with modifiable range infinite range. • Reveal all invisible entities in their line of sight. Now : Increases the caster's ranged damage and Range, and reveals all enemies in their line of sight. The effects are reduced for each MP used.
  • Cooldown (turns) 3 → 5 (+2) nerf
  • Global cooldown 1 → none buff
  • Max stacks unlimited → 10 nerf
  • New effect Change appearance (2 turns)
  • New effect Change appearance (2 turns)
  • New effect 20% Ranged Damage (2 turns)
  • New effect 10 Range (2 turns)
  • New effect -2% Ranged Damage (2 turns)
  • New effect -1 Range (2 turns)
  • New effect Removes the effects of the spell
  • Removed effect -100 MP (1 turn)
  • Removed effect 20% Spell Damage (1 turn)
Cra · since 3.5 (Mar 2026)
Ecaflip 3 spells

Roulette

buff
  • Global cooldown 1 → none buff

Wheel of Fortune

buff
  • Global cooldown 1 → none buff

Ecaflip's Tarot

buff
  • Global cooldown 1 → none buff
Ecaflip · since 3.5 (Mar 2026)
Eniripsa 6 spells

Tribal Paintbrush

buff
  • Description Before : Paints the target and heals allies or inflicts Earth damage on enemies. On a Painted target: spreads the state, heals allies and inflicts Earth damage on enemies in an area of effect. On the caster: consumes all Paints to inflict Earth damage on all Painted enemies. • The damage is increased for each enemy hit before applying the effects. • Increases the caster's pushback damage for each ally hit. Now : Paints the target and heals allies or inflicts Earth damage on enemies. On a Painted target: spreads the Paint, heals allies and inflicts Earth damage on enemies in an area of effect. On the caster: consumes all Paints to inflict Earth damage on all Painted enemies. • The damage is increased for each enemy hit before applying the effects. • Increases the caster's pushback damage for each ally hit.
  • Global cooldown 1 → none buff

Defensive Word

  • Description Before : Steals HP in the Water element from enemies and attracts targets in an area of effect. Now : Steals HP in the Water element from enemies and attracts targets towards the targeted cell in an area of effect.

Enchanted Thicket

buff
  • Global cooldown 1 → none buff

Ritual Word

buff
  • Description Before : Places a glyph-aura that applies the Paint state on entities in an area of effect. Also inflicts Earth damage on enemies in the area of effect and heals allies inside the area of effect. Now : Places a glyph-aura that paints entities in an area of effect. Also inflicts Earth damage on enemies in the area of effect and heals allies inside the area of effect.
  • Global cooldown 1 → none buff

Fountain of Youth

buff
  • Global cooldown 3 → none buff

Scalpel

buff
  • Global cooldown 1 → none buff
Eniripsa · since 3.5 (Mar 2026)
Enutrof 6 spells

Pandora's Box

buff
  • Global cooldown 1 → none buff

Hard Cash

buff
  • Global cooldown 1 → none buff

Collapse

buff
  • Global cooldown 1 → none buff

Toolbox

buff
  • Global cooldown 2 → none buff

Placer Mining

buff
  • Global cooldown 1 → none buff

Firedamp Explosion

buff
  • Global cooldown 1 → none buff
Enutrof · since 3.5 (Mar 2026)
Feca 3 spells

Greener Pastures

buff
  • Global cooldown 1 → none buff

Truce

  • Description Before : Places a glyph-aura that applies the Pacifist state on entities. Now : Places a glyph-aura that makes entities Pacifist.

Reinforced Protection

buff
  • Global cooldown 1 → none buff
Feca · since 3.5 (Mar 2026)
Foggernaut 10 spells

Harpooner

buff
  • Global cooldown 1 → none buff

Lifesaver

buff
  • Global cooldown 1 → none buff

Tacturret

buff
  • Global cooldown 1 → none buff

Short-Circuit

buff
  • Global cooldown 1 → none buff

Drill

buff
  • Global cooldown 1 → none buff

Harmattan

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff

Bathyscaphe

buff
  • Global cooldown 1 → none buff

Trawler

buff
  • Global cooldown 1 → none buff

Pilfer

buff
  • Global cooldown 1 → none buff

Froth

buff
  • Global cooldown 1 → none buff
Foggernaut · since 3.5 (Mar 2026)
Forgelance 8 spells

Muspel

buff
  • Global cooldown 1 → none buff

Iron Prelude

buff
  • Global cooldown 1 → none buff

Noa

buff
  • Global cooldown 1 → none buff

Eclipse

buff
  • Global cooldown 1 → none buff

Lightning-Javelin

buff
  • Global cooldown 1 → none buff

Ydra

buff
  • Global cooldown 1 → none buff

Valkyr's Embrace

buff
  • Global cooldown 1 → none buff

Elding

buff
  • Global cooldown 1 → none buff
Forgelance · since 3.5 (Mar 2026)
Huppermage 16 spells

Runification

buff
  • Global cooldown 1 → none buff

Elemental Drain

nerf
  • Effect 26 to 29 Earth steal → 23 to 26 Earth steal nerf
  • Effect 26 to 29 Fire steal → 23 to 26 Fire steal nerf
  • Effect 26 to 29 Water steal → 23 to 26 Water steal nerf
  • Effect 26 to 29 Air steal → 23 to 26 Air steal nerf
  • Effect (critical) 31 to 35 Earth steal → 28 to 31 Earth steal nerf
  • Effect (critical) 31 to 35 Fire steal → 28 to 31 Fire steal nerf
  • Effect (critical) 31 to 35 Water steal → 28 to 31 Water steal nerf
  • Effect (critical) 31 to 35 Air steal → 28 to 31 Air steal nerf

Elemental Cycle

  • Description Before : Changes the targeted enemy's elemental state based on its current state: • Earth → Water → Fire → Air → Earth The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy clockwise based on their current state: • Earth → Water → Fire → Air → Earth On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.

Contribution

  • Required level 174 → 179 (+5)

Flurry

  • Casting Casting conditions changed (line of sight, cast in line…)

Storm

  • Required level 198 → 199 (+1)

Ember

  • Description Before : Inflicts damage and steals HP in the Fire element. Can generate Elemental Combinations. Now : Inflicts Fire damage. Can generate Elemental Combinations.
  • Effect 13 to 15 Fire steal → 13 to 15 Fire damage
  • Effect (critical) 16 to 18 Fire steal → 16 to 18 Fire damage

Cataract

  • Description Before : Inflicts damage and steals HP in the Water element. Can generate Elemental Combinations. Now : Inflicts Water damage. Can generate Elemental Combinations.
  • Effect 14 to 16 Water steal → 14 to 16 Water damage
  • Effect (critical) 17 to 19 Water steal → 17 to 19 Water damage

Telluric Lances

  • Description Before : Inflicts damage and steals HP in the Earth element. Can generate Elemental Combinations. Now : Inflicts Earth damage. Can generate Elemental Combinations.
  • Effect 11 to 13 Earth steal → 11 to 13 Earth damage
  • Effect (critical) 14 to 16 Earth steal → 14 to 16 Earth damage

Celestial Wave

nerf
  • Description Before : Inflicts damage and steals HP in the Air element. Can generate Elemental Combinations. Now : Inflicts Air damage. Can generate Elemental Combinations.
  • Max range 8 → 5 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 12 to 14 Air steal → 12 to 14 Air damage
  • Effect (critical) 15 to 17 Air steal → 15 to 17 Air damage

Comet

  • Description Before : Teleports the caster to the target and inflicts Air damage on enemies. Can generate Elemental Combinations. Now : Applies effects based on the caster's position in relation to the target and inflicts Air damage on enemies: • Moves the caster away from the target if the caster is in close combat. • Teleports the caster up to target if the caster is at a distance. Can generate Elemental Combinations.
  • New effect Moves back 3 cells

Elemental Guardian

  • Description Before : Summons a biddable Elemental Guardian that can inflict damage and place runes. When the caster generates an elemental combination, the Guardian gains effects based on the combination. Now : Summons a biddable Elemental Guardian that can inflict damage, place runes and change elemental states. When the caster generates an elemental combination, the Guardian gains effects based on the combination.

Sublimation

buff and nerf
  • Description Before : Applies the Sublimation state on the targeted enemy: • Removes characteristics from the target, increases those of the attacker, and applies a state on the target based on the element of the attack the target suffers (stackable 5 times). Can generate Elemental Combinations. Now : Applies the Gravity and Sublimation states on the targeted enemy: • Increases the attacker's characteristics and applies a state on the target based on the element of the attack the target suffers (stackable 4 times). Can generate Elemental Combinations.
  • Max range 7 → 6 (−1) nerf
  • Cooldown (turns) 3 → 2 (−1) buff
  • Effect Sublimation state (2 turns) → Sublimation state (1 turn)
  • Effect -50 Strength (2 turns) → -50 Strength (1 turn)
  • Effect -50 Intelligence (2 turns) → -50 Intelligence (1 turn)
  • Effect -50 Chance (2 turns) → -50 Chance (1 turn)
  • Effect -50 Agility (2 turns) → -50 Agility (1 turn)
  • New effect Gravity state (1 turn)

Quadramental Current

  • Description Before : Changes the elemental state on the targeted enemy counter-clockwise based on their current state: • Water → Earth → Air → Fire → Water On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy counter-clockwise based on their current state: • Water → Earth → Air → Fire → Water On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.

Tribute

buff and nerf
  • AP cost 3 → 2 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Effect 24 to 27 best-element damage → 19 to 21 best-element damage nerf
  • Effect (critical) 29 to 32 best-element damage → 23 to 25 best-element damage nerf

Arcane Torrent

buff and nerf
  • Description Before : Applies the Gravity state on the targets and inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are reset after the spell is used. Now : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are reset after the spell is used.
  • AP cost 4 → 3 (−1) buff
  • Cooldown (turns) 3 → 2 (−1) buff
  • Global cooldown 1 → none buff
  • Effect 4 Air damage [area: circle of size 2] → 2 Air damage [area: circle of size 2] nerf
  • Effect 4 Earth damage [area: circle of size 2] → 2 Earth damage [area: circle of size 2] nerf
  • Effect 4 Fire damage [area: circle of size 2] → 2 Fire damage [area: circle of size 2] nerf
  • Effect 4 Water damage [area: circle of size 2] → 2 Water damage [area: circle of size 2] nerf
  • Effect +4 base damage (infinite) → +2 base damage (infinite) nerf
  • Removed effect Gravity state (1 turn) [area: circle of size 2]
  • Effect (critical) 6 Air damage [area: circle of size 2] → 4 Air damage [area: circle of size 2] nerf
  • Effect (critical) 6 Earth damage [area: circle of size 2] → 4 Earth damage [area: circle of size 2] nerf
  • Effect (critical) 6 Fire damage [area: circle of size 2] → 4 Fire damage [area: circle of size 2] nerf
  • Effect (critical) 6 Water damage [area: circle of size 2] → 4 Water damage [area: circle of size 2] nerf
Huppermage · since 3.5 (Mar 2026)
Iop 6 spells

Fervour

  • Description Before : Inflicts Water damage on enemies and applies a shield on the caster and their allies in an area of effect. Now : Applies a shield on the caster and their allies and inflicts Water damage on enemies in an area of effect.

Endurance

  • Description Before : Inflicts Water damage and applies a shield on the caster. The damage does not affect the caster. Now : Applies a shield on the caster and inflicts Water damage. The damage does not affect the caster.

Precipitation

buff
  • Global cooldown 1 → none buff

Pygmachia

  • Description Before : Inflicts Earth damage in an area of effect. The spell's damage is increased after each casting. The damage does not affect the caster. Now : Inflicts Earth damage in an area of effect. The spell damage is increased after each casting for the current turn. The damage does not affect the caster.

Iop's Wrath

buff
  • Global cooldown 1 → none buff
  • Effect (critical) 97 to 120 Earth damage → 107 to 130 Earth damage buff

Tumult

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff
  • Global cooldown 1 → none buff
Iop · since 3.5 (Mar 2026)
Masqueraider 3 spells

Ginga

buff
  • Global cooldown 1 → none buff

Masquerade

buff
  • Global cooldown 1 → none buff

Agular

buff
  • Global cooldown 1 → none buff
Masqueraider · since 3.5 (Mar 2026)
Osamodas 11 spells

Tofu

  • Description Before : Summons a biddable tofu that can inflict Air damage, remove Lock, and repel. Now : Summons a biddable tofu that can inflict Air damage, heal, remove Lock, and repel.

Gobball

  • Description Before : Summons a biddable gobball that can inflict Earth damage, remove Dodge, and teleport. Now : Summons a biddable gobball that can inflict Earth damage, heal, remove Dodge, and teleport itself.

Sweetoad

  • Description Before : Summons a biddable sweetoad that can inflict damage and apply a Water poison, remove Range, and move away. Now : Summons a biddable sweetoad that can inflict damage and apply a Water poison, heal, increase or remove Range, and move away.

Dragoone

  • Description Before : Summons a biddable dragoone that can inflict Fire damage, remove Power, and switch positions. Now : Summons a biddable dragoone that can inflict Fire damage, heal, remove Power, and switch positions.

Spiritual Leash

buff
  • Global cooldown 1 → none buff

Tofurby

  • Description Before : Summons a biddable tofurby that can inflict Air damage, teleport itself, teleport entities symmetrically, push back, and move closer. Now : Summons a biddable tofurby that can inflict Air damage, increase Dodge, teleport itself, teleport entities symmetrically, repel, and move closer.

Gobbulky

  • Description Before : Summons a biddable gobbulky that can inflict Earth damage, move closer, and attract. Now : Summons a biddable gobbulky that can inflict Earth damage, reduce damage suffered, move closer, and attract.

Sweetoadie

  • Description Before : Summons a biddable sweetoadie that can inflict damage and apply a Water poison, push back, and teleport itself symmetrically. Now : Summons a biddable sweetoadie that can inflict damage and apply a Water poison, increase MP, repel, and teleport itself symmetrically.

Wyrmling

  • Description Before : Summons a biddable wyrmling that can inflict Fire damage, increase its Power, and push back. Now : Summons a biddable wyrmling that can inflict Fire damage, increase Power, and repel.

Crocurmudgeon

  • Description Before : Summons a biddable crocurmudgeon that can inflict Water damage, remove AP, and reduce heals and damage received. Now : Summons a biddable crocurmudgeon that can inflict Water damage, remove Critical, and reduce heals and damage received.

Spirit Relay

  • Description Before : Switches places with one of the caster's summons and applies the Relay state to it: • Future switches will be done between the summons in the state and the next targeted summons. Switches are only applied if summons are within range of the caster. Now : Switches places with one of the caster's summons and applies the Relay state to it: • Future switches will be done between the summons in the state and the next targeted summons. Switches are only applied if summons are within 5 cells of the caster.
Osamodas · since 3.5 (Mar 2026)
Ouginak 1 spell

Stripping

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff
Ouginak · since 3.5 (Mar 2026)
Pandawa 3 spells

Karcham

buff
  • Global cooldown 1 → none buff

Chamrak

buff
  • Global cooldown 1 → none buff

Pandawa's Hand

buff
  • Global cooldown 1 → none buff
Pandawa · since 3.5 (Mar 2026)
Rogue 3 spells

Water Bomb

  • Description Before : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field. Now : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that move through it or start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field.

Roguery

  • Required level 184 → 189 (+5)

Resilient Water Bomb

  • Description Before : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP Now : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that move through it or start their turn inside it. • Wall of Water: -2 AP
Rogue · since 3.5 (Mar 2026)
Sacrier 3 spells

Berserk

buff
  • Global cooldown 1 → none buff

Punishment

buff
  • Global cooldown 1 → none buff

Bloodthirsty Madness

buff
  • Global cooldown 1 → none buff
Sacrier · since 3.5 (Mar 2026)
Sadida 3 spells

Earthquake

buff
  • Global cooldown 1 → none buff

Haunted Forest

buff
  • Global cooldown 1 → none buff

Mangrove

buff
  • Global cooldown 1 → none buff
Sadida · since 3.5 (Mar 2026)
Sram 1 spell

Plotter

  • Description Before : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its third turn to inflict damage in its best element on adjacent entities. The damage inflicted when the Plotter dies increases each time one of the caster's traps is triggered. Now : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its third turn to inflict damage in its best element on adjacent entities. When the double dies, the damage is increased for each of the caster's traps triggered after it was summoned.
  • Effect 26 to 30 best-element damage → 26 to 30 best-element damage [area: hollow cross of size 1]
Sram · since 3.5 (Mar 2026)
Xelor 4 spells

Rhol Bak

buff
  • Global cooldown 1 → none buff

Sands of Time

buff
  • Global cooldown 1 → none buff

Premonition

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff

Knell

buff
  • Global cooldown 1 → none buff
Xelor · since 3.5 (Mar 2026)

Interface

  • Group finderThree modes: classic search, random, and a listings board (up to 8 players) with optional auto-accept.
  • Player pagesIn-game profile pages are back (General, Equipment, Ranking), shareable in chat and hideable.
  • DofusdexNew screen under Adventure › Guide to track the quests and achievements for each Dofus.
  • CombatClearer combat chat (kills flagged, adjustable line spacing), reworked health bars, and a collapsible timeline again.
  • Quest markersNPCs show a different marker depending on quest type (repeatable, main, event…).
  • GuildsThe log shows members' missions, a notification flags finished missions, and each guild gets its own icon.

Sources : dofuspourlesnoobs.com

Items

25 / 25

Changes
Crabinator PincerlanceLanceNew200
  • New effect 401 to 500 Vitality
  • New effect 71 to 90 Chance
  • New effect 31 to 50 Wisdom
  • New effect 3 to 5% Critical
  • New effect 11 to 15 Prospecting
  • New effect 9 to 12 Water Damage
  • New effect 16 to 20 Critical Damage
  • New effect 7 to 10 Lock
  • New effect 9 to 12 MP Reduction
  • New effect 5 to 7% Fire Resistance
  • New effect 7 to 10% Water Resistance
  • New effect -300 Initiative
  • New effect -10 AP Parry
  • New effect 9 to 13 Water damage
  • New effect 9 to 13 Water damage
  • New effect 27 to 33 Water steal
  • New effect Attracts by 1 cell
Iridescent PrytektPrysmaraditebuff200
  • Effect 25 Neutral Resistance→40 Neutral Resistancebuff
  • Effect 25 Earth Resistance→40 Earth Resistancebuff
  • Effect 25 Fire Resistance→40 Fire Resistancebuff
  • Effect 25 Water Resistance→40 Water Resistancebuff
  • Effect 25 Air Resistance→40 Air Resistancebuff
Menalt's Lightning SpearLancebuff200
  • Effect Pushes back 2 cells→Pushes back 3 cellsbuff
Moraympress FaceHatNew200
  • New effect 401 to 500 Vitality
  • New effect 61 to 80 Chance
  • New effect 31 to 50 Wisdom
  • New effect 3 to 5% Critical
  • New effect 16 to 20 Prospecting
  • New effect 16 to 20 Water Damage
  • New effect 7 to 10 Critical Damage
  • New effect 11 to 15 Lock
  • New effect 1 Summons
  • New effect 7 to 10% Water Resistance
  • New effect 5 to 7% Air Resistance
  • New effect -300 Initiative
  • New effect -15 Dodge
PryshieldPrysmaraditebuff200
  • Effect 25 Neutral Resistance→40 Neutral Resistancebuff
  • Effect 25 Earth Resistance→40 Earth Resistancebuff
  • Effect 25 Fire Resistance→40 Fire Resistancebuff
  • Effect 25 Water Resistance→40 Water Resistancebuff
  • Effect 25 Air Resistance→40 Air Resistancebuff
Prytekt-O-MatPrysmaraditebuff200
  • Effect 25 Neutral Resistance→40 Neutral Resistancebuff
  • Effect 25 Earth Resistance→40 Earth Resistancebuff
  • Effect 25 Fire Resistance→40 Fire Resistancebuff
  • Effect 25 Water Resistance→40 Water Resistancebuff
  • Effect 25 Air Resistance→40 Air Resistancebuff
PryximityPrysmaraditebuff200
  • New effect 6% Weapon Damagebuff
Sanctuary Guardian HelmHatNew200
  • New effect 401 to 500 Vitality
  • New effect 61 to 80 Power
  • New effect 31 to 50 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 11 to 15 Heals
  • New effect 16 to 20 Earth Damage
  • New effect 16 to 20 Air damage
  • New effect 9 to 12 AP Parry
  • New effect 11 to 15% Air Resistance
  • New effect -7% Critical
  • New effect -15 Critical Resistance
Scarlet GreavesBootsNew200
  • New effect 351 to 450 Vitality
  • New effect 61 to 80 Power
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 11 to 15 Heals
  • New effect 16 to 20 Water Damage
  • New effect 16 to 20 Fire Damage
  • New effect 9 to 12 MP Parry
  • New effect 11 to 15% Earth Resistance
  • New effect -7% Critical
  • New effect -15 Critical Resistance
  • New effect 1 MP
Shiny PrytektPrysmaraditebuff200
  • Effect 25 Neutral Resistance→40 Neutral Resistancebuff
  • Effect 25 Earth Resistance→40 Earth Resistancebuff
  • Effect 25 Fire Resistance→40 Fire Resistancebuff
  • Effect 25 Water Resistance→40 Water Resistancebuff
  • Effect 25 Air Resistance→40 Air Resistancebuff
VegegripAmuletNew200
  • New effect 351 to 450 Vitality
  • New effect 51 to 70 Power
  • New effect 31 to 40 Wisdom
  • New effect 11 to 15 Prospecting
  • New effect 7 to 10 Heals
  • New effect 9 to 13 Water Damage
  • New effect 9 to 13 Fire Damage
  • New effect 9 to 13 Earth Damage
  • New effect 9 to 13 Air damage
  • New effect -7% Critical
  • New effect -15 Critical Resistance
  • New effect 1 AP
  • New effect 11 to 15% Water Resistance
Willorka Dorsal FinCloakNew200
  • New effect 401 to 500 Vitality
  • New effect 81 to 100 Chance
  • New effect 31 to 50 Wisdom
  • New effect 4 to 6% Critical
  • New effect 11 to 15 Prospecting
  • New effect 7 to 10 Water Damage
  • New effect 16 to 25 Critical Damage
  • New effect 7 to 10 Lock
  • New effect 9 to 12 Heals
  • New effect 5 to 7% Earth Resistance
  • New effect 7 to 10% Water Resistance
  • New effect -300 Initiative
  • New effect -10 MP Parry
Sparkling Silver DofusDofusbuff180
  • New effect 300 Vitalitybuff
DofzzbzDofusbuff170
  • Effect 1 Summons→2 Summonsbuff
ArcanistTrophybuff150
  • Effect -9% Melee Resistance→-6% Melee Resistancebuff
  • Effect -9% Ranged Resistance→-6% Ranged Resistancebuff
AudaciousTrophybuff150
  • Effect -9% Ranged Damage→-6% Ranged Damagebuff
  • Removed effect -9% Melee Damagebuff
BarbaricTrophybuff150
  • Effect -9% Melee Resistance→-3% Melee Resistancebuff
  • Effect -9% Ranged Resistance→-3% Ranged Resistancebuff
CautiousTrophybuff150
  • Effect -9% Ranged Damage→-6% Ranged Damagebuff
  • Removed effect -9% Melee Damagebuff
Honoh RingRingbuff and nerf150
  • Effect Destructive Bolts: +35% Critical→Explosive Arrow: +30% Criticalbuff
  • Effect Concentration Arrow: +1 cast(s) per turn→Punitive Arrow: +1 cast(s) per turnbuff
  • Effect Bat's Eye: -1 AP→Arrow of Judgement: -1 APbuff
  • Effect Tactical Beacon: +1 cast(s) per turn→Devouring Arrow: +1 cast(s) per turnbuff
  • Effect Crushing Arrow: -1 AP→Fulminating Arrow: -1 APbuff
  • New effect Barricade Arrow: +3 Maximum Rangebuff
  • New effect Destructive Bolts: +2 Maximum Rangebuff
  • New effect Slaughtering Arrow: +3 Maximum Rangebuff
  • Removed effect Recall Beacon: line of sight offnerf
  • Removed effect Persecuting Arrow: straight-line casting offnerf
  • Removed effect Tyrannical Arrow: -1 APnerf
ImpetuousTrophybuff150
  • Effect -9% Ranged Resistance→-6% Ranged Resistancebuff
  • Removed effect -9% Melee Resistancebuff
PugilistTrophybuff150
  • Effect -9% Ranged Resistance→-6% Ranged Resistancebuff
  • Removed effect -9% Melee Resistancebuff
Targ BeltBeltbuff and nerf130
  • Effect Tormenting Arrow: -1 AP→Plaguing Arrow: -1 APbuff
  • Effect Piercing Shot: +35% Critical→Raining Arrows: +35% Criticalbuff
  • Effect Explosive Arrow: +2 Maximum Range→Piercing Arrow: +3 Maximum Rangebuff
  • Effect Exploding Arrow: +1 cast(s) per turn→Boomerang Arrow: +1 cast(s) per turnbuff
  • New effect Frozen Arrow: +4 base damagebuff
  • New effect Bat's Eye: -1 APbuff
  • New effect Atonement Arrow: -5 Minimum Rangebuff
  • New effect Redemption Arrow: -3 Minimum Rangebuff
  • Removed effect Powerful Shots: -1 cooldownnerf
  • Removed effect Devouring Arrow: +1 cast(s) per turnnerf
  • Removed effect Fulminating Arrow: +2 Maximum Rangenerf
  • Removed effect Piercing Shots: -1 cooldownnerf
Veggie BootsBootsbuff and nerf100
  • Effect Punitive Arrow: +2 Maximum Range→Sidestep: +1 Maximum Rangebuff
  • Effect Distant Shots: -1 AP→Survival Beacon: -1 APbuff
  • Effect Absolute Acuteness: -1 AP→Reprisal: -1 APbuff
  • New effect Tactical Beacon: -1 cooldownbuff
  • New effect Distant Shots: -1 cooldownbuff
  • New effect Piercing Shot: +1 cast(s) per targetbuff
  • New effect Withdrawal Shot: +1 cast(s) per targetbuff
  • New effect Vendetta: +1 cast(s) per turnbuff
  • Removed effect Poisoned Arrow: -1 APnerf
  • Removed effect Paralysing Arrow: -1 APnerf
  • Removed effect Arrow of Judgement: +2 Maximum Rangenerf
  • Removed effect Atonement Arrow: +2 Maximum Rangenerf
  • Removed effect Redemption Arrow: +2 Maximum Rangenerf
Cape HulcoCloakbuff and nerf80
  • Effect Immobilising Arrow: +1 cast(s) per target→Retreat Arrow: +1 cast(s) per targetbuff
  • New effect Radiant Arrow: +1 cast(s) per turnbuff
  • New effect Dispersing Arrow: +1 cast(s) per turnbuff
  • New effect Burning Arrows: modifiable Rangebuff
  • New effect Vagabond Arrow: +1 cast(s) per turnbuff
  • New effect Evasive Arrow: +1 cast(s) per targetbuff
  • New effect Eye for Eye: +3 Maximum Rangebuff
  • New effect Paralysing Arrow: +6 base damagebuff
  • Removed effect Assailing Arrow: +35% Criticalnerf
  • Removed effect Retreating Shot: line of sight offnerf
  • Removed effect Barricade Shot: line of sight offnerf
  • Removed effect Erosive Arrows: -1 APnerf
  • Removed effect Withdrawal Arrows: line of sight offnerf
  • Removed effect Lark Mirror: line of sight offnerf
  • Removed effect Eye for Eye: line of sight offnerf
Robbie Hoodie CapHatbuff and nerf40
  • Effect Optical Arrow: -1 AP→Persecuting Arrow: -1 APbuff
  • New effect Abolition Arrow: +1 cast(s) per turnbuff
  • New effect Lashing Arrow: +1 cast(s) per turnbuff
  • New effect Assailing Arrow: modifiable Rangebuff
  • New effect Exploding Arrow: +1 cast(s) per turnbuff
  • New effect Slow-Down Arrow: +6 base damagebuff
  • New effect Immobilising Arrow: +1 cast(s) per targetbuff
  • New effect Tyrannical Arrow: +3 Maximum Rangebuff
  • Removed effect Raining Arrows: -1 APnerf
  • Removed effect Frozen Arrow: -1 APnerf
  • Removed effect Slow Down Arrow: -1 APnerf
  • Removed effect Repulsive Shot: -1 APnerf
  • Removed effect Burning Arrows: -1 APnerf
  • Removed effect Lashing Arrow: -1 APnerf
  • Removed effect Covering Fire: -1 APnerf

Sets

3 / 3

Changes
Chasm SetMoraympress Face, Crabinator Pincerlance, Willorka Dorsal FinNew200
Eternal Gardens Sanctuary SetSanctuary Guardian Helm, Scarlet Greaves, VegegripNew200
Lunar Setbuff200
  • 2-item bonus 10 Neutral Damagebuff

Dungeons

12 / 12

Changes
King Nidas's PalaceBosses : King Nidas200
  • King Nidas: spell (removed) Nidas Touch
  • King Nidas: spell (removed) Unboxing
Merkator's AquadomeBosses : Merkatornerf200
  • Merkator: MP 5→6nerf
Kolosso's CavernsBosses : Kolosso, Professor Xa190
  • Kolosso: spell (added) Xalactite
Shadow's PyramidBosses : Shadow190
  • Shadow: spell (added) Paranoia
Royal Pingwin's ExcavationBosses : Royal Pingwin140
  • Royal Pingwin: spell (added) Pingwoxygen
  • Royal Pingwin: spell (removed) Pingwinnits
Crocabulia's LairBosses : Crocabulianerf120
  • Crocabulia: MP 4→5nerf
  • Crocabulia: spell (added) Crocabopya
Skeunk's HideoutBosses : Skeunknerf120
  • Skeunk: HP 6900→7200nerf
Moowolf LairBosses : Moowolfbuff100
  • Moowolf: HP 8400→7300buff
Draegnerys's TrialBosses : Draegnerysnerf70
  • Draegnerys: HP 1400→2400nerf
Kanniball VillageBosses : Kanniball Andchain60
  • Kanniball Andchain: spell (added) Andepilate
  • Kanniball Andchain: spell (removed) Moonesque Blessing
Wa Wabbit's CastleBosses : Wa Wabbitbuff60
  • Wa Wabbit: HP 4500→3300buff
Kardorim's CryptBosses : Kardorim10
  • Kardorim: level 12→10

Professions

Number of recipes affected per profession. Details open on the profession page (changes since 3.5).

Content

140 / 140

Changes
Abyssal OssuaryZone · Gigalodon's ChasmNew200
Crabinator's BurrowZone · Gigalodon's ChasmNew200
Ephedra's CourtZone · Eternal Gardens SanctuaryNew200
Explorers' OutpostZone · Gigalodon's ChasmNew200
Monochrome TextZone · Eternal Gardens SanctuaryNew200
Moraympress's PlateauZone · Gigalodon's ChasmNew200
Protectors' FieldZone · Eternal Gardens SanctuaryNew200
Sanctuary CastleZone · Eternal Gardens SanctuaryNew200
Underwater CliffZone · Gigalodon's ChasmNew200
Willorka's DarkbottomZone · Gigalodon's ChasmNew200
Ereboria TunnelsZone · Archipelago of Valonia180
  • Level 190→180
Belladona's ReserveZone · Eternal Gardens SanctuaryNew0
Meat for Allister's TableQuest · Kingdom of Amakna70
  • Level 55→70
Fossilised Amber HuntQuest · EventsNew20
First StepsQuest · Guided TutorialNew1
Brutatax (Trial 1)Achievement · Trial 1Removed200
Brutatax (Trial 3)Achievement · Trial 3Removed200
Bzzegg Supervisor (Trial 1)Achievement · Trial 1Removed200
Captain Scarlight (Trial 1)Achievement · Trial 1Removed200
Catseye (Top 5) (Trial 4)Achievement · Trial 4Removed200
Catseye (Trial 1)Achievement · Trial 1Removed200
Catseye (Trial 4)Achievement · Trial 4Removed200
Colousses (Trial 1)Achievement · Trial 1Removed200
Drhossil (Top 5) (Trial 4)Achievement · Trial 4Removed200
Drhossil (Trial 1)Achievement · Trial 1Removed200