Update 3.1: everything that changed

Changes between 3.0 and 3.1 (Apr 2025), class by class and section by section.

223 spells, 93 items, 65 sets, 0 dungeons and 2235 recipes affected.

Class spells

Cra 5 spells

Piercing Shot

buff and nerf
  • Description Before : Inflicts Air damage in an area of effect. The spell's damage is increased for each entity hit after each casting. The area-of-effect damage does not decrease with distance. Now : Inflicts Air damage in an area of effect. The area-of-effect damage does not decrease with distance.
  • Min range 1 → 3 (+2) nerf
  • Casts per target 1 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 34 to 38 Air damage [area: line of size 3] → 40 to 44 Air damage [area: line of size 3] buff
  • Effect 34 to 38 Air damage [area: line of size 3] → 40 to 44 Air damage [area: line of size 3] buff
  • Effect (critical) 41 to 46 Air damage [area: line of size 3] → 48 to 53 Air damage [area: line of size 3] buff
  • Effect (critical) 41 to 46 Air damage [area: line of size 3] → 48 to 53 Air damage [area: line of size 3] buff

Raining Arrows

buff and nerf
  • Description Before : Inflicts Air damage in an area of effect. The area of effect extends around the caster's beacons, and the effects are applied only once per casting. The area-of-effect damage does not decrease with distance and does not affect the caster. Now : Inflicts Air damage in an area of effect. The area-of-effect damage does not decrease with distance and does not affect the caster.
  • Casts per turn 1 → 2 (+1) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 24 to 26 Air damage [area: circle of size 2] → 21 to 23 Air damage [area: circle of size 2] nerf
  • Removed effect [!] Pluie de Flèches state (1 turn) [area: circle of size 2]
  • Removed effect Removes the [!] Pluie de Flèches state [area: whole map of size 1]
  • Effect (critical) 29 to 31 Air damage [area: circle of size 2] → 25 to 28 Air damage [area: circle of size 2] nerf

Tyrannical Arrow

buff and nerf
  • Casts per turn 1 → unlimited buff
  • Cooldown (turns) none → 2 nerf

Fulminating Arrow

  • Effect +10 base damage (1 turn) → +10 base damage

Devouring Arrow

nerf
  • Global cooldown none → 1 nerf
Cra · since 3.0 (Dec 2024)
Ecaflip 23 spells

Lucky Draw

buff
  • Critical (%) 0 → 1 (+1) buff
  • New effect (critical) Reimburses 1 AP

Jass

  • Description Before : Inflicts Air damage and Draws a Queen of Spades. Does not affect the caster. Also reduces Pushback Resistance based on the Spades in Hand (stackable once per Card). The spell's damage increases with each Spade in Hand. Plays Cards from the Spades suit if the caster initially has at least one of them in their Hand. Now : Inflicts Air damage and Draws a Queen of Spades. Does not affect the caster. Also reduces Pushback Resistance based on the Spades in Hand (stackable once per Card). The spell's damage increases based on the Spades in Hand. Plays Cards from the Spades suit if the caster initially has at least one of them in their Hand.

House of Cards

nerf
  • Description Before : Applies a shield on the targeted ally. Applies an additional shield for each Card in the Hand, based on the Card's value. Plays the Hand. Draws a random Card from Ecaflip's Poker if the Hand is empty. Now : Applies a shield to the target for each Card in the Hand, based on the Card's value. Plays the Hand.
  • AP cost 2 → 3 (+1) nerf

Blakjak

  • Description Before : Inflicts Fire damage and Draws a Queen of Hearts. Does not affect the caster. Also reduces the healing received by the target based on the Hearts in the Hand (stackable once per Card). The spell's damage increases based on the Heart Cards in the Hand. Plays Cards from the Hearts suit if the caster initially has at least one of them in their Hand. Now : Inflicts Fire damage and Draws a Queen of Hearts. Does not affect the caster. Also reduces healing received by the target based on the Hearts in Hand (stackable once per Card). The spell's damage increases based on the Hearts in Hand. Plays Cards from the Hearts suit if the caster initially has at least one of them in their Hand.

Belote

buff
  • Description Before : Inflicts Earth damage on enemies and Draws a Queen of Diamonds. The area of effect expands and the spell's damage increases based on the Diamonds in Hand. • Jack: 1-cell ring • Queen: 2-cell ring • King: 3-cell ring • Ace: 4-cell ring Plays Cards from the Diamonds suit if the caster initially has at least one of them in their Hand. Now : Inflicts Earth damage on enemies and Draws a Queen of Diamonds. Does not affect the caster. Also reduces Critical Damage based on the Diamonds in Hand (stackable once per Card). The spell's damage increases based on the Diamonds in Hand. Plays Cards from the Diamonds suit if the caster initially has at least one of them in their Hand.
  • Max range 4 → 6 (+2) buff
  • New effect -10 to -40 Critical Damage (2 turns)
  • Removed effect 27 to 30 Earth damage [area: ring of size 1]
  • Removed effect 27 to 30 Earth damage [area: ring of size 2]
  • Removed effect 27 to 30 Earth damage [area: ring of size 3]
  • Removed effect 27 to 30 Earth damage [area: ring of size 4]
  • Removed effect (critical) 36 Earth damage [area: ring of size 1]
  • Removed effect (critical) 36 Earth damage [area: ring of size 2]
  • Removed effect (critical) 36 Earth damage [area: ring of size 3]
  • Removed effect (critical) 36 Earth damage [area: ring of size 4]

Summoning Claw

  • Effect 150 Power (infinite) → 90 Power (infinite)

Feline Spirit

  • Description Before : Teleports the caster symmetrically in relation to the target, inflicts Earth damage on and randomly removes MP Parry or AP Parry from enemies. • Tails: randomness is removed to remove MP Parry. • Heads: randomness is removed to remove AP Parry. Draws a Queen of Diamonds. Now : Teleports the target randomly and symmetrically in relation to the caster, or the caster in relation to the target, inflicts Earth damage on enemies and increases the caster's Critical Resistance. • Tails: randomness is removed to teleport the target. • Heads: randomness is removed to teleport the caster. Draws a Queen of Diamonds.
  • New effect Symmetric teleportation relative to the caster
  • New effect Symmetric teleportation relative to the caster
  • New effect Symmetric teleportation relative to the target
  • New effect 30 Critical Resistance (1 turn)
  • Removed effect -30 MP Parry (1 turn)
  • Removed effect -30 AP Parry (1 turn)
  • New effect (critical) 60 Critical Resistance (1 turn)

Smell

  • Description Before : Immediately removes unparryable AP to increase MP in an area of effect. Removes unparryable MP to increase AP on the following turn. The AP removal does not affect the caster. Immediately plays the Hand and discards it in order to recover the Table on the following turn. The Hand is not discarded if no Cards are on the Table. Now : Immediately removes unparryable AP to increase MP in an area of effect. Removes unparryable MP to increase AP on the following turn. The AP removal does not affect the caster. Plays the Hand.

Second Chance

  • Description Before : Immediately reduces the damage suffered by the targeted ally but increases it on the following turn. Now : Immediately reduces the damage suffered by the targeted ally but increases it on the following turn. Immediately plays the Hand and discards it in order to recover the Table on the following turn. The Hand is not discarded if no Cards are on the Table.

Redistribution

buff
  • Critical (%) 0 → 4 (+4) buff
  • Removed effect Redistribution 2 state (infinite)
  • Removed effect Redistribution 3 state (infinite)
  • Removed effect Redistribution 4 state (infinite)
  • New effect (critical) Reimburses 1 AP

Wheel of Fortune

nerf
  • Max range 6 → 2 (−4) nerf
  • Effect Minimises the target's random effects (1 turn) → Minimises the target's random effects (1 turn) [area: circle of size 2]
  • Effect 999% Critical (1 turn) → 999% Critical (1 turn) [area: circle of size 2]
  • Effect 999% Critical (1 turn) → 999% Critical (1 turn) [area: circle of size 2]
  • Effect Minimises the target's random effects (1 turn) → Minimises the target's random effects (1 turn) [area: circle of size 2]

All or Nothing

buff
  • Max range 2 → 3 (+1) buff
  • Global cooldown 2 → none buff

Misfortune

buff and nerf
  • Description Before : Steals HP in the Water element and applies the Misfortune state on the targeted enemy: • At the end of the target's turn, inflicts Water damage if it has not landed a critical hit. Draws an Ace of Clubs. Now : Steals HP in the Water element and applies the Misfortune state on the targeted enemy: • Inflicts Water damage at the end of the target's turn if it has not landed a critical hit during its turn. Draws an Ace of Clubs.
  • Max range 8 → 7 (−1) nerf
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff

Bravado

  • Description Before : Inflicts Air damage in an area of effect. Does not affect the caster. The spell's damage increases with each attraction, pushback or position switch performed by the caster or if the caster is moved. The effects are removed after the spell has been used. Now : Inflicts Air damage in an area of effect. Does not affect the caster. The spell's damage increases with each attraction, pushback, position switch or teleportation performed by the caster. The effects are removed after the spell has been used.

Nine Lives

  • Description Before : Heals the target immediately and on the following turns. Now : Heals the target immediately and on the following turns. Draws a random Card from Ecaflip's Poker immediately and on the following turns.

Rekop

  • Description Before : Uses the Winning Hand to inflict damage: • Four Suits or Royal Straight with All Suits: damage in all elements. • Royal Straight with One Suit: damage in the Suit's element per Card. • Royal Straight: damage in the best element • Pairs or Three of a Kind: damage in the caster's best and worst attack element. Plays the Hand. Now : Uses the Winning Hand to inflict damage: • Four Suits or Royal Straight with All Suits: damage in all elements. • Royal Straight with One Suit: damage in the Suit's element per Card. • Royal Straight: damage in the best element. • Pairs or Three of a Kind: damage in the caster's best and worst attack element. Discards Hand.
  • Effect 36 worst-element damage → 36 best-element damage
  • Effect 18 worst-element damage → 18 best-element damage
  • Effect 18 worst-element damage → 18 best-element damage
  • Effect 24 worst-element damage → 24 best-element damage
  • Effect 21 worst-element damage → 21 best-element damage
  • Effect 21 worst-element damage → 21 best-element damage
  • Effect 14 worst-element damage → 14 best-element damage
  • Effect 14 worst-element damage → 14 best-element damage
  • Effect 18 worst-element damage → 18 best-element damage
  • Effect 10 worst-element damage → 10 best-element damage
  • Effect 10 worst-element damage → 10 best-element damage
  • Effect 15 worst-element damage → 15 best-element damage
  • Effect 8 worst-element damage → 8 best-element damage
  • Effect 8 worst-element damage → 8 best-element damage
  • Effect 8 to 36 worst-element damage → 8 to 36 best-element damage
  • Effect (critical) 37 worst-element damage → 37 best-element damage
  • Effect (critical) 20 worst-element damage → 20 best-element damage
  • Effect (critical) 20 worst-element damage → 20 best-element damage
  • Effect (critical) 25 worst-element damage → 25 best-element damage
  • Effect (critical) 22 worst-element damage → 22 best-element damage
  • Effect (critical) 22 worst-element damage → 22 best-element damage
  • Effect (critical) 16 worst-element damage → 16 best-element damage
  • Effect (critical) 16 worst-element damage → 16 best-element damage
  • Effect (critical) 19 worst-element damage → 19 best-element damage
  • Effect (critical) 12 worst-element damage → 12 best-element damage
  • Effect (critical) 12 worst-element damage → 12 best-element damage
  • Effect (critical) 11 worst-element damage → 11 best-element damage
  • Effect (critical) 10 to 37 worst-element damage → 10 to 37 best-element damage

Rough Tongue

buff
  • Description Before : Heals allies and inflicts Fire damage on enemies in an area of effect. Draws a King of Hearts. Now : Heals allies and inflicts Fire damage on enemies in an area of effect. Does not affect the caster. Draws a King of Hearts.
  • Max stacks 1 → unlimited buff
  • Removed effect 3 Range (1 turn) [area: cross of size 1]
  • Removed effect -3 Range (1 turn) [area: cross of size 1]

Peril

buff and nerf
  • Max range 5 → 8 (+3) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Nerve

buff and nerf
  • Description Before : Moves the caster closer to the target, steals HP in the Air element from enemies and repels the target. Draws an Ace of Spades. Now : Moves the caster closer to the target, steals HP in the Air element from enemies, repels the target and applies the Nerve state on the targeted enemy: • Inflicts Air damage and removes the state if the target attracts, repels, switches places or inflicts pushback damage. Draws an Ace of Spades.
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Max stacks unlimited → 1 nerf
  • New effect Nerve state (1 turn)
  • New effect 26 to 28 Air damage
  • New effect (critical) 33 Air damage

Lucky Star

  • Description Before : Heals the target and applies the Lucky Star state: • Heals the target if it lands a critical hit. Draws a random Card from Ecaflip's Poker if the Hand is empty. Now : Heals the target and applies the Lucky Star state to it: • Applies a shield around the target if it lands a critical hit. Draws a random Card from Ecaflip's Poker if the Hand is empty.
  • Effect Lucky Star state (2 turns) → Lucky Star state (1 turn)
  • Effect Heal: 3% of max HP → 50% of level to shield (1 turn)

Fate of Ecaflip

buff and nerf
  • Max range 5 → 6 (+1) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Predation

buff and nerf
  • Max range 6 → 4 (−2) nerf
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Max stacks 1 → 2 (+1) buff
  • Effect 20% Erosion (2 turns) → 15% Erosion (2 turns) [area: circle of size 2]

Claw of Ceangal

  • Effect Advances by 6 cells → Advances by 3 cells
Ecaflip · since 3.0 (Dec 2024)
Eliotrope 36 spells

Insult

buff
  • Max range 3 → 5 (+2) buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Shock

buff
  • Description Before : Inflicts Earth damage on enemies and attracts the targets towards the centre in an area of effect. Now : Inflicts Earth damage on enemies and attracts the targets towards the centre in an area of effect. The attraction affects the caster only if the spell is cast through a portal.
  • Min range 2 → 0 (−2) buff
  • Effect 19 to 21 Earth damage [area: hollow cross of size 1] → 23 to 26 Earth damage [area: hollow cross of size 1] buff
  • New effect Attracts by 1 cell [area: hollow cross of size 1]
  • Effect (critical) 22 to 25 Earth damage [area: hollow cross of size 1] → 28 to 31 Earth damage [area: hollow cross of size 1] buff

Portal

buff
  • Description Before : Places a portal. When several portals are active, you can use them to teleport or to project spells. Portals increase projected spells' damage and healing. Enemy fighters cannot go through a portal on the first turn. Now : Places a portal. When several portals are active, you can use them to teleport or project spells. Portals increase projected spells' damage and healing. The caster's final damage and healing increase when they cast a spell through a portal (stackable 10 times). Enemy fighters cannot go through a portal on the first turn.
  • Max range 4 → 6 (+2) buff
  • Effect Places a portal (+20% damage, +1% damage per cell of distance between 2 portals) (infinite) → Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect 2% final damage (3 turns)
  • New effect Increases final healing applied by 2% (3 turns)

Neutral

  • Description Before : Deactivates a portal and gives 1 AP back to the caster. Now : Deactivates a portal. The spell's AP cost is reimbursed.

Persiflage

buff
  • Description Before : Inflicts Earth damage. Also removes Range if the spell is cast through a portal. Now : Removes Range and inflicts Earth damage. The removal becomes a steal if the spell is cast through a portal.
  • Max range 5 → 6 (+1) buff
  • New effect Steals 3 Range (1 turn)

Healing

nerf
  • Description Before : Heals allies in an area of effect. Now : Heals allies in an area of effect. Also increases their heals received if the spell is cast through a portal.
  • Max stacks unlimited → 1 nerf
  • Required level 164 → 154 (−10)

Affront

  • Description Before : Inflicts Fire damage. The damage becomes a health steal if the spell is cast through a portal. Now : Inflicts Fire damage. Also increases the caster's Range if the spell is cast through a portal.
  • Required level 175 → 159 (−16)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 20 to 23 Fire damage → 24 to 28 Fire damage
  • New effect 1 Range (2 turns)
  • Removed effect 20 to 23 Fire steal
  • Effect (critical) 24 to 28 Fire damage → 29 to 34 Fire damage
  • Removed effect (critical) 24 to 28 Fire steal

Odyssey

buff
  • Description Before : Moves the caster away from the target and attracts the target. Now : On an enemy: moves the caster away from the target and attracts the target. On an ally: pushes the target back and moves the caster closer to it.
  • AP cost 2 → 1 (−1) buff
  • Max range 2 → 4 (+2) buff
  • Required level 174 → 164 (−10)
  • New effect Pushes back 1 cell
  • New effect Advances by 1 cell

Cabal

buff and nerf
  • Description Before : Increases allies' MP in an area of effect. The bonus is greater if the spell is cast through a portal. Now : Increases allies' Power and MP in an area of effect. The bonus is greater if the spell is cast through a portal.
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Required level 170 → 174 (+4)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect 100 Power (2 turns) [area: cross of size 1]
  • New effect 200 Power (2 turns) [area: cross of size 1]

Choppy Wake

buff and nerf formerly Focus
  • Description Before : Increases the targeted ally's Power. The Power is greater if the spell is cast through a portal. Now : Places a portal under the caster and teleports them to the targeted cell.
  • AP cost 2 → 3 (+1) nerf
  • Min range 0 → 1 (+1) nerf
  • Max range 6 → 4 (−2) nerf
  • Casts per turn 2 → unlimited buff
  • Casts per target 1 → unlimited buff
  • Cooldown (turns) none → 3 nerf
  • Initial cooldown none → 1 nerf
  • Max stacks 1 → unlimited buff
  • Required level 147 → 184 (+37)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect Teleports to the targeted cell
  • Removed effect Removes the effects of the spell
  • Removed effect 100 Power (2 turns)
  • Removed effect 200 Power (2 turns)

Therapy

  • Description Before : Inflicts Earth damage on enemies and attracts the target. Now : Steals HP in the Earth element from enemies or heals the targeted ally and attracts the target.
  • Effect 23 to 25 Earth damage → 23 to 25 Earth steal
  • New effect 23 to 25 Earth heals
  • Effect (critical) 28 to 30 Earth damage → 28 to 30 Earth steal
  • New effect (critical) 28 to 30 Earth heals

Distribution

nerf
  • Required level 137 → 194 (+57)
  • Effect Heals 30% of damage inflicted → Heals 25% of damage inflicted nerf

Affliction

  • Description Before : Applies a start-of-turn Water poison on the target. Cast through a portal: applies an end-of-turn Water poison on the target and inflicts Water damage. The poisons are not stackable. Now : Steals HP in the Water element from enemies and applies a start-of-turn Water poison on them or heals the targeted ally immediately and at the start of their turn. The effect duration is greater if the spell is cast through a portal.
  • Effect 23 to 26 Water damage → 23 to 26 Water steal
  • New effect 23 to 26 Water heals
  • New effect 23 to 26 Water heals
  • Removed effect 23 to 26 Water damage
  • Effect (critical) 28 to 32 Water damage → 28 to 32 Water steal
  • New effect (critical) 28 to 32 Water heals
  • New effect (critical) 28 to 32 Water heals
  • Removed effect (critical) 28 to 32 Water damage

Transcendence

nerf
  • Description Before : Increases the maximum range and the number of casts per turn for the caster's Portal and Flexible Portal spells. Also makes the targeted ally Unlockable. Now : Makes the caster Unlockable and increases the number of casts per turn of the Portal spell or the maximum Range of the Wandering spell.
  • Max range 6 → 0 (−6) nerf
  • Required level 154 → 137 (−17)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Portal: +2 Maximum Range (1 turn) → Wandering: +2 Maximum Range (1 turn)
  • Removed effect Flexible Portal: +2 Maximum Range (1 turn)
  • Removed effect Flexible Portal: +1 cast(s) per turn (1 turn)

Ridicule

buff
  • Effect 30 to 34 Air damage → 32 to 36 Air damage buff
  • Effect (critical) 36 to 41 Air damage → 38 to 43 Air damage buff

Resonance

buff formerly Diffusion
  • Description Before : Increases and reflects part of the damage suffered by the target onto enemies in an area of effect around it. Now : Applies the Resonance state on the target: • Places and activates a portal under the target on the first attack suffered.
  • Min range 1 → 0 (−1) buff
  • Max range 5 → 6 (+1) buff
  • Required level 180 → 147 (−33)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Resonance state (1 turn)
  • New effect Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect Teleportal
  • Removed effect x110% damage sustained
  • Removed effect Damage: 30% of final damage suffered

Extinction

buff and nerf
  • Max range 4 → 5 (+1) buff
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → 1 (−1) nerf
  • Effect 33 to 37 Fire damage → 32 to 35 Fire damage nerf
  • Effect 33 to 37 Fire damage → 32 to 35 Fire damage nerf
  • Effect (critical) 40 to 44 Fire damage → 38 to 42 Fire damage nerf
  • Effect (critical) 40 to 44 Fire damage → 38 to 42 Fire damage nerf

Mutual Assistance

  • Description Before : On everyone for 2 turns, if an entity (excluding the caster) uses a portal: • Increases the caster's AP. • Heals the caster and their allies in an area of effect around the caster. Now : Applies the Mutual Assistance state on the caster, which applies effects when an entity passes through a portal: • Increases the caster's AP. • Heals the caster and their allies in an area of effect around the caster.
  • Effect 1 AP (2 turns) → 1 AP (1 turn)
  • Effect Heal: 5% of max HP [area: circle of size 2] → Heal: 3% of max HP [area: circle of size 2]
  • New effect Mutual Assistance state (2 turns)

Wandering

buff and nerf formerly Flexible Portal
  • Description Before : Places a portal. When several portals are active, you can use them to teleport or to project spells. Portals increase projected spells' damage and healing. Enemy fighters cannot go through a portal on the first turn. Now : Places a portal. When several portals are active, you can use them to teleport or project spells. Portals increase projected spells' damage and healing. The caster's final damage and healing increase when they cast a spell through a portal (stackable 10 times). Enemy fighters cannot go through a portal on the first turn.
  • Max range 6 → 4 (−2) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Effect Places a portal (+3% damage, +1% damage per cell of distance between 2 portals) (infinite) → Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect 2% final damage (3 turns)
  • New effect Increases final healing applied by 2% (3 turns)

Contempt

  • Description Before : Inflicts Air damage on enemies and attracts targets in an area of effect. Now : Inflicts Air damage on enemies and repels targets in an area of effect.
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Attracts by 1 cell [area: line of size 2] → Pushes back 2 cells [area: line of size 2]

Tribulation

buff
  • Effect 21 to 24 Water damage [area: perpendicular line of size 1] → 23 to 26 Water damage [area: perpendicular line of size 1] buff
  • Effect (critical) 25 to 29 Water damage [area: perpendicular line of size 1] → 28 to 31 Water damage [area: perpendicular line of size 1] buff

Convulsion

buff
  • Min range 2 → 0 (−2) buff
  • Effect 20 to 22 Earth damage [area: star of size 1] → 24 to 27 Earth damage [area: star of size 1] buff
  • Effect (critical) 24 to 26 Earth damage [area: star of size 1] → 29 to 32 Earth damage [area: star of size 1] buff

Lazybeam

buff and nerf
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 20 → 15 (−5) nerf
  • Effect 27 to 31 Fire damage [area: cone of size 1] → 23 to 26 Fire damage [area: cone of size 1] nerf
  • Effect 27 to 31 Fire steal [area: cone of size 1] → 23 to 26 Fire steal [area: cone of size 1] nerf
  • Effect (critical) 32 to 37 Fire damage [area: cone of size 1] → 28 to 31 Fire damage [area: cone of size 1] nerf
  • Effect (critical) 32 to 37 Fire steal [area: cone of size 1] → 28 to 31 Fire steal [area: cone of size 1] nerf

Interruption

buff
  • Casts per turn 1 → 2 (+1) buff

Exile

buff
  • Max range 4 → 6 (+2) buff
  • Required level 197 → 180 (−17)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Places a portal (+20% damage, +1% damage per cell of distance between 2 portals) (infinite) → Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • Effect Places a portal (+3% damage, +1% damage per cell of distance between 2 portals) (infinite) → Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)

Pride

buff and nerf formerly Conjuration
  • Description Before : Applies the Conjuration state on the targeted enemy: • Increases the damage of the first attack suffered by the target when the target goes through a portal. Effects are also immediately applied if the spell is cast through a portal. Now : Applies the Pride state on the targeted ally: • Reflects part of the damage suffered by the target onto their attacker. Increases the target's Power on the following turn.
  • AP cost 1 → 2 (+1) nerf
  • Min range 1 → 0 (−1) buff
  • Max range 4 → 6 (+2) buff
  • Cooldown (turns) 2 → 3 (+1) nerf
  • Required level 140 → 170 (+30)
  • Effect Conjuration state (2 turns) → Pride state (1 turn)
  • New effect Damage: 30% of final damage suffered
  • New effect 150 Power (1 turn)
  • Removed effect x130% damage sustained

Stupor

buff and nerf
  • Description Before : Places a trap that places and activates a portal. Now : Places two portals under the caster and the target and switches places with the target.
  • AP cost 2 → 3 (+1) nerf
  • Cooldown (turns) 1 → 3 (+2) nerf
  • Global cooldown 1 → none buff
  • Required level 184 → 160 (−24)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect Places a portal (+0% damage, +2% damage per cell of distance between 2 portals) (infinite)
  • New effect Switches positions
  • Removed effect Places a trap

Conjuration

buff and nerf formerly Conflagration
  • Description Before : Heals the targeted ally. Also reduces the final damage of the enemies in an area of effect if the target is the caster. Now : Reduces the duration of effects on the target. Also reduces heals received by the targeted enemy if the spell is cast through a portal.
  • Min range 0 → 1 (+1) nerf
  • Max range 4 → 6 (+2) buff
  • Required level 190 → 197 (+7)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Effect duration: -1
  • New effect Heals received x70%
  • Removed effect Heal: 7% of max HP
  • Removed effect -20% final damage (1 turn) [area: circle of size 2]

Snub

buff and nerf
  • Description Before : Inflicts Earth damage. Reduces the duration of effects on the target and applies the Snub state to it if the spell is cast through a portal. The unbewitchment cannot be applied if the target is already in the Snub state. Now : Inflicts Earth damage on enemies in an area of effect. Also removes Damage from enemies in an area of effect if the spell is cast through a portal.
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Max stacks unlimited → 1 nerf
  • Effect 23 to 26 Earth damage → 24 to 27 Earth damage [area: cross of size 1]
  • New effect -40 Damage (1 turn) [area: cross of size 1]
  • Removed effect Effect duration: -1
  • Removed effect Snub state (1 turn)
  • Removed effect 23 to 26 Earth damage
  • Effect (critical) 28 to 31 Earth damage → 29 to 33 Earth damage [area: cross of size 1]
  • Removed effect (critical) 28 to 31 Earth damage

Exodus

  • Required level 150 → 140 (−10)
  • Casting Casting conditions changed (line of sight, cast in line…)

Resilience

buff and nerf formerly Curative Palm
  • Description Before : Heals the target. Now : Heals the targeted ally. Also increases their heals received if the spell is cast through a portal.
  • Max range 2 → 4 (+2) buff
  • Casts per turn 3 → 2 (−1) nerf
  • Max stacks unlimited → 1 nerf
  • Required level 194 → 150 (−44)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Heals received x115%

Offence

buff and nerf
  • Description Before : Inflicts Fire damage. On the caster: applies effects on enemies in an area of effect around the caster. Now : Inflicts Fire damage in an area of effect. Does not affect the caster.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 10 → 20 (+10) buff
  • Casts per turn 3 → 1 (−2) nerf
  • Casts per target 2 → unlimited buff
  • Required level 159 → 175 (+16)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 24 to 27 Fire damage → 30 to 34 Fire damage [area: circle of size 2]
  • Removed effect 24 to 27 Fire damage [area: circle of size 2]
  • Effect (critical) 29 to 32 Fire damage → 36 to 41 Fire damage [area: circle of size 2]
  • Removed effect (critical) 29 to 32 Fire damage [area: circle of size 2]

Vestige

formerly Reminiscence
  • Description Before : Summons a Totem that heals allied fighters who go through portals. When attacked by an ally, it places and activates a portal under its attacker. There can only be one Eliotrope Totem per team. If the Totem is still on the field when summoned again, the old one is destroyed to make room for the new one. Now : Summons an Eliotrope Totem that can place and activate a portal under its allied attacker and increase its MP (stackable 2 times). The Totem heals itself when an entity passes through a portal. There can only be one Eliotrope Totem per team. If the Totem is still on the field when summoned again, the old one is destroyed to make room for the new one.
  • Required level 160 → 190 (+30)
  • Effect Heal: 5% of max HP → Heal: 15% of max HP
  • New effect 1 MP (2 turns)

Sinecure

  • Description Before : Inflicts Air damage and reduces Pushback Resistance. Now : Steals HP in the Air element from enemies or heals the targeted ally. Also reduces the targeted enemy's Pushback Resistance if the spell is cast through a portal.
  • Effect 12 to 14 Air damage → 12 to 14 Air steal
  • New effect 12 to 14 Air heals
  • Effect (critical) 15 to 17 Air damage → 15 to 17 Air steal
  • New effect (critical) 15 to 17 Air heals

Sarcasm

buff
  • Description Before : Inflicts Earth damage. Also reduces Critical odds if the spell is cast through a portal. Now : Inflicts Earth damage. Also removes AP if the spell is cast through a portal.
  • Effect 32 to 36 Earth damage → 34 to 38 Earth damage buff
  • Effect -20% Critical (1 turn) → -3 AP (1 turn)
  • Effect (critical) 38 to 43 Earth damage → 41 to 46 Earth damage buff

Coalition

  • Description Before : Increases the targeted ally's AP. The bonus is greater if the spell is cast through a portal. Now : Increases the targeted ally's AP and applies the Coalition state on them: • Heals the target when it passes through a portal. The bonus is greater if the spell is cast through a portal.
  • New effect Coalition state (2 turns)
  • New effect Heal: 3% of max HP
Eliotrope · since 3.0 (Dec 2024)
Eniripsa 10 spells

Profanity

  • Casting Casting conditions changed (line of sight, cast in line…)

Lamentations

  • Casting Casting conditions changed (line of sight, cast in line…)

Warpaint

  • Casting Casting conditions changed (line of sight, cast in line…)

War Cry

  • Description Before : Inflicts Earth damage on enemies in an area of effect around the caster. Also repels Painted enemies in the area of effect. The area-of-effect damage does not decrease with distance. Now : Inflicts Earth damage on enemies and repels the targets in an area of effect around the caster. The area-of-effect damage does not decrease with distance.

Pilfering

buff
  • Max stacks 1 → 2 (+1) buff

Alchemical Word

buff
  • Max range 5 → 6 (+1) buff

Sobs

buff
  • Max stacks 1 → unlimited buff

Ancestral Ointment

nerf
  • Max range 7 → 6 (−1) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)

Commotion

buff
  • Max range 4 → 6 (+2) buff

Scalpel

buff
  • Max range 2 → 4 (+2) buff
Eniripsa · since 3.0 (Dec 2024)
Enutrof 18 spells

Shovel Kiss

nerf
  • Max range 8 → 6 (−2) nerf

Living Bag

  • Description Before : Summons a biddable Living Bag that intercepts damage to allies located in its summoning area. The Living Bag disappears 3 turns after it was summoned. When it is attacked by an ally, the ally is healed. Now : Summons a biddable Living Bag that intercepts damage to allies located in its summoning area. The Living Bag is destroyed 3 turns after being summoned. When it is attacked by an ally, the ally is healed.

Pandora's Box

nerf
  • Global cooldown none → 1 nerf

Mound

buff
  • Min range 1 → 0 (−1) buff

Treasure Key

  • Effect -6 Range (2 turns) → -4 Range (2 turns)
  • Effect 6 Range (2 turns) → 4 Range (2 turns)

Ghostly Shovel

buff
  • Min range 1 → 0 (−1) buff

Tunnel

buff
  • Max range 3 → 4 (+1) buff

Bribery

buff
  • Min range 5 → 4 (−1) buff

Hard Cash

nerf
  • Description Before : Inflicts Air damage and applies the Hard Cash state on the targeted enemy: • Inflicts Air damage if the target is hit by an attempted AP reduction. The damage may be triggered 5 times as long as the state is active. The state is removed when the limit is reached. Now : Inflicts Air damage and applies the Hard Cash state on the targeted enemy: • Inflicts Air damage if the target is hit by an attempted AP reduction. The damage may be triggered 4 times, as long as the state is active. The state is removed when the limit is reached.
  • Global cooldown none → 1 nerf

Last Resort

buff
  • Min range 1 → 0 (−1) buff

Living Satchel

buff
  • Description Before : Summons a biddable Living Satchel that heals and shares damage among all allies in its summoning zone. The Living Satchel disappears 2 turns after it was summoned. When it is attacked by an ally, the ally gets healed. Now : Summons a biddable Living Satchel that shares damage among all allies in its summoning zone. The Living Satchel is destroyed 2 turns after being summoned. When it is attacked by an ally, the ally gets healed.
  • AP cost 3 → 2 (−1) buff
  • Removed effect Heal: 10% of max HP [area: hollow cross of size 1]

Collapse

nerf
  • Description Before : Inflicts Earth damage and applies the Collapse state on the targeted enemy: • Inflicts Earth damage if the target suffers a Range reduction. The damage may be triggered 5 times as long as the state is active. The state is removed when the limit is reached. Now : Inflicts Earth damage and applies the Collapse state on the targeted enemy: • Inflicts Earth damage if the target suffers a Range reduction. The damage may be triggered 4 times as long as the state is active. The state is removed when the limit is reached.
  • Global cooldown none → 1 nerf

Placer Mining

nerf
  • Description Before : Inflicts Water damage and applies the Placer Mining state on the targeted enemy: • Inflicts Water damage if the target is hit by an attempted MP reduction. The damage may be triggered 5 times as long as the state is active. The state is removed when the limit is reached. Now : Inflicts Water damage and applies the Placer Mining state on the targeted enemy: • Inflicts Water damage if the target is hit by an attempted MP reduction. The damage may be triggered 4 times, as long as the state is active. The state is removed when the limit is reached.
  • Global cooldown none → 1 nerf

Mine Fire

  • Effect Heals the attacker by 25% of damage suffered → Heals the attacker by 15% of damage suffered

Firedamp Explosion

buff and nerf
  • Description Before : Inflicts Fire damage on enemies in an area of effect and applies the Firedamp Explosion state on the target: • Inflicts Fire damage on enemies in a 2-cell circle around the target if it is healed. The damage may be triggered 5 times as long as the state is active. The state is removed when the limit is reached. Now : Inflicts Fire damage on enemies in an area of effect and applies the Firedamp Explosion state on the target: • Inflicts Fire damage on enemies in an area of effect around the target if it is healed. The damage may be triggered 4 times, as long as the state is active. The state is removed when the limit is reached.
  • Min range 1 → 0 (−1) buff
  • Global cooldown none → 1 nerf

Lucky Shovel

buff
  • Description Before : Summons a static Lucky Shovel. When summoned, and then at the start of each turn, the Lucky Shovel increases the caster's Power, Dodge, AP Reduction and MP Reduction. If an enemy destroys the Lucky Shovel, the caster inflicts damage in their best element on the enemy. The Lucky Shovel disappears 4 turns after being summoned. When it is attacked by an ally, the ally is healed. Now : Summons a static Lucky Shovel. When summoned, and then at the start of each turn, it increases the caster's Power, Dodge, AP Reduction and MP Reduction. The Lucky Shovel is destroyed 2 turns after being summoned, but heals the caster. When it is attacked by an ally, the ally is healed.
  • Min range 2 → 1 (−1) buff
  • New effect Heal: 8% of max HP
  • Removed effect 18 to 20 best-element damage

Sieving

buff
  • Min range 1 → 0 (−1) buff

Deposit

  • Description Before : Inflicts Fire damage on enemies and heals allies in an area of effect at the end of their turns. Now : Inflicts Fire damage on enemies and heals allies in an area of effect at the start of their turns.
Enutrof · since 3.0 (Dec 2024)
Feca 11 spells

Dirt Floor

  • Effect Places a start-of-turn glyph (2 turns) [area: circle of size 4] → Places a start-of-turn glyph (2 turns) [area: circle of size 3]
  • Effect Places a glyph-aura (2 turns) [area: circle of size 4] → Places a glyph-aura (2 turns) [area: circle of size 3]

Backup

buff and nerf
  • AP cost 3 → 2 (−1) buff
  • Max range 8 → 6 (−2) nerf

Silbo

buff
  • Casts per turn 1 → 2 (+1) buff

Distrust

  • Description Before : Increases the targeted ally's Lock for each enemy adjacent to them, and places an end-of-turn glyph that inflicts Earth, Fire, Water and Air damage on enemies. Also summons the Shepherd's Lantern and applies the spell's effects to them if the cell is free. Allows the Lantern to lock. Now : Increases the targeted ally's Lock for each enemy adjacent to them, and places an end-of-turn glyph that inflicts Earth, Fire, Water and Air damage on enemies. Increases the close-combat resistances of allies present in the glyph. Also summons the Shepherd's Lantern and applies the spell's effects to them if the cell is free. Allows the Lantern to lock.
  • New effect Places a glyph-aura (1 turn) [area: cross of size 1]

Pavise

buff
  • AP cost 3 → 2 (−1) buff

Barrier

  • Description Before : Applies the Gravity and Barrier states to the target. On an enemy: • At the start of their turn, places a glyph that inflicts Earth, Fire, Water and Air damage around the target. • The glyph only inflicts damage on the enemy if they go through it. • The states and glyph are removed if the enemy goes through the Barrier or if they die. On an ally: • The glyph is placed at end of the caster's turn and only inflicts damage on the first enemy that goes through it. • The states and glyph are removed if the target or an enemy goes through the Barrier. On a free cell: • Summons the Shepherd's Lantern and applies the spell's effects to it. Now : Applies the Gravity and Barrier states to the target. On an enemy: • At the start of their turn, places a glyph that inflicts Earth, Fire, Water and Air damage around the target. • Increases the ranged resistances of allies present within the area of effect. • The glyph only inflicts damage on the enemy if they go through it. • The states and glyph are removed if the enemy goes through the Barrier or if they die. On an ally: • The glyph is placed at end of the caster's turn and only inflicts damage on the first enemy that goes through it. • The states and glyph are removed if the target or an enemy goes through the Barrier. On a free cell: • Summons the Shepherd's Lantern and applies the spell's effects to it.
  • Effect Places a glyph-aura (1 turn) [area: ring of size 3] → Places a glyph (1 turn) [area: ring of size 3]
  • New effect Places a glyph-aura (1 turn) [area: circle of size 2]

Cowbell

  • Description Before : Inflicts Fire damage on enemies and attracts targets towards the centre in an area of effect. Now : Inflicts Fire damage on enemies and attracts the targets up to the centre in an area of effect.
  • Effect __LATERAL FLAME: TARGETS state (infinite) [area: perpendicular line of size 1] → __LATERAL FLAME: TARGETS state (infinite) [area: perpendicular line of size 2]
  • Effect 32 to 36 Fire damage [area: perpendicular line of size 1] → 32 to 36 Fire damage [area: perpendicular line of size 2]
  • Effect Attracts by 1 cell [area: perpendicular line of size 1] → Attracts by 2 cells [area: perpendicular line of size 2]
  • Effect (critical) 38 to 43 Fire damage [area: perpendicular line of size 1] → 38 to 43 Fire damage [area: perpendicular line of size 2]

Shepherd's Crook

buff and nerf
  • AP cost 3 → 2 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Effect 28 to 32 Fire damage → 18 to 20 Fire damage nerf
  • Effect (critical) 34 to 38 Fire damage → 22 to 24 Fire damage nerf

Reinforced Protection

  • Description Before : Increases the Power of the caster's glyphs, triggers their elemental glyphs on the targeted cell, and applies the Shepherd's Star state on allies present in the glyphs. The glyphs can only be triggered manually once per turn. Now : Increases the caster's characteristics based on their active elemental armour, triggers their elemental glyphs on the targeted cell, and applies the Shepherd's Star state on allies present in the glyphs. The glyphs can only be triggered manually once per turn.
  • Effect 200 Power (glyphs) (2 turns) → 200 Strength (2 turns)
  • New effect 200 Intelligence (2 turns)
  • New effect 200 Chance (2 turns)
  • New effect 200 Agility (2 turns)

Pastureland

  • Casting Casting conditions changed (line of sight, cast in line…)

Refuge

buff
  • Max range 3 → 5 (+2) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
Feca · since 3.0 (Dec 2024)
Foggernaut 12 spells

Evolution

  • Effect Heal: 100% of max HP → Heal: 50% of max HP
  • Effect Heal: 20% of max HP → Heal: 25% of max HP
  • Effect Heal: 20% of max HP → Heal: 25% of max HP

Scaphander

  • Description Before : Applies a shield around the caster and Turrets and makes them Unlockable. Now : Applies a shield around the caster and Turrets and makes them Unlockable. The shield is greater on the caster.
  • Effect 250% of level to shield (2 turns) [area: whole map of size 1] → 125% of level to shield (2 turns) [area: whole map of size 1]
  • Effect (critical) 300% of level to shield (2 turns) [area: whole map of size 1] → 150% of level to shield (2 turns) [area: whole map of size 1]

Dive

nerf
  • AP cost 2 → 3 (+1) nerf
  • Casts per target unlimited → 1 nerf
  • Effect -2 MP (1 turn) → -3 MP (1 turn)

Compass

  • Description Before : Switches the positions of the first and last target in the area of effect. On the caster: teleports adjacent entities symmetrically in relation to them. Also works with Turrets. Now : Switches the positions of the first and last target in the area of effect. On the caster: teleports adjacent entities symmetrically in relation to them.

Corrosion

  • Effect -80 Pushback Resistance (2 turns) → -60 Pushback Resistance (2 turns)

Hypertension

  • Effect Heal: 40% of max HP → Heal: 50% of max HP
  • Effect Heal: 40% of max HP → Heal: 50% of max HP

Recursiveness

  • Description Before : Repels the target. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it. The initial pushback does not affect the caster. Also works with Turrets. Now : Repels the target. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it. The initial pushback does not affect the caster.

Armour-Plating

  • Description Before : Applies a shield on the targeted ally and makes them Unshakable. The shield is greater on Turrets. Now : Applies a shield on the targeted ally and makes them Unmovable. The shield is greater on Turrets.
  • Effect Unshakable state (1 turn) → Unmovable state (1 turn)

Signal Box

  • Description Before : Attracts the target towards the nearest Turret in a 5-cell cross around it. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it. Also works with Turrets. Now : Attracts the target towards the nearest Turret in a 5-cell cross around it. If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it.

Pilfer

buff
  • Description Before : Inflicts Air damage and applies the Pilfer state on the targeted enemy: • Inflicts Air damage if the target suffers pushback damage. The damage may be triggered 3 times as long as the state is active. The state is removed when the limit is reached. Now : Inflicts Air damage and applies the Pilfer state on the targeted enemy: • Inflicts Air damage on enemies in an area of effect and removes the state if the target suffers pushback damage.
  • Casts per target 1 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 13 to 15 Air damage → 23 to 25 Air damage [area: square of size 1]
  • Effect (critical) 16 to 18 Air damage → 28 to 30 Air damage [area: square of size 1]

Submersion

nerf
  • AP cost 2 → 3 (+1) nerf
  • Casts per target unlimited → 1 nerf
  • Effect -3 Range (1 turn) → -4 Range (1 turn)

Froth

nerf
  • Effect 36 to 40 Water damage [area: cone of size 2] → 32 to 36 Water damage [area: cone of size 2] nerf
  • Effect (critical) 43 to 48 Water damage [area: cone of size 2] → 38 to 43 Water damage [area: cone of size 2] nerf
Foggernaut · since 3.0 (Dec 2024)
Forgelance 13 spells

Epilogue

buff
  • Description Before : Summons or recalls the Lance. The spell's AP cost is reimbursed. Now : Summons or recalls the Lance. The spell's line of sight is disabled if the caster is Disarmed.
  • Max range 6 → 8 (+2) buff
  • New effect Summons 7139
  • Removed effect Reimburses 1 AP

Heroic Charge

  • New effect Pushes back 1 cell
  • New effect Pushes back 5 cells

Lance of the Lake

nerf
  • Max range 6 → 4 (−2) nerf

Phalanx

  • Description Before : Applies a shield around allies and increases their Pushback Resistance in an area of effect. The shield is greater on the caster. If the caster is Disarmed, the spell can only be cast on the Lance. Now : Applies a shield around allies and increases their Pushback Resistance in an area of effect. If the caster is Disarmed, the spell can only be cast on the Lance.
  • Removed effect 400% of level to shield (2 turns)

Balestra

nerf
  • Max range 6 → 5 (−1) nerf

Earthen Weakness

  • Casting Casting conditions changed (line of sight, cast in line…)

Muspel

nerf
  • Initial cooldown none → 1 nerf
  • Max stacks 5 → 4 (−1) nerf

Puncheon

buff
  • Min range 1 → 0 (−1) buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Seismic Pike

  • Casting Casting conditions changed (line of sight, cast in line…)

Lightning-Javelin

nerf
  • Max range 7 → 5 (−2) nerf

Ydra

nerf
  • Effect 46 to 52 Earth damage [area: * of size 2] → 44 to 50 Earth damage [area: * of size 2] nerf
  • Effect (critical) 55 to 62 Earth damage [area: * of size 2] → 53 to 60 Earth damage [area: * of size 2] nerf

Hot Iron

buff
  • Max range 2 → 5 (+3) buff
  • Effect 30 to 34 Fire damage [area: square of size 2] → 30 to 34 Fire damage [area: square of size 1]
  • Effect x107% damage sustained [area: square of size 2] → x107% damage sustained [area: square of size 1]
  • Effect (critical) 36 to 41 Fire damage [area: square of size 2] → 36 to 41 Fire damage [area: square of size 1]

Elding

nerf
  • Max range 7 → 6 (−1) nerf
Forgelance · since 3.0 (Dec 2024)
Huppermage 2 spells

Deflagration

  • Description Before : Reduces effect duration on the target and inflicts Fire damage on enemies. Unbewitchment only works every other turn on the same target. Can generate elemental combinations. Now : Reduces effect duration on the target and inflicts Fire damage on enemies. Unbewitchment only works once per turn on the same target. Can generate elemental combinations.

Elemental Guardian

  • New effect Kills the target [area: whole map of size 1]
Huppermage · since 3.0 (Dec 2024)
Iop 6 spells

Fervour

nerf
  • Casts per turn 3 → 2 (−1) nerf

Strengthstorm

  • Description Before : Inflicts Fire damage. Does not affect the caster. Also inflicts Fire damage on the initial enemy if the spell is cast on another target. The damage increases after 2 consecutive castings on the same target. Now : Inflicts Fire damage. Does not affect the caster. Also inflicts Fire damage on the initial enemy if the spell is cast on another target. The damage increases after 2 consecutive casts on the same enemy.

Conquest

  • Description Before : Summons a Iop Strategist that can reflect 50% of the damage he suffers in an area of effect around himself. The damage reflection does not affect the caster. The Iop Strategist reduces immediate allied damage by 50%. There can only be one Iop Strategist per team. If the Iop Strategist is still alive when summoned again, the old one is killed to make room for the new one. Now : Summons a Iop Strategist that can reflect 50% of the damage he suffers in an area of effect around himself. The damage reflection does not affect the caster. The Iop Strategist reduces immediate allied damage by 50%. There can only be one Iop Strategist per team. If the Iop Strategist is still on the field when summoned again, the old one is destroyed to make room for the new one.

Fight Back

  • Effect Fight Back state (2 turns) → Fight Back state (1 turn)
  • Effect Fight Back state (2 turns) → Fight Back state (1 turn)

Prosecution

buff
  • Max range 4 → 6 (+2) buff
  • Casts per turn 1 → 2 (+1) buff

Determination

buff and nerf
  • AP cost 2 → 3 (+1) nerf
  • Max range 4 → 6 (+2) buff
  • Effect 400% of level to shield (1 turn) → 300% of level to shield (1 turn)
Iop · since 3.0 (Dec 2024)
Masqueraider 1 spell

Catalepsy

  • Description Before : Steals HP in the Earth element and removes Dodge in an area of effect. Does not affect the caster. Now : Steals HP in the Earth element and removes Dodge in an area of effect.
Masqueraider · since 3.0 (Dec 2024)
Ouginak 5 spells

Marrow Bone

nerf
  • Effect +7 base damage (3 turns) → +6 base damage (3 turns) nerf

Ulna

nerf
  • Max range 12 → 10 (−2) nerf

Venison

  • Description Before : Applies the Prey state on the targeted enemy and increases its damage suffered. Replenishes the spell's casting if the Prey is killed. Now : Applies the Prey state on the targeted enemy and increases its damage suffered. If the Prey is killed, sets the spell's cooldown period to 0.

Calcaneus

buff
  • Max range 9 → 12 (+3) buff
  • Effect 14 to 16 Water steal → 19 to 21 Water steal buff
  • Effect (critical) 17 to 19 Water steal → 23 to 25 Water steal buff

Ferocity

nerf
  • Cooldown (turns) 2 → 3 (+1) nerf
  • Global cooldown 2 → 3 (+1) nerf
Ouginak · since 3.0 (Dec 2024)
Pandawa 7 spells

Karcham

  • Casting Casting conditions changed (line of sight, cast in line…)

Fermentation

buff and nerf
  • Description Before : Applies a shield on the caster immediately and on the next turn. Now : Applies a shield on the targeted ally immediately and on the next turn.
  • Max range 0 → 3 (+3) buff
  • Max stacks unlimited → 1 nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Removes the effects of the spell

Spirit Bond

  • New effect Kills the target [area: whole map of size 1]

Distillation

nerf
  • Max range 8 → 6 (−2) nerf

Chamrak

  • Casting Casting conditions changed (line of sight, cast in line…)

Absinthe

buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 12 to 15 Fire steal → 17 to 19 Fire steal buff
  • Effect (critical) 16 to 20 Fire steal → 20 to 23 Fire steal buff

Alcoshu

buff
  • Effect 11 to 13 Water steal → 15 to 17 Water steal buff
  • Effect (critical) 14 to 17 Water steal → 18 to 20 Water steal buff
Pandawa · since 3.0 (Dec 2024)
Rogue 20 spells

Explobomb

  • Description Before : Places a Bomb that can inflict Fire damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo and makes it explode. The spell's AP cost increases by 1 for each of the caster's Explobombs present on the field. Now : Places a Bomb that can inflict Fire damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The spell's AP cost increases by 1 for each of the caster's Explobombs present on the field.

Grenado

  • Description Before : Places a Bomb that can inflict Air damage and remove MP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -1 MP • Combo V to IX: -2 MP • Combo X to XV: -3 MP • Wall of Air: -2 MP On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo to the Bomb and makes it explode. The spell's AP cost increases by 1 for each of the caster's Grenados present on the field. Now : Places a Bomb that can inflict Air damage and remove MP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -1 MP • Combo V to IX: -2 MP • Combo X to XV: -3 MP • Wall of Air: -2 MP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The spell's AP cost increases by 1 for each of the caster's Grenados present on the field.

Water Bomb

  • Description Before : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field. Now : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field.

Seismobomb

  • Description Before : Places a Bomb that can inflict Earth damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo and makes it explode. The spell's AP cost increases by 1 for each of the caster's Seismobombs present on the field. Now : Places a Bomb that can inflict Earth damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The spell's AP cost increases by 1 for each of the caster's Seismobombs present on the field.
  • Required level 139 → 136 (−3)

Detonator

  • Required level 136 → 139 (+3)

Kickback

  • Description Before : Applies a shield on the caster's Bombs and pushes them out from the centre in an area of effect. The closer the spell is cast to one of the caster's Bombs, the more it is pushed. May be used on the Megabomb or the Walking Bomb. Pushes other entities one cell only. Does not affect the caster. Now : Applies a shield on the caster's Bombs and pushes them out from the centre in an area of effect. The closer the spell is cast to one of the caster's Bombs, the more it is pushed. Also works on Megabomb or Walking Bomb. Pushes other entities one cell only. Does not affect the caster.

Magnet

  • Description Before : Draws the caster's Bombs toward the centre and adds 1 Combo to them in an area of effect. May be used on the Megabomb or the Walking Bomb. The Combo is only applied once per Bomb per turn and only if the Bombs are moved. Attracts other entities one cell only. Does not affect the caster. Now : Draws the caster's Bombs toward the centre and adds 1 Combo to them in an area of effect. Also works on Megabomb or Walking Bomb. The Combo is only applied once per Bomb per turn and only if the Bombs are moved. Attracts other entities one cell only. Does not affect the caster.

Dirty Trick

  • Description Before : Adds 1 Combo to one of the caster's Bombs, switches positions with it and applies the Gravity to it. May be used on the Megabomb. The effects are only applied if the position switch can occur. On an ally: only switches places with the target. Now : Adds 1 Combo to one of the caster's Bombs, switches positions with it and applies the Gravity to it. Also works on Megabomb. The effects are only applied if the position switch can occur. On an ally: only switches places with the target.

Boombot

  • Description Before : Summons a controllable robot that can push, attract or trigger the caster's Bombs. The robot is destroyed at the end of its turn. Now : Summons a controllable robot that can move or trigger the caster's Bombs. The robot is destroyed at the end of its turn.

Extraction

buff
  • Casts per target 1 → unlimited buff

Remission

  • Description Before : Applies the Remission state on the target: • Repels attackers if the target suffers close-combat damage. If cast on one of the caster's Bombs: reduces long-range damage suffered. May be used on the Megabomb or the Walking Bomb. Now : Applies the Remission state on the target: • Repels attackers if the target suffers close-combat damage. If cast on one of the caster's Bombs: reduces long-range damage suffered. Also works on Megabomb or Walking Bomb.

Fuze

  • Required level 177 → 182 (+5)

Resilient Explobomb

  • Description Before : Places a Bomb that can inflict Fire damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo and makes it explode. Now : Places a Bomb that can inflict Fire damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode.

Resilient Grenado

  • Description Before : Places a Bomb that can inflict Air damage and remove MP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -1 MP • Combo V to IX: -2 MP • Combo X to XV: -3 MP • Wall of Air: -2 MP On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo and makes it explode. Now : Places a Bomb that can inflict Air damage and remove MP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -1 MP • Combo V to IX: -2 MP • Combo X to XV: -3 MP • Wall of Air: -2 MP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode.

Ruse

  • Description Before : Moves the caster closer to the target. If the target is one of the caster's Bombs, also applies a shield. May be used on the Megabomb or the Walking Bomb. Now : Moves the caster closer to the target. If the target is one of the caster's Bombs, also applies a shield. Works on Megabomb or Walking Bomb.

Crossing

  • Description Before : Draws the caster's Bombs to the centre and adds 1 Combo to them in an area of effect. May be used on the Megabomb or the Walking Bomb. The Combo is only applied once per Bomb per turn and only if the Bombs are moved. Now : Draws the caster's Bombs to the centre and adds 1 Combo to them in an area of effect. Also works on Megabomb or Walking Bomb. The Combo is only applied once per Bomb per turn and only if the Bombs are moved.

Resilient Water Bomb

  • Description Before : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP Now : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP

Strategy

  • Description Before : Teleports one of the caster's Bombs to its previous position and applies a shield to it. The shield is only applied if the teleportation can occur. May be used on the Megabomb or the Walking Bomb. Now : Teleports one of the caster's Bombs to its previous position and applies a shield to it. The shield is only applied if the teleportation can occur. Also works on Megabomb or Walking Bomb.

Bunker

  • Description Before : Makes one of the caster's bombs Invulnerable. May be used on the Megabomb or the Walking Bomb. The effects are transferred to the Bomb produced by a Walking Bomb. Now : Makes one of the caster's bombs Invulnerable and adds 1 Combo to it. Also works on Megabomb or Walking Bomb. The effects are transferred to the Bomb produced by a Walking Bomb.

Resilient Seismobomb

  • Description Before : Places a Bomb that can inflict Earth damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. If the target is one of the caster's Bombs: also adds 1 Combo and makes it explode. Now : Places a Bomb that can inflict Earth damage in an area of effect when it explodes. On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode.
  • Required level 182 → 177 (−5)
Rogue · since 3.0 (Dec 2024)
Sacrier 1 spell

Punishment

nerf
  • Effect Neutral damage: 20% of the caster's HP [area: hollow cross of size 1] → Neutral damage: 15% of the caster's HP [area: hollow cross of size 1] nerf
  • Effect -20% HP (infinite) → -15% HP (infinite) nerf
Sacrier · since 3.0 (Dec 2024)
Sadida 20 spells

Bramble

nerf
  • Effect 26 to 29 Earth damage → 24 to 27 Earth damage nerf
  • Effect 26 to 29 Earth damage → 24 to 27 Earth damage nerf
  • Effect (critical) 31 to 35 Earth damage → 29 to 32 Earth damage nerf
  • Effect (critical) 31 to 35 Earth damage → 29 to 32 Earth damage nerf

Contagion

  • Description Before : Inflicts Air damage and removes MP. On an Infected enemy: applies the effects on all Infected enemies and spreads the Infection in an area of effect around them all. Now : Inflicts Air damage and removes MP. On an Infected enemy: applies the effects on all Infected enemies and spreads the Infection in an area of effect around the target.
  • Casting Casting conditions changed (line of sight, cast in line…)

Aggressive Bramble

nerf
  • Effect 40 to 45 Earth damage → 38 to 42 Earth damage nerf
  • Effect (critical) 48 to 54 Earth damage → 46 to 50 Earth damage nerf

Bane

nerf
  • Effect 28 to 31 Water steal → 26 to 29 Water steal nerf
  • Effect 28 to 31 Water steal → 26 to 29 Water steal nerf
  • Effect (critical) 34 to 37 Water steal → 31 to 35 Water steal nerf
  • Effect (critical) 34 to 37 Water steal → 31 to 35 Water steal nerf

Sylvan Power

  • New effect Kills the target and replaces it with the summons: 5894

Wild Grass

nerf
  • Max range 8 → 7 (−1) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect -2 MP (1 turn) [area: circle of size 2] → -3 MP (1 turn) [area: circle of size 2]

Voodoo Sacrifice

buff
  • Max range 6 → 7 (+1) buff

Inoculation

nerf
  • Description Before : Increases the spell's damage for each Infected enemy and inflicts Air damage. On an Infected enemy: applies the effects on all Infected enemies. Consumes all Infections. Now : Increases the spell's damage for each Infected enemy and inflicts Air damage. On an Infected enemy: applies the effects on all Infected enemies. Consumes all Infections around the target.
  • Max stacks 6 → 5 (−1) nerf

Transmuted Madoll

  • New effect Kills the target and replaces it with the summons: 5894

Insolent Bramble

  • Casting Casting conditions changed (line of sight, cast in line…)

Transmuted Block

  • New effect Kills the target and replaces it with the summons: 5894

Rise of Sap

buff
  • Max range 6 → 7 (+1) buff

Vegetal Influence

  • New effect Kills the target and replaces it with the summons: 5894

Transmuted Sacrificial Doll

  • New effect Kills the target and replaces it with the summons: 5894

Harmony

buff and nerf
  • Description Before : Heals the caster and applies the Harmony state to them: • At the end of the caster's turn, Roots the caster and plants Brambles in an area of effect around them. • They die on the following turn but heal the caster. Now : Roots the caster and shares damage between all their Trees and the caster.
  • AP cost 2 → 3 (+1) nerf
  • Initial cooldown 1 → none buff
  • New effect Shares damage [area: whole map of size 1]
  • New effect Harmony state (1 turn) [area: whole map of size 1]
  • New effect Removes the Harmony state [area: whole map of size 1]
  • Removed effect Heal: 10% of max HP
  • Removed effect Heal: 1% of max HP

Mangrove

buff
  • Max range 5 → 6 (+1) buff
  • Effect -2 MP (1 turn) [area: cross of size 2] → -3 MP (1 turn) [area: cross of size 2]

Force of Nature

buff and nerf
  • Effect 35 to 45 Earth damage → 40 to 45 Earth damage buff
  • Effect (critical) 50 to 60 Earth damage → 48 to 54 Earth damage nerf

Transmuted Inflatable

  • New effect Kills the target and replaces it with the summons: 5894

Voodoo Curse

  • Casting Casting conditions changed (line of sight, cast in line…)

Transmuted Ultra-Powerful

  • New effect Kills the target and replaces it with the summons: 5894
Sadida · since 3.0 (Dec 2024)
Sram 10 spells

Double

  • Description Before : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its second turn, switching places with its summoner. Now : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its second turn to switch places with the caster and increase their MP.
  • New effect 2 MP (1 turn)

Repelling Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Drift Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Sickrat Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Evasion

  • Effect 2 MP (1 turn) → 1 MP (1 turn)

Toxines

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Frightful Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Plotter

  • Description Before : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its third turn, inflicting damage in its best element on adjacent entities. The damage inflicted when the Plotter dies increases each time one of the caster's traps is triggered. Now : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its third turn to inflict damage in its best element on adjacent entities. The damage inflicted when the Plotter dies increases each time one of the caster's traps is triggered.

Break-In

  • Effect -40 Pushback Resistance (2 turns) → -30 Pushback Resistance (3 turns)
  • Effect 40 Pushback Resistance (2 turns) → 30 Pushback Resistance (3 turns)

Plot

nerf
  • Max range 6 → 5 (−1) nerf
  • Effect -20 Dodge (2 turns) → -20 Dodge (3 turns)
  • Effect -20 Damage (2 turns) → -20 Damage (3 turns)
  • Effect 20 Dodge (2 turns) → 20 Dodge (3 turns)
  • Effect 20 Damage (2 turns) → 20 Damage (3 turns)
Sram · since 3.0 (Dec 2024)
Xelor 23 spells

Souvenir

buff
  • Effect 8 to 10 Air steal → 10 to 12 Air steal buff
  • Effect (critical) 11 to 13 Air steal → 13 to 15 Air steal buff

Accomplice

  • Description Before : Summons a controllable Accomplice that serves as an obstacle. The Accomplice gains MP when it enters the Telefrag state. If the caster's Accomplice is still on the field when summoned again, the old one is destroyed to make room for the new one. Now : Summons a controllable Accomplice that serves as an obstacle. The Accomplice gains MP when it enters the Telefrag state. It also reflects part of the damage it suffers from its summoner onto enemies in an area of effect around it. If the caster's Accomplice is still on the field when summoned again, the old one is destroyed to make room for the new one.

Gear

buff and nerf
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Effect 27 to 31 Earth damage [area: cross of size 1] → 22 to 24 Earth damage [area: cross of size 1] nerf
  • Effect (critical) 32 to 37 Earth damage [area: cross of size 1] → 26 to 29 Earth damage [area: cross of size 1] nerf

Slow Down

nerf
  • Effect 17 to 20 Water damage → 15 to 17 Water damage nerf
  • Effect (critical) 21 to 24 Water damage → 18 to 20 Water damage nerf

Clock

buff
  • Description Before : Removes AP and inflicts Earth damage. If the target has Telefrag, the spell's damage increases before its effects are applied (stackable 3 times). Consumes the target's Telefrag state. Now : Removes AP and inflicts Earth damage. If the target has Telefrag, the spell's damage increases before its effects are applied. Consumes the target's Telefrag state.
  • Effect +12 base damage (3 turns) → +24 base damage (3 turns) buff

Petrification

nerf
  • Effect 32 to 36 Water damage → 27 to 30 Water damage nerf
  • Effect (critical) 38 to 43 Water damage → 32 to 36 Water damage nerf

Mummification

buff
  • AP cost 3 → 2 (−1) buff

Synchro

buff
  • Max range 3 → 4 (+1) buff

Cog

buff and nerf
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 10 → 15 (+5) buff
  • Effect 19 to 22 Earth steal [area: ring of size 2] → 20 to 22 Earth steal [area: ring of size 2] buff
  • Effect (critical) 23 to 26 Earth steal [area: ring of size 2] → 24 to 26 Earth steal [area: ring of size 2] buff

Permutation

nerf
  • Min range 1 → 2 (+1) nerf
  • Max range 3 → 2 (−1) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)

Remanence

nerf
  • AP cost 2 → 3 (+1) nerf
  • Max range 6 → 3 (−3) nerf

Xelor's Dial

  • Description Before : Summons a static Xelor's Dial that can remove AP from or give AP to Telefrag entities in an area of effect. It can also reflect part of the damage it suffers onto its enemy attackers. There can only be one Xelor's Dial per team. If the Dial is still on the field when summoned again, the old one is destroyed to make room for the new one. Now : Summons a static Xelor's Dial that can remove AP from or give AP to Telefrag entities in an area of effect. It can also reflect part of the damage it suffers onto its enemy attackers. It also reflects part of the damage it suffers from the caster onto enemies in an area of effect around it. There can only be one Xelor's Dial per team. If the Dial is still on the field when summoned again, the old one is destroyed to make room for the new one.

Xelor's Sandglass

nerf
  • Max range 9 → 6 (−3) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Sandglass state (3 turns) → Sandglass state (2 turns)
  • Effect 28 to 30 Fire damage [area: circle of size 2] → 23 to 25 Fire damage [area: circle of size 2] nerf
  • Effect (critical) 34 to 36 Fire damage [area: circle of size 2] → 28 to 30 Fire damage [area: circle of size 2] nerf

Dropper

nerf
  • Max range 9 → 6 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)

Conservation

buff
  • Cooldown (turns) 4 → 3 (−1) buff

Sands of Time

nerf
  • Global cooldown none → 1 nerf

Drying Up

nerf
  • Description Before : Inflicts Air damage on enemies. Rebounds on targets in a 2-cell ring if the target has Telefrag. The rebound continues onto subsequent targets if they have Telefrag. Consumes the targets' Telefrag states. Now : Inflicts Air damage on enemies. Rebounds on the nearest entity in a 2-cell circle. Also increases the caster's MP for each Telefrag entity that is hit. Consumes the targets' Telefrag states.
  • Global cooldown none → 1 nerf
  • Max stacks unlimited → 3 nerf
  • New effect 1 MP (1 turn)

Knell

nerf
  • AP cost 3 → 4 (+1) nerf

Harmpit

nerf
  • Description Before : Removes AP from and inflicts Air damage on enemies. If the target has Telefrag, the spell inflicts extra Air damage on enemies standing on the targeted cell at the end of the caster's next turn. Consumes the target's Telefrag state. Now : Removes AP from and inflicts Air damage on enemies. If the target has Telefrag, the spell inflicts extra Air damage on enemies in an area of effect on the targeted cell at the end of the caster's next turn. Consumes the target's Telefrag state.
  • Casts per turn 3 → 2 (−1) nerf
  • Effect 30 to 32 Air damage → 30 to 32 Air damage [area: circle of size 2]
  • Effect (critical) 36 to 38 Air damage → 36 to 38 Air damage [area: circle of size 2]

Water Clock

nerf
  • Effect 36 to 40 Water damage → 33 to 37 Water damage nerf
  • Effect (critical) 43 to 48 Water damage → 40 to 44 Water damage nerf

Twenty-Fifth Hour

nerf
  • Cooldown (turns) 4 → 5 (+1) nerf

Instability

  • Effect Places a start-of-turn glyph (1 turn) [area: circle of size 3] → Places a start-of-turn glyph (1 turn) [area: circle of size 4]
  • Effect Places a glyph-aura (1 turn) [area: circle of size 3] → Places a glyph-aura (1 turn) [area: circle of size 4]

Spacetime

  • New effect [!] Espace-temps (allié) state (1 turn)
  • New effect [!] Espace-temps (ennemi) state (1 turn)
Xelor · since 3.0 (Dec 2024)

Interface

  • ThemesThree new interface themes (Sufokia, Pandala, Wabbit), 11 in total.
  • Dialogue bubblesNew frames depending on NPC or object type, with an optional pop-in animation.
  • End of turnReworked module showing the turn number and time left.
  • Achievements, bestiary and professionsTwo-column achievements, drops shown directly in the bestiary, professions and recipes on a single screen.
  • ChatPromotion channel removed, combat turns separated, deaths flagged and history doubled.

Sources : dofuspourlesnoobs.com

Items

93 / 93

Changes
Blade O'VenAxebuff and nerf200
  • Level 1→200
  • New effect 11 to 14 Water damagebuff
  • New effect 11 to 14 Water damagebuff
  • New effect -1 MPnerf
  • New effect 401 to 450 Vitalitybuff
  • New effect 61 to 80 Chancebuff
  • New effect 31 to 40 Wisdombuff
  • New effect 4 to 7 MP Reductionbuff
  • New effect 11 to 15 Pushback Resistancebuff
  • New effect 16 to 25 Prospectingbuff
  • New effect 4 to 7% Fire Resistancebuff
  • New effect 5 to 10% Earth Resistancebuff
  • New effect 9 to 12 AP Parrybuff
  • New effect 11 to 15 Water Damagebuff
Pod BagsPerceptor Bagsnerf200
  • Effect 3000 Pods→1000 Podsnerf
Pp ChestsPerceptor Chestsnerf200
  • Effect 400 Prospecting→100 Prospectingnerf
ShieldtastikShield200
  • Name Precious Shield→Shieldtastik
Lethaline's BootsBoots194
  • Level 199→194
Lavasmith DofusDofusbuff180
  • Effect 80 Pushback Resistance→100 Pushback Resistancebuff
Chee RingRingbuff and nerf150
  • Effect Furious Word: -1 AP→Defensive Word: -1 APbuff
  • New effect Turbulent Word: -1 APbuff
  • New effect Furious Word: -1 APbuff
  • Removed effect Defensive Word: +1 cast(s) per turnnerf
  • Removed effect Turbulent Word: +1 cast(s) per turnnerf
Ear RingRingbuff and nerf150
  • Effect Eviction: +25% Critical→Tipple: +40% Criticalbuff
  • Effect Tipple: +1 Maximum Range→Brandy: +2 Maximum Rangebuff
  • Effect Alcoholic Breath: +30% Critical→Filthipint: +35% Criticalbuff
  • Effect Filthipint: -1 AP→Numbness: -1 APnerf
  • New effect Eviction: +1 cast(s) per turnbuff
  • New effect Alcoholic Breath: +40% Criticalbuff
  • Removed effect Brandy: +2 Maximum Rangenerf
  • Removed effect Numbness: -1 APnerf
Hai RingRingbuff and nerf150
  • Effect Aggressive Bramble: -1 AP→Mangrove: -1 APbuff
  • New effect Aggressive Bramble: +1 cast(s) per targetbuff
  • New effect Charred Charms: +3 Maximum Rangebuff
  • New effect Contagion: +1 cast(s) per turnbuff
  • Removed effect Charred Charms: -1 APnerf
  • Removed effect Contagion: straight-line casting offnerf
  • Removed effect Mangrove: -1 APnerf
Honoh RingRingbuff and nerf150
  • Effect Destructive Bolts: -1 AP→Bat's Eye: -1 APnerf
  • Effect Bat's Eye: -1 AP→Crushing Arrow: -1 APbuff
  • Effect Crushing Arrow: -1 AP→Tyrannical Arrow: -1 APbuff
  • New effect Destructive Bolts: +35% Criticalbuff
  • Removed effect Tyrannical Arrow: -1 APnerf
Memo RingRingbuff and nerf150
  • New effect Silbo: +1 cast(s) per turnbuff
  • New effect Getaway: +3 Maximum Rangebuff
  • Removed effect Silbo: -1 APnerf
  • Removed effect Getaway: -1 APnerf
Nova RingRingbuff and nerf150
  • Effect Therapy: +1 Maximum Range→Insolence: +2 Maximum Rangebuff
  • New effect Therapy: +1 Maximum Rangebuff
  • New effect Snub: +2 Maximum Rangebuff
  • New effect Extinction: +2 Maximum Rangebuff
  • Removed effect Insolence: -1 APnerf
  • Removed effect Snub: -1 APnerf
  • Removed effect Extinction: -1 APnerf
OringinalRingbuff and nerf150
  • Effect Ember: modifiable Range→Stalagmite: modifiable Rangenerf
  • New effect Striking Meteor: +35% Criticalbuff
  • New effect Ember: modifiable Rangebuff
  • New effect Comet: +35% Criticalbuff
  • Removed effect Striking Meteor: -1 APnerf
  • Removed effect Stalagmite: -1 APnerf
  • Removed effect Comet: -1 APnerf
Pressure RingRingbuff and nerf150
  • Effect Spyglass: -1 AP→Harmattan: -1 APbuff
  • New effect Spyglass: +2 Maximum Rangebuff
  • New effect Corrosion: +2 Maximum Rangebuff
  • Removed effect Corrosion: -1 APnerf
  • Removed effect Harmattan: -1 APnerf
Rememb RingRingbuff and nerf150
  • Effect Deposit: modifiable Range→Spade of the Ancients: modifiable Rangenerf
  • Effect Spade of the Ancients: -1 AP→Expiry: -1 APnerf
  • New effect Deposit: modifiable Rangebuff
  • Removed effect Expiry: -1 APnerf
Ring NeinwonwonRingbuff and nerf150
  • Effect Torture: +2 Maximum Range→Clobbering: +2 Maximum Rangebuff
  • Effect Nervousness: +2 Maximum Range→Condensation: +2 Maximum Rangebuff
  • New effect Torture: +2 Maximum Rangebuff
  • New effect Nervousness: +2 Maximum Rangebuff
  • New effect Desolation: +2 Maximum Rangebuff
  • Removed effect Blood Bath: -1 APnerf
  • Removed effect Clobbering: -1 APnerf
  • Removed effect Condensation: -1 APnerf
Subma RingRingbuff and nerf150
  • Effect Teleportation: -1 AP→Paradox: -1 APbuff
  • Effect Astrolabe: -1 AP→Rift: -1 APbuff
  • Effect Accomplice: modifiable Range→Synchro: modifiable Rangenerf
  • Effect Xelor's Dial: modifiable Range→Knell: modifiable Rangebuff
  • New effect Teleportation: -1 cooldownbuff
  • New effect Astrolabe: -1 cooldownbuff
  • New effect Accomplice: +1 cast(s) per turnbuff
  • New effect Xelor's Dial: -1 cooldownbuff
  • Removed effect Paradox: -1 APnerf
  • Removed effect Rift: -1 APnerf
  • Removed effect Synchro: modifiable Rangenerf
  • Removed effect Knell: modifiable Rangenerf
Cheeken WigHatbuff142
  • Level 1→142
  • New effect 36 to 50 Chancebuff
  • New effect 36 to 50 Agilitybuff
  • New effect 31 to 40 Wisdombuff
  • New effect 151 to 200 Vitalitybuff
  • New effect 11 to 15 Prospectingbuff
  • New effect 6 to 10% Water Resistancebuff
  • New effect 6 to 10% Air Resistancebuff
Belt AtioBeltbuff and nerf130
  • Effect Wild Grass: straight-line casting off→Soothing Bramble: straight-line casting offbuff
  • Effect Voodoo Curse: modifiable Range→Repotting: modifiable Rangenerf
  • New effect Wild Grass: -1 APbuff
  • New effect Voodoo Curse: -1 APbuff
  • Removed effect Soothing Bramble: straight-line casting offnerf
  • Removed effect Repotting: modifiable Rangenerf
Belt SterousBeltbuff and nerf130
  • Effect Fate of Ecaflip: +30% Critical→Belote: +40% Criticalbuff
  • New effect Fate of Ecaflip: modifiable Rangebuff
  • New effect Peril: modifiable Rangebuff
  • Removed effect Belote: +40% Criticalnerf
  • Removed effect Peril: +30% Criticalnerf
Belt UrgidBeltbuff and nerf130
  • Effect Firedamp Explosion: modifiable Range→Last Resort: modifiable Rangebuff
  • Effect Last Resort: -1 AP→Pandora's Box: -1 APnerf
  • Effect Pandora's Box: -1 AP→Toolbox: -1 APbuff
  • Effect Toolbox: -1 AP→Living Chest: -1 APnerf
  • Effect Living Chest: -1 AP→Living Trunk: -1 APbuff
  • New effect Firedamp Explosion: modifiable Rangebuff
  • Removed effect Living Trunk: -1 APnerf
Bloody BeltBeltbuff and nerf130
  • Effect Cleaver: -1 AP→Iop's Wrath: -1 APnerf
  • New effect Cleaver: modifiable Rangebuff
  • Removed effect Iop's Wrath: -1 APnerf
Blub BeltBeltbuff and nerf130
  • Effect Malicious Word: -1 AP→War Cry: -1 APnerf
  • Effect War Cry: -1 AP→Secret Word: -1 APbuff
  • New effect Malicious Word: +35% Criticalbuff
  • Removed effect Secret Word: -1 APnerf
Buoy's BeltBeltbuff and nerf130
  • Effect Pilfer: modifiable Range→Ambush: modifiable Rangebuff
  • New effect Pilfer: +2 Maximum Rangebuff
  • New effect Froth: +3 Maximum Rangebuff
  • Removed effect Froth: -1 APnerf
  • Removed effect Ambush: modifiable Rangenerf
Cyclone BeltBeltbuff and nerf130
  • Effect Diffusion: -1 cooldown→Resonance: -1 cooldown
  • Effect Ridicule: -1 AP→Healing: -1 APnerf
  • Effect Conjuration: modifiable Range→Pride: modifiable Range
  • New effect Ridicule: +2 Maximum Rangebuff
  • Removed effect Healing: -1 APnerf

Sets

65 / 65

Changes
Age-Old Setbuff200
  • 1-item bonus 50 Intelligence→60 Intelligencebuff
  • 1-item bonus 5% Critical→8% Criticalbuff
  • 2-item bonus 50 Agility→55 Agilitybuff
  • 2-item bonus 50 Intelligence→60 Intelligencebuff
Corruption Setbuff200
  • 1-item bonus 5% Critical→7% Criticalbuff
Cursed Setbuff200
  • 2-item bonus 50 Intelligence→90 Intelligencebuff
  • 2-item bonus 40 Chance→80 Chancebuff
Cycloid Setnerf200
  • 1-item bonus 10 Neutral Damage→5 Neutral Damagenerf
  • 1-item bonus 10 Earth Damage→5 Earth Damagenerf
  • 1-item bonus 10 Fire Damage→5 Fire Damagenerf
  • 1-item bonus 10 Air damage→5 Air damagenerf
Ghoul Setbuff200
  • 1-item bonus 5 Neutral Damagebuff
  • 1-item bonus 5 Earth Damagebuff
  • 1-item bonus 5 Fire Damagebuff
  • 1-item bonus 5 Water Damagebuff
  • 2-item bonus 5 Neutral Damagebuff
  • 2-item bonus 5 Earth Damagebuff
  • 2-item bonus 5 Fire Damagebuff
  • 2-item bonus 5 Water Damagebuff
Jammy Jack Setbuff200
  • 1-item bonus 50 Agility→60 Agilitybuff
  • 2-item bonus 50 Agility→60 Agilitybuff
Krobe Setbuff200
  • 1-item bonus 30 Power→50 Powerbuff
  • 2-item bonus 60 Power→100 Powerbuff
  • 3-item bonus 100 Power→150 Powerbuff
Lwo Setbuff200
  • 1-item bonus -10 Lockbuff
  • 2-item bonus -10 Lockbuff
Pawl Ouatnos Setbuff200
  • 1-item bonus 60 Power→100 Powerbuff
Paztek Setbuff200
  • Items (added) Sacrificial Knives
  • 3-item bonus 1 Summonsbuff
  • 3-item bonus 60 Pushback Damagebuff
  • 3-item bonus 15 Fire Damagebuff
  • 3-item bonus 15 Water Damagebuff
  • 3-item bonus 10 Lockbuff
  • 3-item bonus 1 APbuff
Pyramid Setbuff200
  • 2-item bonus 60 Agility→80 Agilitybuff
  • 2-item bonus 60 Strength→80 Strengthbuff
Servitude Setbuff200
  • 1-item bonus 10 Lockbuff
  • 1-item bonus 10 MP Parrybuff
  • 2-item bonus 10 MP Parrybuff
  • 2-item bonus 10 Lockbuff
Setstikbuff and nerf200
  • Items (added) Shieldtastik
  • 1-item bonus 10 Fire Damagebuff
  • 1-item bonus 10 Earth Damagebuff
  • 1-item bonus 10 Neutral Damagebuff
  • 2-item bonus 60 Strength→40 Strengthnerf
  • 2-item bonus 60 Intelligence→40 Intelligencenerf
  • 2-item bonus 10 Fire Damagebuff
  • 2-item bonus 10 Earth Damagebuff
  • 2-item bonus 10 Neutral Damagebuff
  • 3-item bonus 10 Fire Damagebuff
  • 3-item bonus 10 Earth Damagebuff
  • 3-item bonus 10 Neutral Damagebuff
  • 3-item bonus 10% Earth Resistancebuff
  • 3-item bonus 1 APbuff
  • 3-item bonus 30 Healsbuff
  • 3-item bonus 25 Pushback Damagebuff
  • 3-item bonus 30 Critical Resistancebuff
  • 3-item bonus 40 Strengthbuff
  • 3-item bonus 40 Intelligencebuff
  • 3-item bonus 1 Rangebuff
  • 3-item bonus 15% Criticalbuff
Slickster SetPauper's Robe, Epeni's Belt, White Lai AmuletNew200
Volcanic Setnerf200
  • 1-item bonus 50 Heals→30 Healsnerf
  • 1-item bonus 80 Pushback Resistance→50 Pushback Resistancenerf
  • 1-item bonus 10% Earth Resistance→5% Earth Resistancenerf
  • 1-item bonus 10% Fire Resistance→5% Fire Resistancenerf
  • 2-item bonus 80 Pushback Resistance→50 Pushback Resistancenerf
  • 2-item bonus 10% Earth Resistance→5% Earth Resistancenerf
  • 2-item bonus 10% Fire Resistance→5% Fire Resistancenerf
  • 2-item bonus 50 Heals→30 Healsnerf
  • 3-item bonus 80 Pushback Resistance→50 Pushback Resistancenerf
  • 3-item bonus 10% Earth Resistance→5% Earth Resistancenerf
  • 3-item bonus 10% Fire Resistance→5% Fire Resistancenerf
  • 3-item bonus 50 Heals→30 Healsnerf
Vortex Setbuff200
  • 1-item bonus 1 Rangebuff
  • 2-item bonus 1 Rangebuff
Whale Setbuff200
  • 1-item bonus 30 Power→50 Powerbuff
  • 1-item bonus 5 Neutral Damagebuff
  • 1-item bonus 5 Earth Damagebuff
  • 1-item bonus 5 Water Damagebuff
  • 1-item bonus 5 Air damagebuff
  • 2-item bonus 40 Power→70 Powerbuff
  • 2-item bonus 10 Neutral Damagebuff
  • 2-item bonus 10 Earth Damagebuff
  • 2-item bonus 10 Water Damagebuff
  • 2-item bonus 10 Air damagebuff
  • 3-item bonus 50 Power→90 Powerbuff
  • 3-item bonus 15 Neutral Damagebuff
  • 3-item bonus 15 Earth Damagebuff
  • 3-item bonus 15 Water Damagebuff
  • 3-item bonus 15 Air damagebuff
  • 4-item bonus 100 Power→150 Powerbuff
  • 4-item bonus 20 Neutral Damagebuff
  • 4-item bonus 20 Earth Damagebuff
  • 4-item bonus 20 Water Damagebuff
  • 4-item bonus 20 Air damagebuff
Beekeeper Setbuff199
  • 1-item bonus 15 Heals→30 Healsbuff
  • 1-item bonus 1 MPbuff
Nomarow Transplent Setbuff198
  • 1-item bonus -10 Lockbuff
  • 1-item bonus -10 MP Parrybuff
  • 2-item bonus -10 Lockbuff
  • 2-item bonus -10 MP Parrybuff
Dubious Frigostian Setbuff197
  • Items (added) Bivalve
  • 2-item bonus 10 Neutral Damagebuff
  • 2-item bonus 10 Earth Damagebuff
  • 2-item bonus 1 Summonsbuff
  • 2-item bonus 30 Powerbuff
  • 2-item bonus 10% Criticalbuff
  • 2-item bonus 30 Wisdombuff
  • 2-item bonus 50 Strengthbuff
  • 2-item bonus 1 APbuff
Kimbo Setbuff196
  • 1-item bonus 5 Damage→10 Damagebuff
  • 1-item bonus 30 Powerbuff
Superstitious Setbuff and nerf196
  • Items (added) Seven Years Bad Luck
  • 1-item bonus 22 Air damage→10 Air damagenerf
  • 1-item bonus 22 Water Damage→10 Water Damagenerf
  • 1-item bonus 7 AP Reductionbuff
  • 1-item bonus 7% Criticalbuff
  • 1-item bonus 1 MPnerf
  • 1-item bonus 50 Chancenerf
  • 1-item bonus 50 Agilitynerf
  • 2-item bonus 30 Powerbuff
  • 2-item bonus 7 AP Reductionbuff
  • 2-item bonus 7% Criticalbuff
  • 2-item bonus 10 Fire Damagebuff
  • 2-item bonus 22 Air damagebuff
  • 2-item bonus 22 Water Damagebuff
  • 2-item bonus 15 Healsbuff
  • 2-item bonus 20 Prospectingbuff
  • 2-item bonus 50 Agilitybuff
  • 2-item bonus 50 Chancebuff
  • 2-item bonus 1 APbuff
Lethaline Sigisbul Setbuff194
  • 1-item bonus 10% Critical→12% Criticalbuff
  • 1-item bonus 30 Pushback Damagebuff
  • 1-item bonus 9 Neutral Resistancebuff
  • 1-item bonus 6% Air Resistancebuff
  • 1-item bonus 6% Water Resistancebuff
  • 1-item bonus 6% Fire Resistancebuff
  • 1-item bonus 6% Earth Resistancebuff
  • 2-item bonus 10% Critical→12% Criticalbuff
  • 2-item bonus 60 Pushback Damagebuff
  • 2-item bonus 18 Neutral Resistancebuff
  • 2-item bonus 12% Air Resistancebuff
  • 2-item bonus 12% Water Resistancebuff
  • 2-item bonus 12% Fire Resistancebuff
  • 2-item bonus 12% Earth Resistancebuff
Stringsecticide Setbuff192
  • 1-item bonus 5 Fire Damagebuff
  • 2-item bonus 5 Fire Damagebuff
  • 3-item bonus 10 Fire Damagebuff
Curious Frigostian Setbuff185
  • 1-item bonus 1 MPbuff

Dungeons

No changes in this section over this period.

Professions

Number of recipes affected per profession. Details open on the profession page (changes since 3.0).

Content

12 / 12

Changes
Tears of OuronigrideZone · Frigost Island150
  • Level 160→150
Meriana's DreamZone · Dream of the World of TwelveRemoved0
Sufokian ExcavationsZone · Sufokia BayNew0
DoubleMonster · Quest MonstersNew212
MastaklyrMonster · Quest MonstersNew212
Queen of FateMonster · Quest MonstersNew212
TerristocratMonster · Quest MonstersNew212
TortryckMonster · Quest MonstersNew212
Member of the MeowfiaMonsterNew200
Member of the WoofiaMonsterNew200
Agent DuranceMonster · Quest MonstersNew130
ArachneeMonster · Field VerminNew20